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So does experience level, operations used by opponent as well, army composition too.
Fremen for example have a terrifying army and their strongest frontliner happens to be a unit you do not want to target first.
You wrote a lot of words, but did not said anything really, so all I can tell you here is you had a bad army composition and your opponent had a good one.
So what makes a good army composition? I thought I quite explicitly stated what my army was. What information did I leave out?
Sure. I'd also just like to know where I can find up to date info about the mechanics behind combat.
But things like armor shred or focus fire will also matter and than there are debuffs, like Ecaz fencer that will make you deal 50% less damage to units other then fencer that attacked you or Fremen Warriors making all units they attack suffer 15% dmg penalty or Corrino flamers, which just ignore armor.
Again, upgrades matter, not just military tech, but also buildings in HQ, barracks upgrades, councillors, operations used.
Unless you specifically list what you had and what you went against, no one will help you in any way.
There are no IWIN meta builds, its all dynamic, depending on what your opponents do.
Combat mechanics are also quite simple, but there is quite a bit of things affecting damage and defence, which you can see on individual units.
Are you sure? Because people said that about northgard combat and then we found out it wasn't true and armor was actually something like 10% more ehp per armor point. Bit I actually did list what I had. In detail. Did you not read the OP?