Dune: Spice Wars

Dune: Spice Wars

View Stats:
Zuluknob Nov 18, 2022 @ 8:19am
2
3
Disable politics
It's not fun game play, It's not something you can just ignore like with civ or humankind, it's a chore. If it was further apart it might be better but as it is every few mins voting is too frequent.

Not engaging with it totally ♥♥♥♥♥ your game so you are forced to engage with a ♥♥♥♥♥♥ game mechanic. Kitchen sink game design. smh
Originally posted by JayTwoPointOh [Shiro]:
As we're in Early Access, we're constantly iterating, improving and developing numerous aspects of the game and will be putting a lot of work into the political side before full release next year!

However, there are no plans to substantially alter or remove the system from the game itself.

James
< >
Showing 1-15 of 37 comments
Ocelot Nov 18, 2022 @ 6:36pm 
disagree, politics tilts to table towards you and away from opponents. Honestly wish it was even more interactive.
NVDragon Nov 18, 2022 @ 7:59pm 
Originally posted by Zuluknob:
It's not fun game play, It's not something you can just ignore like with civ or humankind, it's a chore. If it was further apart it might be better but as it is every few mins voting is too frequent.

Not engaging with it totally ♥♥♥♥♥ your game so you are forced to engage with a ♥♥♥♥♥♥ game mechanic. Kitchen sink game design. smh

"guys stop designing the game around the political intrigue that Dune is known for"
Cyrenthis Nov 18, 2022 @ 11:12pm 
Politics is really fun, I like how the charters are the end-game, and you need 400 influence minimum to be able to pull the vote in your favor
Attackmack Nov 19, 2022 @ 5:58am 
I like it but agree that it should be more time between the voting, it becomes so frequent and often with so little impact that its hard to find it engaging.

Longer time between voting, and more impact from the decisions and it would be much better.
Zuluknob Nov 19, 2022 @ 12:40pm 
Originally posted by NVDragon:
Originally posted by Zuluknob:
It's not fun game play, It's not something you can just ignore like with civ or humankind, it's a chore. If it was further apart it might be better but as it is every few mins voting is too frequent.

Not engaging with it totally ♥♥♥♥♥ your game so you are forced to engage with a ♥♥♥♥♥♥ game mechanic. Kitchen sink game design. smh

"guys stop designing the game around the political intrigue that Dune is known for"
Oh yeh, i remember voting every few weeks in the books. /s
Zuluknob Nov 19, 2022 @ 12:41pm 
Originally posted by PG-13 Otaku:
Politics is really fun, I like how the charters are the end-game, and you need 400 influence minimum to be able to pull the vote in your favor
Except that wasn't the endgame in dune was it, it was a military victory.
Robineus Nov 19, 2022 @ 1:38pm 
Well I really like the politics side and I too wish there was more of it but I'm also a huge fan of people being able to play a game the way they want so I think it should be something that could be disabled if you hate it.
NVDragon Nov 19, 2022 @ 7:31pm 
Originally posted by Zuluknob:
Originally posted by PG-13 Otaku:
Politics is really fun, I like how the charters are the end-game, and you need 400 influence minimum to be able to pull the vote in your favor
Except that wasn't the endgame in dune was it, it was a military victory.

No it wasn't. Not at all.

The entire reason House Atreides got wrecked in the books is because they were becoming politically powerful. House Corrino couldn't compete, but they couldn't openly intervene either for fear of starting riots - who wants to work under a guy who kills you for excelling? - so they called up Harkonnen, a known Atreides rival, and gave them the perfect storm of looking-the-other-way, plus a bunch of Sarkudar... y'know, like they can do with Imperial Mandate in the game.

And then because Paul and Jessica escaped, they reached the Fremen, and then used the Muad'Dib prophecy planted ages ago to - wait for it - gain massive political power among the indigenous people of Arrakis.

The entire point was that two survivors of a dead house were able to leverage soft power, seize advantages, and strike at key points to force negotiations. The book doesn't end with an army standing triumphant over House Corrino, it ends with Paul _forcing a marriage with Princess Irulan_ because that's how he gets the Lansraad to listen to him. He can't take the Imperial House in a stand-up fight, so he has ONE decisive fight that ends with him denying House Corrino the chance to retaliate, not by screwing over their army, but by putting him in a very awkward position in a very public way.

I agree that the Lansraad could be cooler - I love the resolutions with both positive and negative effects, because what's great for you might be terrible for someone else and that's the interesting thing to exploit, but there are too many no-brainer pure-positive/pure-negative ones - but saying Dune is about military strategy is textbook "tell me you don't understand Dune without telling me you don't understand Dune."
Ocelot Nov 19, 2022 @ 7:59pm 
^^"I agree that the Landsraad could be cooler - I love the resolutions with both positive and negative effects, because what's great for you might be terrible for someone else and that's the interesting thing to exploit, but there are too many no-brainer pure-positive/pure-negative ones - but saying Dune is about military strategy is textbook "tell me you don't understand Dune without telling me you don't understand Dune."

Had to second this, hope they continue to enrich the politics and resolutions, perhaps by adding other sorts of interactions between players or the minor houses in the Landsraad and as you said making resolutions more nuanced or complex, (though this final score must be a hard mark to make with regard to balancing with the speed of the game).

Also thank you for your excellent summation of the book with regard to its political mechanics.
Roadwraith Nov 20, 2022 @ 4:56am 
Originally posted by Ocelot:
^^"I agree that the Landsraad could be cooler - I love the resolutions with both positive and negative effects, because what's great for you might be terrible for someone else and that's the interesting thing to exploit, but there are too many no-brainer pure-positive/pure-negative ones - but saying Dune is about military strategy is textbook "tell me you don't understand Dune without telling me you don't understand Dune."

Had to second this, hope they continue to enrich the politics and resolutions, perhaps by adding other sorts of interactions between players or the minor houses in the Landsraad and as you said making resolutions more nuanced or complex, (though this final score must be a hard mark to make with regard to balancing with the speed of the game).

Also thank you for your excellent summation of the book with regard to its political mechanics.

Completely agree - need more interaction with the Landsraad and definitely needs ways to manipulate the voting of Minor Houses.
Gallyx Nov 20, 2022 @ 5:33am 
It would be fun if we could get a way to "buy" or otherwise manipulate minor houses to guarantee their votes. Something akin to favours and stuff (like rn with the spacing guild branch). Not like the smugglers with bribes, I mean legit puppeting of some random house (say like 10-15 votes), to vote for you untill they dont owe you favours or someone otherwise gets their interest. I get it that minor houses are supposed to be the wildcart in the landsraad I just dont think they are done well, getting them on your side would be fun
Cyrenthis Nov 20, 2022 @ 5:54am 
Originally posted by Zuluknob:
Originally posted by PG-13 Otaku:
Politics is really fun, I like how the charters are the end-game, and you need 400 influence minimum to be able to pull the vote in your favor
Except that wasn't the endgame in dune was it, it was a military victory.
I misspoke, I meant the end-game of that particular play-style. Military wins are very possible, and frankly easier than Governorship wins.
Ocelot Nov 20, 2022 @ 6:59am 
Perhaps something like promissory notes exchanged between players or between players and the minor houses trading votes on a chosen resolution now for votes on an unknown resolution to the benefit of the other party at the next landsraad.
Donut Steel Nov 20, 2022 @ 8:31am 
I have my own critiques of the game but...

Complaining about politics in a Dune game is like complaining about:

-Scares in a horror game
-Cars in a driving game
-Strategy in Chess
-Cheating in Chess
-Tedious chores in an Ubisoft open-world game
-Warnings not to turn off your machine while saving in games that target an audience of stupid people

The problems with the politics are not solved by removing it from gameplay. It's an extension of the gameplay as-is and the problem is shared by many 'strategy' games: too much focus on numbers going up.
Zuluknob Nov 21, 2022 @ 8:47pm 
Originally posted by Lex Looper:
The problems with the politics are not solved by removing it from gameplay. It's an extension of the gameplay as-is and the problem is shared by many 'strategy' games: too much focus on numbers going up.
Did i say remove? No, i said disable or rather turn it down as it is way too frequent, additionally atm its just yet another way for the ai to cheat like ♥♥♥♥.
Last edited by Zuluknob; Nov 21, 2022 @ 8:47pm
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Nov 18, 2022 @ 8:19am
Posts: 37