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P.s. plus what IonizedMercury said
I disagree with Paul being a nobody when he joined. He was already highlighted as a VIP and the Fremen were actively searching for him. He also killed Jamis and was so dominant in the fight the other Fremen thought he was toying with him. If I recall, after that fight there was already talk of him challenging Stilgar (might be misremembering).
I'd also disagree with your perspective on the Desert War. I know they gloss over it in the book, so you very well could be correct. But my reading was that it was nothing more than guerrilla tactics filled with skirmishes against any spice collectors. No towns were taken, no pitched battles, no buildup of forces to drive deep into enemy territory, etc. In other words, not something easily translated to a 4X game unless you drop the first 3 X's.
I also think the Conquest mode does an adequate job of giving a campaign. There is room for improvement (and balance). It's not story-based, but it does let you build up and specialize your faction over time.
But again, I've already said that they've gone so far off script of what's in the book that they could do whatever. That includes making the Desert War a story based campaign where Paul wages war against the Smugglers and Harkonnens before finally killing the Emperor in the final battle. I guess they'd have to remove femLiet as the leader of the Fremen, and replace her with Paul. That would piss off a lot of people. :P
Edit: Or replace femLiet with femPaula.
P.S. That said, nothing prevents developers from adding him as a hero to one faction or another. or both
Or they could...I don't know...place the story-based campaign later and just don't use the Atreides banner/faction. I'm sure it would take years to figure out how to not use a banner, but these are smart people and can figure something out.
If we're going off the Books, the very first film, the mini series, Paul was indeed a nobody to the Fremen. None of the Fremen knew about him, knew what his goals were, knew that he was a Duke's son, all they knew was that he and his mother were in the desert and seemed ample pickings for more water (Their blood). They only proved themselves to the Fremen by disarming trained warriors with nothing but their hands, to which Stilgar took them in.
The challenge was another Fremen that Paul had disarmed. Wanting to regain honor, challenged Paul to the death and lost, so Paul took his place.
If we're going off the new film, then the Fremen, at least Stilgar and some leaders are only briefly aware of who Paul is. And the challenge was more of just "We can't take him in" kinda vibe.
The talk of Paul challenging Stilgar, was after Paul proved himself a Freman (After the 2 years of fighting) by riding a sandworm, and people who followed / believed in Paul thought he might challenge Stilgar to control the tribe and lead them to war, but both didn't do it (Paul called himself a Duke to side-step it).
While somewhat true, there were two wars going on at the same time. The War of Assassins, which was more or less skirmishes or infiltrators doing their thing. Such as while on Dune, Leto sent Thufir Hawat to raid Giedi Prime and destroy secret spice hoards. Both for a morale boost and to make the Harkonnens think twice about fighting the Atreides since they now control the spice.
Which ended with Atreides falling and kicking off the Desert War, but again, this is a minor issue as its 2 years. Its not like Paul just sat on his hands doing nothing, he was leading revolts in areas, destroying spice harvesters, refine plants, spice hoards, targetting Harkonnens or those who do dealings with the Harkonnens, while also uniting the other Fremen tribes to stand with him while the Harkonnens were hunting down Fremen cave networks, spies, and whatever else. Can work entirely like older games such as C&C, the original dune games, or Warcraft. Some missions you need to deal with force build up, resources, while others can be more unit selected or hero focused.
I can get why they've gone for the approach they have, with the same map, same form of campaign with 3 houses (4 with that new one, no idea why they simply made the Fremen / Smugglers a secondary barely existing faction) out for simplicity but, it doesn't seem to open up a lot of Story, nor focus on any of the characters from the book, the films, what they are trying to accomplish or do. Nor does it work gameplay wise... they want you to paint the over-all map your color (The one showing all the factions and what areas you control), but in actual fighting, you're limited by a 500 cap authority so you can't paint the in-game map your color, or even reach the enemy bases half the time (Especially as Corrino). Wishful thinking on my part, but 4 campaigns surrounding key characters from the book would be a lot better. Paul for Atreides, Feyd-Rautha for Harkonnen, Shaddam or Irulan for Corrino, and Stilgar or Chani for Freman.
In the books, Liet sends a message to the Fremen to be on the lookout for Paul because he might be their Mahdi (Messiah). I'm not sure you can get to be much more important than that. Once he learns of their identity ("This is the Duke's son, certainly the one Liet told us to seek."), Stilgar states he will let Paul live because he's important (according to Liet), but Jessica has to die. Paul is certainly not a nobody.
After the fight with Jamis, Stilgar states to Paul: "When the time comes for you to call me out and try for my burda, do not think you will play with me the way you played with Jamis." Stilgar is already anticipating a fight for leadership. At least I assume that's what he's talking about; unless he's scared Paul will kill him for some meaningless scrap of clothing. :)
Yes, those campy cutscenes back then were fun, but hardly necessary for this type of game.
Shiro has said Conquest will be the main single player mode serving has the campaign.
4X game.
YOU write the story.
I will never buy a game from these devs again. They mentioned during Early Access that there would be a campaign with a story, there is none there today when 1.0 released. They lied, stop making excuses for them.
Hey Kozzy,
We've never promised or advertised a story mode, at any point during the games development. We've alluded to and advertised a campaign over the course of the games Early Access development, which we brought to the game with the Conquest Update which introduced the Conquest Campaign, which is a replayable campaign mode which provides a different experience with every run.
I'm sorry if you have misunderstood any of our communications, but a Story Mode has never been in our plans or roadmap, wheras the game does feature a progression based, lengthy campaign in Conquest.
James
That's just a shame. I only bought it from EA because a campaign was advertised. The Conquest mode as a campaign replacement is a slap in the face and an absolute cheek. I can't even return the game.
I don't know why people are people are so intent on inventing drama, especially with early access.
Conquest creates a good single player experience in the form of a campaign. Just because it's not narrative heavy, it doesn't mean it doesn't count. Plus it has the added bonus of some random/procedural elements, so it's a little different every time.
Besides, it's already clear this game doesn't retell the story from the novels, and is basically an alternative universe. If they did make a story centric campaign, people would just put on there nerd hats and pick it apart. Even more drama with minimal benefits.