Dune: Spice Wars

Dune: Spice Wars

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CNC Dec 4, 2023 @ 9:53pm
Combat
I'm completely lost. This isn't some big studio title like Warcraft where I can easily find information and crunch numbers. All I know is that I make what should be a powerful army and fight someone and I get completely wiped out and they lose almost nothing, over and over again. (I'm talking MP, I can kill the AI very easily).

For example, I get a 65 command point military with Corrino. I get 3 hammers, 3 artillery drones, my frigate, and then my infantry will be divided into maybe 1/3 sardukar, 1/3 rifle, and 1/3 incinerators. I'll give the sardukars a power boost, give the rifles the shotgun boost, and the incinerators get the melting armour boost.

I build military districts in the capital and have the military research tree completely finished.

I use whatever spec ops I can, like supply drop and consolidation.

In battle, I'll try to micro: I'll blow up air units, otherwise my artillery stays back and fires at the enemy while our forces meet. With shotguns I don't worry about my ranged units getting rushed that much and I try to send a few sardukar into the enemy backline to debuff their ranged.

And yet, I go to battle with an enemy and kill maybe 1/3 of his troops and lose my entire army.

Where can I go to read or watch something so that I understand how combat works? The AI dies easily and is a joke but against human players I'm just completely ineffective.
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Showing 1-7 of 7 comments
Katitoff Dec 5, 2023 @ 2:50am 
Unit upgrades make a difference too.
So does experience level, operations used by opponent as well, army composition too.

Fremen for example have a terrifying army and their strongest frontliner happens to be a unit you do not want to target first.

You wrote a lot of words, but did not said anything really, so all I can tell you here is you had a bad army composition and your opponent had a good one.
IonizedMercury Dec 5, 2023 @ 6:34am 
Originally posted by Katitoff:
Unit upgrades make a difference too.
So does experience level, operations used by opponent as well, army composition too.

Fremen for example have a terrifying army and their strongest frontliner happens to be a unit you do not want to target first.

You wrote a lot of words, but did not said anything really, so all I can tell you here is you had a bad army composition and your opponent had a good one.
It reads like it was written by an AI.
CNC Dec 5, 2023 @ 9:21am 
Originally posted by Katitoff:
Unit upgrades make a difference too.
So does experience level, operations used by opponent as well, army composition too.

Fremen for example have a terrifying army and their strongest frontliner happens to be a unit you do not want to target first.

You wrote a lot of words, but did not said anything really, so all I can tell you here is you had a bad army composition and your opponent had a good one.

So what makes a good army composition? I thought I quite explicitly stated what my army was. What information did I leave out?
hibbidy_jibbidy Dec 5, 2023 @ 8:05pm 
there are a lot of variables, your lookinf ro a build order and amry meta that will let you roll over newbs?
CNC Dec 5, 2023 @ 8:45pm 
Originally posted by hibbidy_jibbidy:
there are a lot of variables, your lookinf ro a build order and amry meta that will let you roll over newbs?

Sure. I'd also just like to know where I can find up to date info about the mechanics behind combat.
Katitoff Dec 6, 2023 @ 2:39am 
Originally posted by Midori-No-Kinoko:
Originally posted by hibbidy_jibbidy:
there are a lot of variables, your lookinf ro a build order and amry meta that will let you roll over newbs?

Sure. I'd also just like to know where I can find up to date info about the mechanics behind combat.
Combat mechanics are extremely simple tho, damage received is units damage minus armor multiplied by whatever buff or debuff unit gets.

But things like armor shred or focus fire will also matter and than there are debuffs, like Ecaz fencer that will make you deal 50% less damage to units other then fencer that attacked you or Fremen Warriors making all units they attack suffer 15% dmg penalty or Corrino flamers, which just ignore armor.

Again, upgrades matter, not just military tech, but also buildings in HQ, barracks upgrades, councillors, operations used.

Unless you specifically list what you had and what you went against, no one will help you in any way.

There are no IWIN meta builds, its all dynamic, depending on what your opponents do.

Combat mechanics are also quite simple, but there is quite a bit of things affecting damage and defence, which you can see on individual units.
CNC Dec 6, 2023 @ 9:46pm 
Originally posted by Katitoff:
Originally posted by Midori-No-Kinoko:

Sure. I'd also just like to know where I can find up to date info about the mechanics behind combat.
Combat mechanics are extremely simple tho, damage received is units damage minus armor multiplied by whatever buff or debuff unit gets.

But things like armor shred or focus fire will also matter and than there are debuffs, like Ecaz fencer that will make you deal 50% less damage to units other then fencer that attacked you or Fremen Warriors making all units they attack suffer 15% dmg penalty or Corrino flamers, which just ignore armor.

Again, upgrades matter, not just military tech, but also buildings in HQ, barracks upgrades, councillors, operations used.

Unless you specifically list what you had and what you went against, no one will help you in any way.

There are no IWIN meta builds, its all dynamic, depending on what your opponents do.

Combat mechanics are also quite simple, but there is quite a bit of things affecting damage and defence, which you can see on individual units.

Are you sure? Because people said that about northgard combat and then we found out it wasn't true and armor was actually something like 10% more ehp per armor point. Bit I actually did list what I had. In detail. Did you not read the OP?
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Date Posted: Dec 4, 2023 @ 9:53pm
Posts: 7