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Having all factions balanced against each other with unique strengths and weaknesses does not define e-sport balance, it defines good balance.
I did not say it was balanced for e-sport, but it was designed for it. At least it was a feel. Balance feels off at this point yet it's doable against AI. Obviously Harkonen meant for warfare, Ecoz for Choam and Atreides for diplomacy. The peaceful solutions are much easier than warfare. Choam and assassinations are the easiest path to victory imo. Not sure if assassination would work just as well against human players, as the cost of intel is growing, and unless you've built some kind of intel empire, you'll need to trade for it.
As for taking down bases in Conquest, unless something has changed in the last 3-4 months, you need 2-3 Demolition units with possibly increased changes of destroying armor, some meatier tanks to soak the Base's attacks, and micro the rest of the units to avoid the AOE damage.
Prep a Sabotage Operation and use it when you start the attack.
Nuke the damn thing if you're confident you'll win shortly afterwards.