Dune: Spice Wars

Dune: Spice Wars

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Aurite Mar 20, 2023 @ 10:36pm
Making Money (Solaris)?
I have issues with cash as Atriedies. I usually only find one or two rare mineral resource to generate cash. What am I missing?

Thanks for any answers!
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Showing 1-8 of 8 comments
Kōizumi Seishiro Mar 21, 2023 @ 1:29am 
Spice, village bonuses (like additional solary production for buildings of certain type), 1k solari eco building with 300 plascrete upkeep, raids into bordering enemy territories, trade, economy tech?
Novia Mar 21, 2023 @ 2:44am 
Rare elements are more useful for Hegemony purposes rather than Solari these days, the nerfed building is still better than nothing but barely maintains enough income on its own, use it if you have it but don't make it a priority.

Economy tech is pretty much a must to have a sustainable economy. Despite its many nerfs, Energy Markets still remains a viable and more versatile boost to help with upkeep costs. But your primary source of Solari is going to be the spice, ensure you control no less than 3 fields before the tax starts ramping up. If you can find and control the Worms' Nest, even better.

Furthermore, do not underestimate the power of water trading the with the Sietches. You can get unlucky with some map spawns, is true, nothing worse than 4 Sietches trading plascrete which hasn't really kept pace with the economic changes. But if you do manage to find any that trade spice, Solari or authority, prioritise them.

Besides these, ensure that every single one of your territories is receiving an upkeep discount, maintenance costs are pretty painful as of recent updates. Try to optimise spice production with spice silos in adjacent territories to your fields, the more you can do with one building, the better.

Outside of these factors, plan your Capital buildings around the victory condition you're gunning for, CHOAM shares rarely pay for themselves unless you weigh heavily into an Economic Victory, and even then you're not likely to outdo Corrino for CHOAM share value, or Fremen/Smugglers for how much they can get, so choose carefully which bonus matters more, most runs I'd suggest the +10% Solari Production (2nd tier bonus).

Beyond all of this excessively long writing, do consider making trade treaties with other players. Yes, you lose authority and they don't, but with the Embassy you will gain more out of it, plus, Atreides techs also lean into this direction. It won't last forever, but it can provide a buffer should you need it, and even without the embassy it can be quite powerful to have the trade agreement at the very least.

Any case, good luck, hope this rambling is at least somewhat helpful!
newvan Mar 21, 2023 @ 6:58am 
For early game yon can always rush "Energy Market" tech and spam cell factories.
Aurite Mar 21, 2023 @ 6:33pm 
great guys, thanks a heap for the help! I shall go forth and conquer!
Asuzu Mar 22, 2023 @ 12:06pm 
Originally posted by Aurite:
I have issues with cash as Atriedies. I usually only find one or two rare mineral resource to generate cash. What am I missing?

Thanks for any answers!

Early game Cash (Solaris) is tough, but mid- lategame you will swim in cash.
Just get there.

- Watch out for village special traits (lower left corner) - some villages provide extra cash if you develop it in a specific way.
- Sell extra plascrete to AIs if things are dicey.
- Focus on spice mining and grab every spice node you can - the more spice you mine, the more cash you generate.
- Don't get hit by Landsraad decisions that reduce your spice and cash generation.
- Teching into Economy tree will be your major source of cash bumps, first into more spice extraction with Silos, then other economy tech nodes.

By the time you finish 2/3 of Economy tech tree and have several spice mines, you will have plenty of cash to stop worrying about it.
Last edited by Asuzu; Mar 22, 2023 @ 12:08pm
Gallyx Mar 26, 2023 @ 1:47am 
Since the Landsraad resolution changes, water trade is a good alternative to energy markets if you have a ton of villages around you with 4+ wind (gives off 1 solari per positive water)
iwojima2009 Mar 27, 2023 @ 7:43am 
Also, dont forget Agents in CHOAM. Each gives +10 solari or even +20 with first blue tech. Making +40 solari is easy. Or even more with some bonuses.
Pawel (LINUX) Mar 28, 2023 @ 10:31am 
Don't forget simple trade with other houses
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Date Posted: Mar 20, 2023 @ 10:36pm
Posts: 8