Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not that this will affect Shiro's ultimate decision on this matter, but in the Gale Force 9 Board game, the Bene Gesserit Faction still have a fighting force. This is because the Bene Gesserit are NOT, in fact, Pacifists. They typically operate behind the scenes, meaning they don't need to engage in frontline combat... but every Bene Gesserit Sister is trained in multiple forms of combat. The Reverend Mother's even share genetic Memories that stretch back to The Sorceress Witches of Rossak.... who were humanities front line weapons in the Butlerian Jihad... basically human Atomic Weapons. The Bene Gesserit only have ONE goal at this point in time: The Survival of Humanity, which is still uncertain based on their calculations and measurements. They are pathologically committed to this. While some Reverend Mother's may disagree on the path to achieve this, there are common grounds they all share and typically they are relatively free to pursue whatever they feel is necessary because each Reverend Mother carries the genetic memories of every woman who she descended from. If they determine a House, a planet, a people must die to ensure the survival of Humanity... they will do whatever it takes to make that happen. Normally they stay hidden, but if circumstances demand they operate openly, they won't shy away from it.
Forcing rival factions to go to war in this game is a very silly thing. Yes, it would be effective on Computer Opponents... but it shouldn't be. It's totally MEANINGLESS for humans if you kill their treaty. IF you're the player they want to destroy, they will keep targeting you... or obstructing you. If the Bene Gesserit are a playable faction, it's nonsensical to have Great Houses or active factions acting against their own interests in anything other than a short term obstacle. You will either make the Bene Gesserit impossible to defeat or impossible to win as, because you've taken the core mechanism for interfering in their goals out of the game. You can't simply turn them into a ticking clock, because then the only actions Bene Gesserit can take of consequence would be losing ones. Players would take a few losses, learn what not to do, then dominate unless they go against three players who hand the victory to one, just to beat Bene Gesserit. Then you end up with the "Don't play Sniper" syndrome in multiplayer where people won't play with you if you pick that faction. Of course... if it was possible to balance a unitless faction, I would love to see it, just for the quirky nuttiness of it.
However: Controlling the votes of Minor Houses... this makes sense for the Bene Gesserit. It's also a method for Bene Tlielax, CHOAM, and, to a lesser extent, the Spacing Guild (Who technically HAS their own Votes in the Lansraad, unlike the others.) I could also see various Mentat Schools, the Suk Life Doctors, and even House Jongleur (plus a rival tech-based entertainment House) having similar methods of trying to control Minor Houses as the way to control the Lansraad Council Votes.
However, the normal Lansraad Council conditions for victory do not apply for many Non-House Factions. It would be nonsensical for the Bene Gesserit to be elected Governor of Dune and hold that position at this time. (They are, for reference, elected as a Tripartate Governor of Synchrony the Machine Homeworld in the far flung future.... but that's another story for another time. The Sisterhood is very different by then.)
The Bene Gesserit Research Victory would be for the Kwizat Haderach, not for "Shai-Halud" which really is more like a branch or single tile in their overall plan to create a Savior for Humanity that can see through time and ensure survival of the species. Part of this research victory would involve securing bloodlines, part of it would involve primitive superstitions as a method of controlling ignorant masses... curbing mankind's self destructive instincts is also very important. There are probably some other factors here I am forgetting. Each of these parts could be divided up like normal developments and provide smaller benefits along the way... but the end goal probably wouldn't need a fully maxed out tree.. or some research options might not contribute directly to the Kwizat Haderach. The Research Victory is something that happens in the game, but is really more representative of things that the Bene Gesserit did for thousands of years leading UP to the current time.
I really dig your idea for Acolytes slowly advancing to Reverend Mothers. Maybe they need a combination Research/Spy Tab that divides certain tasks up. They would get MORE agents and more quickly, but they would have more things those agents have to occupy..... forming their web of control.
Definitely so and that is why attacking them and emerging victorious is virtually impossible hence why i say they cannot be attacked. An attack on a Bene Geserit stronghold is suicide at best. Their numbers however due to the specialized training do not allow them to gather any military for conquests. Yes one sister is as powerfull as an army but she cannot be split up and sent to different points on the map. Therefore no point in having units. Also their scale is Humanity as you noted so no point in resolving small events on the map. Tough maybe gameplay wise that would be a tad boring so maybe a recon unit of sorts should be brought in additionally to the thopters or maybe upgraded the factions thopters to resolve small events.
Great point. Didn't think about pvp. But is that a bad thing when you have a saving mechanic for a losing game? You take in a Reverend Mother to make sure no one wins. Then again they are not that game changing as an ally since all they do is help diplomatically. Other players still can wipe you off the map. Tough i will agree more tinkering is needed.
Agree entirely. Like i said its not about the sisters being in positions of the council but having a sister in the faction that has the seat AND having a high amount of influence inside the faction. If say Atredies get all the seat and you just now offer them to take in a Mother they can ofcorse refuse (for obvious reasons) but even if they do you still need to wait for your influence with the house to rise.
Paul is already in the game. Young tough but he is still already known as the possible candidate. On the other hand getting the worm off the planet or finding a substitute for the spice was always the second goal of the sisterhood imo. The way you describe is far more interactive tough and would be more fun. Didint notice how you can research win. Will look into that. tnx.
Oh yest that would make you microm manage so hard. Thanks.
Thank you for taking the time and going trough it all. Rly appreciate it.
Yeah, uh, this is not a good set of ideas IMHO.
House Moritani would be a better family to include or as another suggested on an earlier thread House Richese who actually ran the spice operations before the Harkonnens.