Dune: Spice Wars

Dune: Spice Wars

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No Mic Tweetus 2022 年 11 月 25 日 下午 8:11
What new factions WOULD make sense?
This isn't just a "What faction is next" question, this is a question of someone only partially familiar with Dune lore wondering what factions would work in the game, like, would the Bene Gessalt work? The Spacing Guild?
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Duluoz 2022 年 11 月 25 日 下午 8:48 
At this point in the Dune timeline there isn't really anyone else fleshed out in significant detail. The Bene Gesserit become a major military power thousands of years in the future. The Spacing Guild are parasites and use others to achieve conventional military ends. In Dune (book) the Spacing Guild can't use their limited prescience to find a way to take control of the spice supply without simultaneously endangering it. Paul is totally ready to destroy the Spice which part of the reason why he can pull it off his conquest.
No Mic Tweetus 2022 年 11 月 25 日 下午 9:08 
Well the devs did mention having ideas for more factions.

What about playing as say, the Renegades? Or outright pirates/raiders instead, which would put in an interesting relationship with the Guild, CHOAM, and the Laandsrad.

However your knowledge of Dune far exceeds my own.
Kozferatu 2022 年 11 月 25 日 下午 9:24 
A couple more Imperial Houses would be nice, if they could be made sufficiently different from the Atreides or Harkonnen - and the map supported more than 4 factions in a game. Maybe some options to customise a House from a point-buy system of possible traits/units/counsellors.

Others like the BG or Bene Tleilax don't make much sense for playable factions but should be included as NPC factions that can be interacted with. The possibility of purchasing agents from the BG or BT with specific traits. If the agent/counsellor system was fleshed out a little more, it would be cool if you could assassinate or suborn other players' agents and counsellors (imagine replacing one with a BT facedancer which you can then later spring a nasty surprise with).

My personal wish in a game like this is if there was some kind of House/Faction tree in which you place agents for specific bonuses (like a Master of Assassins, House Mentat etc etc) but the agents being potentially vulnerable. The higher up the tree, the closer they are to the House/Faction leader, so if you have managed to get a traitor in the faction, and they are placed in a more trusted position, the greater the potential damage they may do if not discovered.
Duluoz 2022 年 11 月 25 日 下午 9:36 
引用自 Tweetus
Well the devs did mention having ideas for more factions.

What about playing as say, the Renegades? Or outright pirates/raiders instead, which would put in an interesting relationship with the Guild, CHOAM, and the Laandsrad.

However your knowledge of Dune far exceeds my own.

The thing is that OG Dune is what we already have in game. Harkonnens + Atreides + Smugglers + Fremen and then the Emperor shows up at the end. Renegades are described briefly offhand as houses that take their nukes and abscond with them, sometimes to a particular planet that the Spacing Guild controls. That's it.

If we are being fanciful then a "Landsraad intervention" with a multitude of smaller Houses banding together to try and intervene in the conflict could be one, although that would also work maybe better as a crisis opponent since there are really no characters to base a faction around.
Cryptic 2022 年 11 月 26 日 上午 1:58 
引用自 Duluoz
引用自 Tweetus
Well the devs did mention having ideas for more factions.

What about playing as say, the Renegades? Or outright pirates/raiders instead, which would put in an interesting relationship with the Guild, CHOAM, and the Laandsrad.

However your knowledge of Dune far exceeds my own.

The thing is that OG Dune is what we already have in game. Harkonnens + Atreides + Smugglers + Fremen and then the Emperor shows up at the end. Renegades are described briefly offhand as houses that take their nukes and abscond with them, sometimes to a particular planet that the Spacing Guild controls. That's it.

If we are being fanciful then a "Landsraad intervention" with a multitude of smaller Houses banding together to try and intervene in the conflict could be one, although that would also work maybe better as a crisis opponent since there are really no characters to base a faction around.
Landsraad intervention idea is cool. Perhaps call it the coalition or something. Intervention sounds odd
PALADIN POTATO 2022 年 11 月 26 日 上午 7:05 
I wouldn’t mind seeing the Spacing Guild as a faction, but that may def throw a wrench in the airship mechanics that set up. I’m also not too familiar with the Dune Lore, but like the idea of a parasitical, cunning faction leeching off of others to relish in spicy victory.
adder007usa 2022 年 11 月 26 日 上午 7:38 
I do think a faction of some kind of "Minor houses coalition" would be fun.

Now, in the previous Dune games by WW studios, there was the faction of house Ordos. While they never showed up in books, they are an established part of the canon from the Dune encyclopedia. They were definitely the "slimy" faction, as opposed to the brutality of the Harkonnens. So, that's technically an option.

I do think that the spacing guild or the bene geserit would also be valid choices. There's enough lore and characters for those to flesh out a faction, and if Dune shows us anything, even within factions you have those who aren't toeing the line, becoming a minor faction in their own right. Actually, the smuggler's guild is technically an offshoot of the spacer's guild, as their leader was part of that faction in the board game.
SexyKittyXD 2022 年 11 月 26 日 上午 10:41 
Playing as the Guild would be a pretty neat take
Cryptic 2022 年 11 月 26 日 上午 11:05 
I don't think playing as the guild would be bad but maybe not make a ton of sense.

Bene gessirit definitely would not work as an independent whole faction the way this game is set up. Hard no on that one. If you know anything about the lore, then you already know why
Gallyx 2022 年 11 月 26 日 下午 12:48 
I think the custom House editor sounds the most plausible. Either by having a point system where you buy cards that unlock certain units, grant you passives and stuff. Or having a slot where a variety of things can be assigned (like "Basic melee unit" and you'd have a choice of 6 different dudes). This would probably need a *LOT* of work to make it work though
Cryptic 2022 年 11 月 26 日 下午 12:59 
引用自 Gallyx
I think the custom House editor sounds the most plausible. Either by having a point system where you buy cards that unlock certain units, grant you passives and stuff. Or having a slot where a variety of things can be assigned (like "Basic melee unit" and you'd have a choice of 6 different dudes). This would probably need a *LOT* of work to make it work though
that would be AWESOME
No Mic Tweetus 2022 年 11 月 26 日 下午 10:02 
If the guild were added, would it be THE airpower faction? It seems like that'd be a good trade, their ground game sucks so they have lots of air instead.
最后由 No Mic Tweetus 编辑于; 2022 年 11 月 26 日 下午 10:03
MOhawk 2022 年 11 月 27 日 上午 5:37 
1. The Customizer is a great Idea (maybe like Stellaris?)
2. What you think about the small houses maybe named as "The Alliance"?
3. Maybe a religious fanatic group named "The Pilgrims"? (Mix of Fremen and Outworlder)
4. Or some cult wich is left of the "Old Empire" maybe named as "Heirs of the Empire"?

I think there is some potential for some interessting mechanics :)
Ghost from warp 2022 年 11 月 27 日 上午 7:48 
Neither make sense lore wise. Tleilaxu could work but they did not have actual army until God emperor of Dune so it's a stretch any way.
DesertFox 2022 年 11 月 27 日 上午 9:43 
Id like to see a Butlerian Jihad game some time in the future with 4X planets and space. Could be alot of factions with that one. Having a Bene Gesserit sub faction would be cool with IX and Tleilax in the current game.
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发帖日期: 2022 年 11 月 25 日 下午 8:11
回复数: 44