Dune: Spice Wars

Dune: Spice Wars

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CNC Dec 3, 2023 @ 1:22am
Making money as Corrino
So looking at the Corrino faction, it seems that their whole deal is to make money and buy CHOAM shares, but I can't really make money with them. I don't have this problem with the other factions. Playing Atreides, Harkonnen, or smugglers, I am swimming in solari. But with Corrino I never have the same kind of profits. Why? I find that the spice ratio is always way less with them.

When playing as someone else, my spice ratio is usually around 2 early game and then over 4 by the late game. With Corrino it's often hovering around 1.7 and I never see it ever go above 3. It seems like spice isn't that valuable for them.

Am I missing something? Is there some other way to make money? I know there are processing plants and you can make small amounts of solari in other ways, but I thought spice was the most important way to make money. What am I missing here?
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Showing 1-11 of 11 comments
IonizedMercury Dec 3, 2023 @ 2:12am 
Corrino makes most of its profits off of villages, not Spice sales. There are several techs and base buildings that increase village Solari production directly or indirecty if they share a border with your main base.
CNC Dec 3, 2023 @ 3:41am 
Originally posted by IonizedMercury:
Corrino makes most of its profits off of villages, not Spice sales. There are several techs and base buildings that increase village Solari production directly or indirecty if they share a border with your main base.

I know that those techs/buildings exist, but does that really represent the majority of Corrino income? Corrino expands slowly. Even if you're making ~30-40 solari per village, that's only maybe 200 total income, and then that might be no net income after expenses. Compare that to spice income. With 3 spice regions it's not difficult to generate 200+ spice, which translates into 600+ solari for the other factions.

I just don't get how the math of Corrino is supposed to add up. Are you supposed to just not build any buildings? When I play Atreides, smugglers, or Harkonnen I have more money than I can spend. With Corrino I'm always struggling to have even a small surplus. One thing that Corrino does have is an extremely powerful military, but I just can't get their budget to be impressive.
Zaulot Dec 3, 2023 @ 4:17am 
Yeah the main problem with Corrino is their spawn location. You need at least 5 lands near your base. If not then restart. Build 3 economy buildings in base for 10% more gold and one tech doubles it's bonus. So it's 20% + space guild support per spice paid increases income even more.
IonizedMercury Dec 3, 2023 @ 6:38am 
Originally posted by Midori-No-Kinoko:
Originally posted by IonizedMercury:
Corrino makes most of its profits off of villages, not Spice sales. There are several techs and base buildings that increase village Solari production directly or indirecty if they share a border with your main base.

I know that those techs/buildings exist, but does that really represent the majority of Corrino income? Corrino expands slowly. Even if you're making ~30-40 solari per village, that's only maybe 200 total income, and then that might be no net income after expenses. Compare that to spice income. With 3 spice regions it's not difficult to generate 200+ spice, which translates into 600+ solari for the other factions.

I just don't get how the math of Corrino is supposed to add up. Are you supposed to just not build any buildings? When I play Atreides, smugglers, or Harkonnen I have more money than I can spend. With Corrino I'm always struggling to have even a small surplus. One thing that Corrino does have is an extremely powerful military, but I just can't get their budget to be impressive.
In my last Corrino run, I had about twice as much income from villages than from two Spice fields. If you are not building a lot then you are doing it wrong because Corrino is all about building tall rather than wide.
CNC Dec 3, 2023 @ 10:08pm 
Originally posted by IonizedMercury:
Originally posted by Midori-No-Kinoko:

I know that those techs/buildings exist, but does that really represent the majority of Corrino income? Corrino expands slowly. Even if you're making ~30-40 solari per village, that's only maybe 200 total income, and then that might be no net income after expenses. Compare that to spice income. With 3 spice regions it's not difficult to generate 200+ spice, which translates into 600+ solari for the other factions.

I just don't get how the math of Corrino is supposed to add up. Are you supposed to just not build any buildings? When I play Atreides, smugglers, or Harkonnen I have more money than I can spend. With Corrino I'm always struggling to have even a small surplus. One thing that Corrino does have is an extremely powerful military, but I just can't get their budget to be impressive.
In my last Corrino run, I had about twice as much income from villages than from two Spice fields. If you are not building a lot then you are doing it wrong because Corrino is all about building tall rather than wide.

I don't understand how this makes sense. Buildings cost solari. A LOT of solari. If you're maxing out every village with buildings how are you making much money? I can make money with Corrino as in, be in the black, I'm not literally losing money, but I don't make nearly as much money with them as I do with Atreides or smugglers or Harkonnen.

Have you actually won a CHOAM victory with Corrino vs hard AI or human opponents? I've been able to but it takes an absurdly long time. It's quicker to just kill everyone.
IonizedMercury is right. Also , Corrino is perfectly positioned to go for hegemony/economical(CHOAM)/political victory. Market share victory is pretty much achievable with the house not only on hard, but also on Insane.
CNC Dec 4, 2023 @ 11:51am 
I played an MP game last night and this time I built two copies of the wholesale market in most of my villages and I positioned my bases more carefully to have more surrounding regions. I did notice I had a lot more money. I guess I thought 4 solari just wasn't enough to make a difference, but I suppose it does add up if you build enough of them. I prioritized having more regions surrounding my bases instead of expanding in a way to get more spice fields, which is what I normally do. I found I had more money. You're right, spice just isn't as important for Corrino because, as always, I was getting an average of 2 solari per spice.

I made sure to get all my economy boosts as early as possible and had good income. One weakness, though, was I wasn't able to build as many military districts in my bases, and I did end up losing to an Atreides with a very powerful military.

Even with all that money, it was a struggle to maintain above 30% CHOAM for the military buff. Keeping up with CHOAM shares is still difficult.
Gallyx Dec 4, 2023 @ 12:17pm 
Dont forget that you have techs that increase the amount of resources you villages produce the more you have in a village + the tech that causes you to have more production if you have 4 of one type of building
CNC Dec 4, 2023 @ 12:27pm 
Right, and you get a 30% solari boost for having 3 eco districts in your main base, so your solari modifier must get pretty high. I wish the info was easier to find, though.
Philidox Dec 4, 2023 @ 4:57pm 
My last two games as Corrino I topped out at well north of 1k (highest was 1.5k) per tick. Grab your towns around your bases early, id which secondary regions are worth grabbing (should be no more than 2 or 3) then start building investment offices and propaganda centers. Once you are properly dialed in you don't care about authority production ever again so burn it on the propaganda centers and your money will be nutty.
CNC Dec 4, 2023 @ 7:57pm 
I haven't been building investment offices.
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Date Posted: Dec 3, 2023 @ 1:22am
Posts: 11