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1. You can't build missile turrets on the base, it just starts with the one that all of the factions have, including yours. It might be extremely strong with the tech they have, but that's just life attacking a main base in this game.
2. Atreides is a military powerhouse. While you can win via domination as the Fremen, you're going to have a very tough time versus them. The whole "Be sneaky thing" doesn't work against them on a grand scale against the base. You need to take Atreides feet out from under them. Liberate their villages. Make them economically deficient, so they CAN'T just rebuild their forces as fast as you destroy them. Use the "True people" tech to gain mercenaries in excess of what you normally would be allowed to.
If you try to skip all the surrounding villages, you're going to have a bad time.
Another thing: If it's extremely late in the game, you may be hitting a brick wall. Again, Atreides is a military powerhouse. Fremen typically win either by early domination, or by hegemony. Your ability to take over entire deserts is something no other faction can do, and your hegemony score gets stupid high because of it.
The missiles issue was when I was trying to take the villages away from him so he cant keep supplying him self, didnt quiet work as the ♥♥♥♥'s forces are extremely durable in late game as you stated. HE has like 3 missile turrets at these key locations that make them overlap on each other so attacking 1 settlement results in 9 launchers attacking you at once.
Yeah, stacked missiles are brutal. At that point your best bet is using your fremen's stealth abilities to attack from a direction unexpected, or see if you can worm ride right up into their face. Fedaykin in particular are useful, because the more things attacking them, the stronger they get, so it's very easy for them to rip down missile turrets if backed up by anti armor. If you can "liberate" the village instead of taking it or pillaging it, all the better, because not only do you get a merc from it with the appropriate tech, but you make it so they can't take it back without trouble for a while.
I have to say, you must have had really bad map luck if he was able to put 3 missiles in each village, all within range of each other. It's not uncommon to have two within range for overlapping, but 3 together, I don't think I've ever seen that before.
On the topic of base repairs, can you stop that somehow or is that something everyone can do?
As a general rule, the longer a game goes, the more tech a faction has, and Atreides actually has some pretty nasty spying abilities. They're not as strong as harkonnen military wise, and not as sneaky as smugglers, but they don't really have any glaring weaknesses either, so if they snowball they can be very difficult to dislodge, particularly if they're able to throw around votes freely in the council.
With that being said, Fremen can do a number of things they can't. You really want to leverage the sietches and the ability to start rebellions; That is probably one of the best ways to occupy their attention and drain their resources, if they're bunkering down.
EVERY
SINGLE
FACTION
CAN