Dune: Spice Wars

Dune: Spice Wars

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mN Mar 3, 2024 @ 8:48am
saw so many people saying Dune: Spice Wars is the best RTS games in recent years but the game cant even reached 2k daily players so what gives?
i want to buy this game and give it a chance since i want to try a new RTS games to play but the low daily players kept me from buying this.
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Showing 91-105 of 106 comments
Originally posted by kameron:
Originally posted by Dr.Rabies:
Dune spice wars is like Bannerlord, good strategy games for people who suck at them but want some complexity (without hectic units spam clicking or gibberish paradox mechanics) and high replayability. You play this and you feel like you played RTS + 4X + Grand strategy game at once. It's niche game 7/10 and can use some extra content to make it 9/10. :Dune:
Wouldnt compare those 2 games at all...
The idea is that they are easy and enjoyable for people who aren't veterans in these genres and they don't actually like micromanaging or using the perfect unit roaster..etc you go with the flow but with some deepness for casual experience of painting the map with your factions colors which is the Grand strategy part both the mentioned games share. :Dune::Harkonnen:
Last edited by Dr.Rabies; Apr 26 @ 7:36am
Firpo Apr 26 @ 9:41am 
For me it´s the performance. Everything else is just perfect. I´d play every day if the game was just running smoother.
Originally posted by Firpo:
For me it´s the performance. Everything else is just perfect. I´d play every day if the game was just running smoother.
Yeah probably they will drop something a patch with fixes and some content (with a dlc maybe) in June when the Dune Awakening is released by Funcom which I suspect kinda has a share with Dune Spice Wars, it's a marketing thing 100%: Dune in June lol :P
Game is extremely

Originally posted by Dr.Rabies:
Originally posted by kameron:
Wouldnt compare those 2 games at all...
The idea is that they are easy and enjoyable for people who aren't veterans in these genres and they don't actually like micromanaging or using the perfect unit roaster..etc you go with the flow but with some deepness for casual experience of painting the map with your factions colors which is the Grand strategy part both the mentioned games share. :Dune::Harkonnen:

Game is extremely deep so i'm not sure what you're getting at here. It's definitely A LOT friendlier than something like starcraft but RTS games are NOTORIOUSLY tough for casual players and Dune is no different. A lot of people are intimidated by the complexity of this game.

New players struggle to keep up with the pace of the game AND mind the stock market AND mind assassinations AND mind military etc...
DiZY May 1 @ 4:01pm 
Here's literally a recipe to revive it :

1) Make ranked mode
2) Make a collab with dune awakening
3) Tournament and community announcements in steam news/feed

Thats literally all they need to revive the game. Mechabellum is great example how you need to work with RTS games and community
Personally I'd say Dune Spice wars is one of the best RTS games as well, there are plenty of really nice features in the game and a lot of cool things to do.
As others have mentioned though, little advertising / publicity regarding the game.

But the reality is that the RTS genre just isn't a game genre that creates really high player count.

It's a genre that is hard for companies to actually make money on, as one of the blizzard devs said, they made a cosmetic mount MTX that they sold in the digital store, which made more money, than the Starcraft 2 game made for them.
This of course hurts the genre because we don't see big companies trying to make strategy anymore.
And the ones that actually do make strategy games are small companies with little marketing and so on.

Another point is that to be fair, the RTS genre has a tough crowd to please as well.
Many have tried on making RTS games, but many fail because they get butchered by the community because they try to do things differently, and many seem to just be wanting games closer to Dawn of War 1 and so on instead of actually trying something new instead.

Strategy games is just not a genre for the masses.
What they do get, are smaller but more devoted playerbases.
Last edited by Silverlance; May 3 @ 5:51pm
Originally posted by DiZY:
Here's literally a recipe to revive it :

1) Make ranked mode
I was thinking about that and the problem with a potential ranked mode is that the standard format is (1v1v1v1). This means:

One person is winning while the other three lose, so win-to-lose ratio would have to be balanced around 25%, not 50% (winning every fouth match, instead of every second).

It would be very difficult to do a fair matchmaking for 4 people. Team-based games alone (which can consist of multiple people) are difficult to get right. But free-for-all games?

Not to forget, the random nature of the map can screw players over. In one game the Harkonnen player got a location close to the Polar Sink and was sandwiched between the Fremen and the Vernius. At some point he struggled to make Spice shipments on time, nevermind dreaming about winning the game.
Last edited by holy-death; May 3 @ 8:56pm
DiZY May 4 @ 5:19pm 
Its not so hard as it seems. You can use point pool system :

You take a pool of 100 points and distribute it between players depends on conditions like

1) Win person (If only one alive at the end) (lets say 25p)
2) Most economic value (10p)
3) Most military value (10p)
4) Most occupied territories (10p)
5) Tech progression (10p)

etc

You can also enable timer setting like ~30-45 minutes per match. At the end of the match pool distributes between players based on conditions.

A little bit of math (srsly it can be done in few days) and you get fresh and interesting way of ranked.

Its not suppose to be top notch e-sport ranked system. Just fun))
Will May 5 @ 1:55am 
I think the major reason is because it's pretty experimental, there isn't another game out their like it. Personally I adore it when people experiment and come up with new things, but most other despise it and mock it.

If we can keep it alive long enough that others begin to copy the mechanics then it will go down as a genre defining game and a cult classic. If it dies and disappears then it will go down in history as a quaint relic of a time when people tried something new.

Personally I think it is one of the best games ever made, (I've been playing games since the mid 1980s) but there we go.
I got a crew of 4 that pretty much all consider this in their top 3 games of all time. It's too bad that most people have no idea how excellent i tis.
Anapoda May 7 @ 6:57am 
It's too slow i think to become really mainstream
it's too weird and complex to be mainstream, but man is it a good game...
JayTac May 11 @ 10:27am 
Too slow? It's one of the only deep 4x games that can be completed in ~2 hours.
kameron May 11 @ 11:41am 
Originally posted by Anapoda:
It's too slow i think to become really mainstream
The reason I didnt buy this game is because its too fast gameplay and can be finished in 2 to 4 hours lol...
Originally posted by kameron:
Originally posted by Anapoda:
It's too slow i think to become really mainstream
The reason I didnt buy this game is because its too fast gameplay and can be finished in 2 to 4 hours lol...

To fast gameplay? o: finished in 2 to 4 hours? o: are you sure you watched this game and not something else?
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