Dune: Spice Wars

Dune: Spice Wars

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Rickey_BN Apr 29, 2023 @ 7:29am
Sardaukars are weak.
"The Sardaukar is the elite military force of the Padishah Emperor"

In Dune: Spice Wars, the Sardaukar units are not felt by the elite military force of the Imperium. I haven't seen players prefer the Sardaukar more often than just an army of Conscript Infantry that will be much stronger than the elite military force of the Imperium.

At the same time, the Fedaykins show themselves perfectly. These soldiers are perfectly embodied in the game from a book. The Cerberus also feel like the baron's elite guards and even replace the regular infantry. Atreides Wardens are also good units that make other weak units more protected. Free Company is also a very strong unit that can easily kill toughest enemy and has stealth against ranged units.

Sardaukar are inferior in strength to all elite units in the game. You can't spam them like Harkonnens can spam Cerberus units, as their strength lies in the fact that they must finish off the enemy. But they cannot do this, as they are always the first to be killed. It's just not worth it.
Their power is unique, but very weak. They will definitely not be equal to the rest of the elite troops.

Do the developers plan to buff Sardaukars in any way? I really like House Corrino, but i'm frustrated with the current state of the Sardaukars. (In case if James or someone in Shiro dev team will see that)
Last edited by Rickey_BN; Apr 29, 2023 @ 2:33pm
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Showing 46-60 of 65 comments
Rickey_BN May 13, 2023 @ 4:04am 
Originally posted by Rammy:
Originally posted by IonizedMercury:
Please read the book again then. It says clearly that by the time of Shaddam IV the Sardaukar had actually lost most of the fighting prowess to decadence and they were coasting on their reputation more than anything despite still being crack troops.

How does this explain the fact that they are practically not used in the game? The role of the army is performed by the conscripts even in the end-game stage, when every faction already unlocked their Elite House Guards/Soldiers like Cerberus or Wardens.

In the book, after the fall of Leto Atreides and the beginning of the Fremen War led by Paul Atreides against Harkonnen and the Imperium, it was the Emperor who used all his forces, mainly Sardaukar, although they lost even to fremen women and children. The concept in the game should be such as to move from weaker soldiers as conscript troopers to Sardaukar, so that their strength is not limited by their number. Just, for example, leave their ability to execute at 30% health and add another effect by replacing the addition of 5% to the execution for each enemy they executed.
IonizedMercury May 13, 2023 @ 5:02am 
Forgot to switch sock-puppet accounts there, chum? Yeah, that gets you an immediate stay at the blocking list.
Blackdragon May 17, 2023 @ 2:29pm 
Originally posted by IonizedMercury:
Originally posted by Blackdragon:
snip nonsense

Just further proof that you are absolutely unable to argue any of the points, and resort to simply ignoring everything your opponent says.


Originally posted by IonizedMercury:
Thank you for proving that you only know of the books from the Westwood games and maybe some Wiki articles.

Yeah, how about you actually PROVE literally anything that you've been claiming I'm wrong about?

Originally posted by IonizedMercury:
The utter ignorance on display here is astounding.

How self-critical of you.

Originally posted by IonizedMercury:
No, artillery was not used at all because of shields.

Explosive artillery.The guns nibbled at the caves where the Duke’s fighting men had retreated for a last-ditch stand. Slowly measured bites of orange glare,showers of rock and dust in the brief illumination—and the Duke’s men were being sealed off to die by starvation, caught like animals in their burrows. The Baron could feel the distant chomping—a drumbeat carried to him through the ship’s metal: broomp... broomp. Then: BROOMP-BROOMP! Who would think of reviving artillery in this day of shields? The thought was a chuckle in his mind.

“Tell me, Thufir Hawat, do you have knowledge of the big weapons the Harkonnens used?”The artillery, Hawat thought bitterly. Who could have guessed they’d use artillery in this day of shields?

- Frank Herbert, DUNE


It was THE SHIELDS that made artillery obsolete in the Dune Universe. Had there been no shields, artillery would rule the battlefield as it does now.

And guess what, there are no shields in this game.

Originally posted by IonizedMercury:
On Dune shields are harder to use as they drive Sandworms into a killing frenzy,

The shields were widely used on Arrakis. The Sardaukar used personal shields in the desert when fighting. The Atreides used shields as well (Duncan Idaho in particular). The Sardaukar specifically did not use lasguns against the Atreides in fear of igniting the shields.

Originally posted by IonizedMercury:
that's why the Baron brought those pieces as the Atreides wouldn't be able to protect themselves from it.

Wrong, the Baron used artillery to seal the caves where the Atreides and the Fremen were hiding.

If shields were impossible to use on Arrakis, as you claim, then artillery would have been widely used. But most importantly, LASGUNS would have been used, as they are even deadlier but are prohibited because of their interaction with SHIELDS.

But this game has neither shields, nor lasguns, nor artillery. It's as if the developers simply threw out everything that made Dune combat unique, and replaced it with generic "melee, ranged, flying" rock/paper/scissors units.

Originally posted by IonizedMercury:
They never play a role in any of the books again!

It doesn't matter, it is still proof that heavy mobile artillery a) existed in Dune Universe, b) was used in combat on Arrakis during the Atreides-Harkonnen war. Which is enough to make it legitimate to use in a Dune game.

However, there is also c) since both shields and lasguns are not present in the game, there is even less reason for artillery to be absent, as it would have reigned supreme in these conditions.

Also, both shields and lasguns play important roles in the Dune novels, serving as several plot points. Yet, again, both of them are not present in the game, for exactly zero reason.

Originally posted by IonizedMercury:
The whole Duneiverse is unique as far as sci-fi universes go because it goes full melee for its combat.

WRONG AGAIN. It ONLY goes melee because of the shields, and there are no shields in this game. All the "uniqueness" of Dune combat is instantly killed if you remove the shields and their interaction with lasguns. Then there is simply no explanation for using melee over ♥♥♥♥♥♥♥ firearms and artillery.

Originally posted by IonizedMercury:
Ironically the Sardaukar and Fremen being crack melee troops would be near irrelevant if artillery and machine guns and whatnot were still in widespread use.

And they WOULD be in widespread use IF THERE WERE NO SHIELDS.

AND THERE ARE NO SHIELDS IN THIS GAME.
Last edited by Blackdragon; May 17, 2023 @ 2:33pm
IonizedMercury May 17, 2023 @ 3:49pm 
Here's my answer:

Zzzz, read the books.
Matty Knacker May 17, 2023 @ 4:05pm 
Originally posted by Blackdragon:
Originally posted by IonizedMercury:

Just further proof that you are absolutely unable to argue any of the points, and resort to simply ignoring everything your opponent says.




Yeah, how about you actually PROVE literally anything that you've been claiming I'm wrong about?



How self-critical of you.



Explosive artillery.The guns nibbled at the caves where the Duke’s fighting men had retreated for a last-ditch stand. Slowly measured bites of orange glare,showers of rock and dust in the brief illumination—and the Duke’s men were being sealed off to die by starvation, caught like animals in their burrows. The Baron could feel the distant chomping—a drumbeat carried to him through the ship’s metal: broomp... broomp. Then: BROOMP-BROOMP! Who would think of reviving artillery in this day of shields? The thought was a chuckle in his mind.

“Tell me, Thufir Hawat, do you have knowledge of the big weapons the Harkonnens used?”The artillery, Hawat thought bitterly. Who could have guessed they’d use artillery in this day of shields?

- Frank Herbert, DUNE


It was THE SHIELDS that made artillery obsolete in the Dune Universe. Had there been no shields, artillery would rule the battlefield as it does now.

And guess what, there are no shields in this game.



The shields were widely used on Arrakis. The Sardaukar used personal shields in the desert when fighting. The Atreides used shields as well (Duncan Idaho in particular). The Sardaukar specifically did not use lasguns against the Atreides in fear of igniting the shields.



Wrong, the Baron used artillery to seal the caves where the Atreides and the Fremen were hiding.

If shields were impossible to use on Arrakis, as you claim, then artillery would have been widely used. But most importantly, LASGUNS would have been used, as they are even deadlier but are prohibited because of their interaction with SHIELDS.

But this game has neither shields, nor lasguns, nor artillery. It's as if the developers simply threw out everything that made Dune combat unique, and replaced it with generic "melee, ranged, flying" rock/paper/scissors units.



It doesn't matter, it is still proof that heavy mobile artillery a) existed in Dune Universe, b) was used in combat on Arrakis during the Atreides-Harkonnen war. Which is enough to make it legitimate to use in a Dune game.

However, there is also c) since both shields and lasguns are not present in the game, there is even less reason for artillery to be absent, as it would have reigned supreme in these conditions.

Also, both shields and lasguns play important roles in the Dune novels, serving as several plot points. Yet, again, both of them are not present in the game, for exactly zero reason.



WRONG AGAIN. It ONLY goes melee because of the shields, and there are no shields in this game. All the "uniqueness" of Dune combat is instantly killed if you remove the shields and their interaction with lasguns. Then there is simply no explanation for using melee over ♥♥♥♥♥♥♥ firearms and artillery.



And they WOULD be in widespread use IF THERE WERE NO SHIELDS.

AND THERE ARE NO SHIELDS IN THIS GAME.
Sent sheild personal so you could say units are wearing them which is why they don't die in 1 hit from gun fire
So you could say they are in the game just not explicitly shown
AguilaDeAcero May 17, 2023 @ 11:08pm 
More like Sardalitekaurs
Deep One May 24, 2023 @ 5:39am 
I think the idea is that the emperor relies on others to form his bulk, in the case of conscripts they are as the name alludes not his personal retinue but from other minor houses or whatever. Ingame this is necessary since in one vs one matches you need a ”built in” third party (conscripts). The nonconscript units especially the sardaukar and artillery are force multipliers, meant to augment that bulk. Its also interesting that sardaukars counter the harkonnen, since they get bonuses at low hitpoints.

The Dune universe is about space feudalism, this feels like a good way to model that. An emperor is powerful because he can call on lesser nobles to do his bidding, not because he has direct control of all the troops.
Last edited by Deep One; May 24, 2023 @ 5:47am
View The Phenom May 24, 2023 @ 7:57am 
Originally posted by Blackdragon:
Originally posted by Rammy:
Sardaukar will only be strong and powerful if they gonna have a passive ability to be immune to ranged units. You have to deal with them only in melee fight.

They had this immunity in the original novel... via personal shields.

But this game doesn't have shields. Therefore melee troops like Sardaukar make no sense, and would have been decimated by lasguns or traditional firearms.

Have you actually read the books? If this game had shields, armies would draw worms like sharks to chum any time they stepped out on to the sands. It's very clearly stated multiple times that you don't use shields in the deserts of Arrakkis, that is a death sentence; and everyone knows it.

Melee units on Arrakkis make more sense than anywhere else in the empire, given the limitations presented by that planet's ecology. If you're going to see melee blobs running around anywhere, it's going to be here. And the idea that lasguns should be widely used, when one idiot deciding to risk signalling worms and getting hit can cause significant damage on both sides is also short-sighted.

Never mind that melee combat is already the primary method of fighting in this universe, and is the reason why Saurdakar and Fedaykin are held in such high esteem. If ranged combat was the norm, these units would not be nearly as deadly. So, seeing them fighting in an environment that requires adaptation due to a lack of viable shield technology makes perfect sense; ironically, anything else would be counter to the lore itself.

You're also wrong about artillery and the Harkonnen, it's stated that the Baron ONLY used them due to intel regarding the Atreides and their plan to fall back into the caves. There's even a line pointing out how they would normally be useless in the current military landscape, but were well-suited for this specific scenario.
He then sends the artillery back into storage to gather dust, along with the other outdated military technology.

Reading information in a wiki somewhere doesn't actually prove you know anything about the Lore. And it certainly doesn't give you enough of a foothold to make claims about game balance.
Last edited by View The Phenom; May 24, 2023 @ 8:13am
Fraggoth May 24, 2023 @ 8:20am 
Originally posted by View The Phenom:
You're also wrong about artillery and the Harkonnen, it's stated that the Baron ONLY used them due to intel regarding the Atreides and their plan to fall back into the caves. There's even a line pointing out how they would normally be useless in the current military landscape, but were well-suited for this specific scenario.
He then sends the artillery back into storage to gather dust, along with the other outdated military technology.

To add to this, the artillery is also only a viable option specifically because of Yueh (a trusted doctor for the Atreides coerced/forced into betraying them by the Baron) turning the shields off; it would not have worked otherwise for all the stated reasons above on how shields render artillery (and all other conventional firearms, as well as lasguns for the whole "makes shields go nuclear" thing) utterly moot.

Additionally, tanks and hovercraft are generally a no-no on Arrakis for the same reason you don't want to use shields: the Worms react... poorly, to put it mildly. You can get away with that stuff if you're using it on sturdy rock formations, but you really, really don't want to have those on the sand - and not just because maintenance would be a stone-cold mother. This is also why the artillery used by the Harkonnen probably wasn't Mobile Artillery; more likely it was set up on rocky outcroppings within range of the Atreides stronghold. I mean, think about it - if just using a small, man-portable thumper is enough to make Shai-Hulud come a-knockin', imagine what a bunch of booming artillery pieces would do.
votadc May 25, 2023 @ 3:59am 
Fremen should use spears and polearms rather than short blades very useful for fighting shields that aren't used on arrakis. That Is a minor inconsistency of the book rather the game.
stun May 25, 2023 @ 8:50am 
Originally posted by votadc:
Fremen should use spears and polearms rather than short blades very useful for fighting shields that aren't used on arrakis. That Is a minor inconsistency of the book rather the game.
fremen culture was to a large extent (and explicitly in the case of the knives) seeded on purpose as an artificial culture
Fishboy11 May 27, 2023 @ 10:19am 
Originally posted by hannibal_pjv:
Main reason is that this is still early access. They are making/programmin functions and features. Game balance has not been important so far and will not be until the game release come nearer! Just because every new feature does change the balance!

So far it seems best to use ling range units, but as soon as they change the balance a little bit happens the same as with longbow men vs cavalry in medieval. At long distance longbow mens are OP, but when someone get close... They start to die out like flies.
I am sure that sooner or later we will see similar topic. Why long range units are so poor class jaws ;)


Game balance has not and will not be important until the game release? Are you mad? One of the main points of early access is to sell copies of the game and raise interest in it in order to raise more funds for development, without game balance people will not enjoy the gameplay and leave a bad review and potentially refund the game having the opposite desired effect, Diablo 4's recent public beta's focused more on game balance than anything else.

This game is complete enough that game balance should be an important task, game balance and creating new content should be 2 separate dev teams anyway, game balance is just as important as story/graphics and gameplay.
Blackdragon May 27, 2023 @ 11:12am 
Originally posted by View The Phenom:
Originally posted by Blackdragon:

They had this immunity in the original novel... via personal shields.

But this game doesn't have shields. Therefore melee troops like Sardaukar make no sense, and would have been decimated by lasguns or traditional firearms.

Have you actually read the books?

I am the one literally quoting the books in this thread. Of course I have read them.

Originally posted by View The Phenom:
If this game had shields, armies would draw worms like sharks to chum any time they stepped out on to the sands.

Have you actually played the game? Half of every army's roster in this game are FLYING UNITS which never land and are thus immune to sandworms, yet they are somehow shot down i.e. DON'T HAVE SHIELDS.

Originally posted by View The Phenom:
It's very clearly stated multiple times that you don't use shields in the deserts of Arrakkis, that is a death sentence; and everyone knows it.

You have not ♥♥♥♥♥♥♥ read the books then. Because both Atreides and Sardaukar do use personal shields, in the deserts of Arrakis. And I literally quoted the passages in this very thread.

Originally posted by View The Phenom:
Melee units on Arrakkis make more sense than anywhere else in the empire, given the limitations presented by that planet's ecology.

What limitations?! LOL! The ONLY reason melee is used so much in the Dune Universe is because of the Holzman Shield, since "the slow knife penetrates the shield" while the fast bullet cannot (and the lasgun ignites the shield and itself).

Originally posted by View The Phenom:
If you're going to see melee blobs running around anywhere, it's going to be here. And the idea that lasguns should be widely used, when one idiot deciding to risk signalling worms and getting hit can cause significant damage on both sides is also short-sighted.

Lasguns WERE used on Arrakis, in the desert, by the Sardaukar, in the original Dune novel, which you very obviously did not read!

And lasguns do not attract sandworms, where did you even get that idea?

Originally posted by View The Phenom:
Never mind that melee combat is already the primary method of fighting in this universe

BECAUSE OF SHIELDS, WHICH THIS GAME DOES NOT HAVE.


Originally posted by View The Phenom:
and is the reason why Saurdakar and Fedaykin are held in such high esteem. If ranged combat was the norm, these units would not be nearly as deadly.

Sardaukar are LITERALLY ARMED WITH LASGUNS IN THE DUNE NOVEL.

Originally posted by View The Phenom:
You're also wrong about artillery and the Harkonnen, it's stated that the Baron ONLY used them due to intel regarding the Atreides and their plan to fall back into the caves. There's even a line pointing out how they would normally be useless in the current military landscape, but were well-suited for this specific scenario.

Oh my... oh my! You have not read anything at all, have you?

I have quoted all the relevant passages from the novel in this very thread. Artillery was generally obsolete because of SHIELDS, as stated by the Baron and by Thufir. But there are NO shields in this game. Hence NO reason not to use artillery.

Originally posted by View The Phenom:
Reading information in a wiki somewhere doesn't actually prove you know anything about the Lore.

Hilarious coming from you, who did not read the novels and did not even bother to read this thread.
Blackdragon May 27, 2023 @ 11:15am 
Originally posted by Matty Knacker:
Sent sheild personal so you could say units are wearing them which is why they don't die in 1 hit from gun fire
So you could say they are in the game just not explicitly shown

So you're saying the shield stops one bullet but doesn't stop the next bullet for some reason? That's just silly, it would mean the shields are simply glorified flak jackets and do not offer full protection, which is very clearly not the case in the novels. Otherwise all soldiers would just use full-auto machine guns instead of knives, or simply focus-fire one target after another.
Kōizumi Seishiro May 27, 2023 @ 1:40pm 
Just another internet person who thinks he had experienced epiphany and knows absolute truth. Obviously the guy has no idea about books or the game (last time he was claiming there were no attack ornis, now he wants them with shields )))) ) but good luck explaining this to him
Last edited by Kōizumi Seishiro; May 27, 2023 @ 1:40pm
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Date Posted: Apr 29, 2023 @ 7:29am
Posts: 65