Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Economy tech is pretty much a must to have a sustainable economy. Despite its many nerfs, Energy Markets still remains a viable and more versatile boost to help with upkeep costs. But your primary source of Solari is going to be the spice, ensure you control no less than 3 fields before the tax starts ramping up. If you can find and control the Worms' Nest, even better.
Furthermore, do not underestimate the power of water trading the with the Sietches. You can get unlucky with some map spawns, is true, nothing worse than 4 Sietches trading plascrete which hasn't really kept pace with the economic changes. But if you do manage to find any that trade spice, Solari or authority, prioritise them.
Besides these, ensure that every single one of your territories is receiving an upkeep discount, maintenance costs are pretty painful as of recent updates. Try to optimise spice production with spice silos in adjacent territories to your fields, the more you can do with one building, the better.
Outside of these factors, plan your Capital buildings around the victory condition you're gunning for, CHOAM shares rarely pay for themselves unless you weigh heavily into an Economic Victory, and even then you're not likely to outdo Corrino for CHOAM share value, or Fremen/Smugglers for how much they can get, so choose carefully which bonus matters more, most runs I'd suggest the +10% Solari Production (2nd tier bonus).
Beyond all of this excessively long writing, do consider making trade treaties with other players. Yes, you lose authority and they don't, but with the Embassy you will gain more out of it, plus, Atreides techs also lean into this direction. It won't last forever, but it can provide a buffer should you need it, and even without the embassy it can be quite powerful to have the trade agreement at the very least.
Any case, good luck, hope this rambling is at least somewhat helpful!
Early game Cash (Solaris) is tough, but mid- lategame you will swim in cash.
Just get there.
- Watch out for village special traits (lower left corner) - some villages provide extra cash if you develop it in a specific way.
- Sell extra plascrete to AIs if things are dicey.
- Focus on spice mining and grab every spice node you can - the more spice you mine, the more cash you generate.
- Don't get hit by Landsraad decisions that reduce your spice and cash generation.
- Teching into Economy tree will be your major source of cash bumps, first into more spice extraction with Silos, then other economy tech nodes.
By the time you finish 2/3 of Economy tech tree and have several spice mines, you will have plenty of cash to stop worrying about it.