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I was hoping that new Starship Troopers Terran Command game would scratch that itch, but read some reviews that it doesn't include skirmish against AI, the last time I checked.
It does perfectly fine for that it is.
Northgard also did not started strong, but it just kept growing, both content and playerbase.
But thats also a little bit the problem. The game is so complex that you never can really understand and fully appreciate it within the refund-time... ;-/ And the title "Spice Wars" and the Dune-games of the past may cause some confusion at a lot of players at least if they not checked the game a little bit before in videos for example. And you definitely need to do the tutorials to understand at least the basics but thats still not all by far. A manual at a complex game like this would have been useful... And maybe a different title. For example: "Dune - Arrakis Affairs" or "Dune - a Game of Thrones". :-D
How good the AI is Im not really sure yet. It seems to be OK more or less on the map but in the Landsraad I at least often saw that factions vote for AND against things at the same time and not always really seem to act in own interests. Well...thats a little bit strange. But maybe it depends of the difficulty. I not yet tried the harder two ones - and by the way still not the multiplayer. I probably sooner or later will although in this game the single player is more important to me.
Dune - Spice Wars not really what I expected although I knew that its not like the Westwood games in the past (but not HOW MUCH differently it is) but still very good and possibly addictive. :-)
I really don't think we should compare. Thhey are different game just as there are many different Star Wars or 40k games.
Better than past Dune RTS-es because Dune was never about just battling. i can buy the OPEP out, I can impede my adversaries in the UN, i can actually assassinate my opponents. That's a perfect rendition of the grandfather of all Space House against Space House settings. It's like a real-time boardgame.
Fittingly, Dune also spawned the antediluvian ancestor of asymetrical boargames back in '79.
In a nutshell: personal shielding is such that most of the empire only fights close quarters combat, shields in the Dune universe can only be penetrated by slow weapons (and are so efficient they last longer than any battle). As such close quarters combat in the Dune universe is more about deceiving your opponent than brute force. Tanks are useless in this setting, the shields can't be penetrated by high velocity rounds and would be eliminated by close combat forces, so on most planets of the empire they don't bother armed vehicles (at least not when in conflict with other houses).
Arrakis (or Dune) is an exception; shields cause the sandworms to go into a frenzy and they will converge from many miles around to remove any shield generator on the sand. Sandworms are extremely territorial and will kill smaller worms encroaching on their territory, but an active shield would make them ignore each other until the shield is gone.
Shiro "stretched" the lore a bit by adding repulsorlift vehicles, those (in the lore) are based on the same technology as shields and have the same effect on sandworms. But all in all they stay close to the lore in the books; limited vehicles (mostly for transportation only), no computers (humanity was almost wiped out by AI long before the events on Dune, replaced by Mentats, who use a combination of spice and other drugs to achieve similar results) and all vehicles that do not have a crew on board are controlled remotely (no machine is allowed to be capable of making its own decisions).