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Laporkan kesalahan penerjemahan
Black and White? Stellaris? What are you talking about? Neither of those are RTS games.
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Stellaris is a 4x with RTS elements. So I can kind of see why you might try to twist it into an RTS box. But it falls short of a true RTS. IMO, it is even less of an RTS than Dune Spice Wars. And if you were playing it purely for an RTS game play experience it doesn't even rank in the top 50.
In Stellaris you can literally design your ships. Or you can vassalize neighboring empires. Neither of those belong to the RTS genre. And those are two CORE components of Stellaris. Both of those concepts fall squarely in the 4X genre. Much like MANY of the components of Stellaris. Stellaris is 80% 4X and 20% RTS, at best. I would argue it is more like 90/10. Hell, you can literally play as an empire that is UNABLE to declare wars on other empires, or wait, that's right declaring war...surely that belongs to the RTS genre. LOL
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As for Black and White, you can't be serious? Do you mean the Lionhead Studios game where you play god and use your pet to get villagers to worship you? That game is not even REMOTELY RTS. Please tell me there is a different Black and White that I'm not aware of.
Black and White is one of the godfathers of the God Sim genre. It has as much RTS as Call of Duty. You know, both games to happen in "real-time" and involve some type of combat. So they must both be RTS. LOL
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That being said, I don't consider Dune Spice Wars to be a pure RTS. So I agree with the heart of what you are saying. That if you compare it purely for what it offers as an RTS it leaves a LOT to be desired.
However, for the OP if you looking for a game that takes the existing RTS genre that you clearly know and love, and slows it down a bit while adding new diplomacy options so that you can get a taste of a 4X game. Then this is the game for you. Because Dune Spice Wars IS NOT an RTS. It is a 4X game with a LOT of RTS components. I would argue it is more true to RTS than Stellaris. Probably somewhere around the 60% 4X and 40% RTS.
1) If you don't like Northgard you may not like Dune Spice Wars.
2) If you want an RTS that goes at a slower pace and has a diplomacy system for multiplayer situations you might like Dune Spice Wars.
3) If you aren't sure after those two points, try it and play it for an hour and then get a refund if you didn't like it.
I recommend it highly to my friends if they
1 - like the Dune Universe but aren't hung up on "Lore Accuracy" in every representation
2 - want a slower RTS experience with a deeper diplomatic feel
3 - want to try a different kind of game than most other games you will find
Dune Spice Wars finds a way to make 4X games playable in a single sitting. This is not easy task. But it works.
I regret my purchase. I still come around once in awhile hoping they get the AI to *actually* play by some of the rules... eh. Multiplayer is... MP and so even trying to just have fun SP isn't even a possibility.
It does have a learning curve, not even sure they cover all the important stuff in the tutorial, I need to look at it again. When I first played I didn't even know you could have more than 5 units because of the way they show it on the UI. They just do it a weird way though and it only shows slots based on how many you can train at a time, and also you can raise the unit cap a few times with different tech as well as reduce your military upkeep, so it is actually possible to get a decent sized army. I honestly still don't know how to get the heavy units for Atreides, I finished the game before I got them.
As someone who is not great at RTS games and tends to want to turtle up, this game is great because that's actually a viable strategy here. As long as you are strong politically, you can just protect your territory and build your economy and win with hegemony just by taking neutral territory and paying your taxes. I also enjoy the RTS nature of it because I don't really play turn-based 4X games anymore. I used to but I just prefer real time now that it's a thing for those types of games.