Dune: Spice Wars

Dune: Spice Wars

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main base repairs
The fact that you can ♥♥♥♥♥♥♥ do this as house atrreidies is ♥♥♥♥♥♥♥ stupid. Spent days trying to wear that stupid ass AI down only for him to just fix it. The stupid Ai built so many missile turrets that my fredykan just get merked and my mobile turrets are currently dying to the AI's spam of his damn flyers and the heavy gunners.
I tried being sneaky and whittling his base down with repeated suicide sneak attacks....get it to 2.3k, go to rebuild for next push, come back its ♥♥♥♥♥♥♥ at 11k hp. WHOLE LOTTA NOPE UNINSTALL TILL THEY NERF THAT ♥♥♥♥♥♥♥ HAWK. I really want to like this game but hot ♥♥♥♥♥♥♥ damn it feels like there is very clearly a favored dev faction or one that is just over tuned right now.
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Showing 1-11 of 11 comments
adder007usa Dec 3, 2022 @ 5:21am 
So, from the sounds of it you're doing something wrong here.

1. You can't build missile turrets on the base, it just starts with the one that all of the factions have, including yours. It might be extremely strong with the tech they have, but that's just life attacking a main base in this game.

2. Atreides is a military powerhouse. While you can win via domination as the Fremen, you're going to have a very tough time versus them. The whole "Be sneaky thing" doesn't work against them on a grand scale against the base. You need to take Atreides feet out from under them. Liberate their villages. Make them economically deficient, so they CAN'T just rebuild their forces as fast as you destroy them. Use the "True people" tech to gain mercenaries in excess of what you normally would be allowed to.

If you try to skip all the surrounding villages, you're going to have a bad time.

Another thing: If it's extremely late in the game, you may be hitting a brick wall. Again, Atreides is a military powerhouse. Fremen typically win either by early domination, or by hegemony. Your ability to take over entire deserts is something no other faction can do, and your hegemony score gets stupid high because of it.
Last edited by adder007usa; Dec 3, 2022 @ 5:56am
Originally posted by adder007usa:
So, from the sounds of it you're doing something wrong here.

1. You can't build missile turrets on the base, it just starts with the one that all of the factions have, including yours. It might be extremely strong with the tech they have, but that's just life attacking a main base in this game.

2. Atreides is a military powerhouse. While you can win via domination as the Fremen, you're going to have a very tough time versus them. The whole "Be sneaky thing" doesn't work against them on a grand scale against the base. You need to take Atreides feet out from under them. Liberate their villages. Make them economically deficient, so they CAN'T just rebuild their forces as fast as you destroy them. Use the "True people" tech to gain mercenaries in excess of what you normally would be allowed to.

If you try to skip all the surrounding villages, you're going to have a bad time.

Another thing: If it's extremely late in the game, you may be hitting a brick wall. Again, Atreides is a military powerhouse. Fremen typically win either by early domination, or by hegemony. Your ability to take over entire deserts is something no other faction can do, and your hegemony score gets stupid high because of it.
Yeah I made a mistake then in attempting a domination victory alone. I wanted to ♥♥♥♥ around with the "legendary freman" but was expecting this level of stone wall from corino, not atreidies. My issue attacking the main base is not the surrounding villages, I can actually get away from those guns. My issue was it healing its self, that felt like such a ♥♥♥♥ kick that I would have just remade the game earlier then attempt to deal with.

The missiles issue was when I was trying to take the villages away from him so he cant keep supplying him self, didnt quiet work as the ♥♥♥♥'s forces are extremely durable in late game as you stated. HE has like 3 missile turrets at these key locations that make them overlap on each other so attacking 1 settlement results in 9 launchers attacking you at once.
Last edited by Epic The Incandescent; Dec 3, 2022 @ 9:30am
Liandri Dec 3, 2022 @ 9:46am 
The fact that main base armor regenerates within seconds from 0 to 50 makes domination victory kind of miserable. It should regen over time. Depending on the position of the enemy base, you maybe even aren't able to conquer an adjacent village to reinforce due to the stupid 500 authority cap. Wouldn't bother me at all, if the annexation wouldn't become more expensive with every additional village.
adder007usa Dec 3, 2022 @ 10:15am 
Originally posted by Epic The Incandescent:
Originally posted by adder007usa:
So, from the sounds of it you're doing something wrong here.

1. You can't build missile turrets on the base, it just starts with the one that all of the factions have, including yours. It might be extremely strong with the tech they have, but that's just life attacking a main base in this game.

2. Atreides is a military powerhouse. While you can win via domination as the Fremen, you're going to have a very tough time versus them. The whole "Be sneaky thing" doesn't work against them on a grand scale against the base. You need to take Atreides feet out from under them. Liberate their villages. Make them economically deficient, so they CAN'T just rebuild their forces as fast as you destroy them. Use the "True people" tech to gain mercenaries in excess of what you normally would be allowed to.

If you try to skip all the surrounding villages, you're going to have a bad time.

Another thing: If it's extremely late in the game, you may be hitting a brick wall. Again, Atreides is a military powerhouse. Fremen typically win either by early domination, or by hegemony. Your ability to take over entire deserts is something no other faction can do, and your hegemony score gets stupid high because of it.
Yeah I made a mistake then in attempting a domination victory alone. I wanted to ♥♥♥♥ around with the "legendary freman" but was expecting this level of stone wall from corino, not atreidies. My issue attacking the main base is not the surrounding villages, I can actually get away from those guns. My issue was it healing its self, that felt like such a ♥♥♥♥ kick that I would have just remade the game earlier then attempt to deal with.

The missiles issue was when I was trying to take the villages away from him so he cant keep supplying him self, didnt quiet work as the ♥♥♥♥'s forces are extremely durable in late game as you stated. HE has like 3 missile turrets at these key locations that make them overlap on each other so attacking 1 settlement results in 9 launchers attacking you at once.


Yeah, stacked missiles are brutal. At that point your best bet is using your fremen's stealth abilities to attack from a direction unexpected, or see if you can worm ride right up into their face. Fedaykin in particular are useful, because the more things attacking them, the stronger they get, so it's very easy for them to rip down missile turrets if backed up by anti armor. If you can "liberate" the village instead of taking it or pillaging it, all the better, because not only do you get a merc from it with the appropriate tech, but you make it so they can't take it back without trouble for a while.

I have to say, you must have had really bad map luck if he was able to put 3 missiles in each village, all within range of each other. It's not uncommon to have two within range for overlapping, but 3 together, I don't think I've ever seen that before.
I think the missile stacking is because for a while I was constnatly liberating several of hawk's villages near the map center as I was ♥♥♥♥♥♥♥ up harkone and keeping corno suppressed. AI got fed up I suppose and has the economy to back it, what I find equally annoying tho is that hawk is damn good at spying AND military. Man keeps stealing all my operatives and I cant maintain intel in him long enough to dislodge his agents on me.

On the topic of base repairs, can you stop that somehow or is that something everyone can do?
Last edited by Epic The Incandescent; Dec 3, 2022 @ 10:22am
adder007usa Dec 3, 2022 @ 7:43pm 
Everyone can do that. Your own base is just as difficult to take out.

As a general rule, the longer a game goes, the more tech a faction has, and Atreides actually has some pretty nasty spying abilities. They're not as strong as harkonnen military wise, and not as sneaky as smugglers, but they don't really have any glaring weaknesses either, so if they snowball they can be very difficult to dislodge, particularly if they're able to throw around votes freely in the council.

With that being said, Fremen can do a number of things they can't. You really want to leverage the sietches and the ability to start rebellions; That is probably one of the best ways to occupy their attention and drain their resources, if they're bunkering down.
Originally posted by adder007usa:
Everyone can do that. Your own base is just as difficult to take out.

As a general rule, the longer a game goes, the more tech a faction has, and Atreides actually has some pretty nasty spying abilities. They're not as strong as harkonnen military wise, and not as sneaky as smugglers, but they don't really have any glaring weaknesses either, so if they snowball they can be very difficult to dislodge, particularly if they're able to throw around votes freely in the council.

With that being said, Fremen can do a number of things they can't. You really want to leverage the sietches and the ability to start rebellions; That is probably one of the best ways to occupy their attention and drain their resources, if they're bunkering down.
Can the freman repair as well?
adder007usa Dec 4, 2022 @ 7:07pm 
Yep, as long as you're not under attack, everything auto repairs.
Katitoff Dec 5, 2022 @ 3:20am 
Originally posted by Epic The Incandescent:
Originally posted by adder007usa:
Everyone can do that. Your own base is just as difficult to take out.

As a general rule, the longer a game goes, the more tech a faction has, and Atreides actually has some pretty nasty spying abilities. They're not as strong as harkonnen military wise, and not as sneaky as smugglers, but they don't really have any glaring weaknesses either, so if they snowball they can be very difficult to dislodge, particularly if they're able to throw around votes freely in the council.

With that being said, Fremen can do a number of things they can't. You really want to leverage the sietches and the ability to start rebellions; That is probably one of the best ways to occupy their attention and drain their resources, if they're bunkering down.
Can the freman repair as well?
Yes.
EVERY
SINGLE
FACTION
CAN
adder007usa Dec 5, 2022 @ 7:15am 
Also, if you're taking out a main base...you absolutely want to use the operation that chunks their defense in half. Taking away half their armor and reducing the strength of their missiles by half is a massive help. It's a red one, so you need infiltration 2 on Arrakis, Spacing guild, and infiltration 1 on Landsraad to use it. It does NOT require infiltration of the faction you're using it on, so they shouldn't be able to cap your agents while you're setting it up.
Last edited by adder007usa; Dec 5, 2022 @ 7:16am
Originally posted by adder007usa:
Also, if you're taking out a main base...you absolutely want to use the operation that chunks their defense in half. Taking away half their armor and reducing the strength of their missiles by half is a massive help. It's a red one, so you need infiltration 2 on Arrakis, Spacing guild, and infiltration 1 on Landsraad to use it. It does NOT require infiltration of the faction you're using it on, so they shouldn't be able to cap your agents while you're setting it up.
yup I was using that in combination with fredykan and mobile turrets to whittle the hp down. I did not realize they could self defend without spending some kind of resourceand just in general how fast they healed. I do wish it would last longer however or at least take less time to arm.
Last edited by Epic The Incandescent; Dec 5, 2022 @ 8:28am
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Date Posted: Dec 3, 2022 @ 1:31am
Posts: 11