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I mean, I *delete* opposing units with a handful of rail guns usually. Fights go pretty quick when you erase the targets one after another. Plus, Meks are great for holding down other units, then throw in the Suboids boost on top of all the other boosts you can pile on?
Pew pew, to the max.
Technology? Well, all the factions are balanced. You just said it... 'Doesn't even really have...' Of course they don't. None of the factions do. Which is awesome, because there is no 'I win' tech. Just like every other faction, you get things to play to the strengths, *minorly*.
Solari cost works out great, since you can easily glomp onto every spice field you find without having to waste time capturing it. Plus, you get a 'bonus' to every unit (Ok, their spice harvester's tethered is meh.). Add in the fact that you can just draw lines across the sand, literally, and make life difficult for the other factions is nice. Some even half-way decent planning makes things rather easy, especially since one of the techs gives you a nice -50% off airfields... And that tethered village bonus works out great, if you plan ahead.
My only complaint about them is it just makes the games longer, having to work their strengths.
Which is kind of nice, in a way, since they play so differently from the others. You actually have to plan ahead.
Their military is not the best, but it is very strong.
The knowledge buffs it even further.
Their eco is fine, but if you're grabbing every single territory just because you can, instead of spreading in a line, as they're intended to, you're not playing them correctly.
They also have no problems with standing, because they're political faction, they are not going to win by military conquest, but by assassination primarily, hegemony or choam secondary, but they're very strong with just getting governor as well given how they can have increased max influence depending on their knowledge and can get extra influence for other factions breaking truce with you.
Something tells me you play Vernius like you would play Harkonnen or Atreides and that's why you struggle.
This. Vernius is actually one of the easiest factions to learn to play because their strengths & weaknesses are so heavily telegraphed.
Get only 50% production in any non-tethered territory? Don't take territory that you can't tether. Just wait a minute at game start to explore your surrounding areas before planning your expansion, especially cause you can send out a harvester immediately. Sometimes map generation can make initial expansion a painful choice, but your options then open up as you get into early-mid game.
Anything else would just be repeating people's points further, but Vernius is fine as a faction.
Military is extremely weak at start. Pray that enemies don't invade. Cause machines build very slow and are very expensive to rebuild. Suboids go down like flies. Even if you get stronger later that emp blast just ruins the whole army. Army is somewhat ok only late game when you have a lot of knowledge to increase it's atack speed.
Expansion is very bad. You don't know if you chose a good line to expand or not. Later you might reveal map more and see that your line now can't anex fuel cells or some other important land.
Early Game, this is busted, you can make an army of Suboids who all boost each others strength to lock down enemies in melee... and pick them off with focus fire from Railgun Drones.
But this definitely requires you understanding how to upgrade the unit. You have OPTIONS and you have to play around with it to really nail down your best path.