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"guys stop designing the game around the political intrigue that Dune is known for"
Longer time between voting, and more impact from the decisions and it would be much better.
No it wasn't. Not at all.
The entire reason House Atreides got wrecked in the books is because they were becoming politically powerful. House Corrino couldn't compete, but they couldn't openly intervene either for fear of starting riots - who wants to work under a guy who kills you for excelling? - so they called up Harkonnen, a known Atreides rival, and gave them the perfect storm of looking-the-other-way, plus a bunch of Sarkudar... y'know, like they can do with Imperial Mandate in the game.
And then because Paul and Jessica escaped, they reached the Fremen, and then used the Muad'Dib prophecy planted ages ago to - wait for it - gain massive political power among the indigenous people of Arrakis.
The entire point was that two survivors of a dead house were able to leverage soft power, seize advantages, and strike at key points to force negotiations. The book doesn't end with an army standing triumphant over House Corrino, it ends with Paul _forcing a marriage with Princess Irulan_ because that's how he gets the Lansraad to listen to him. He can't take the Imperial House in a stand-up fight, so he has ONE decisive fight that ends with him denying House Corrino the chance to retaliate, not by screwing over their army, but by putting him in a very awkward position in a very public way.
I agree that the Lansraad could be cooler - I love the resolutions with both positive and negative effects, because what's great for you might be terrible for someone else and that's the interesting thing to exploit, but there are too many no-brainer pure-positive/pure-negative ones - but saying Dune is about military strategy is textbook "tell me you don't understand Dune without telling me you don't understand Dune."
Had to second this, hope they continue to enrich the politics and resolutions, perhaps by adding other sorts of interactions between players or the minor houses in the Landsraad and as you said making resolutions more nuanced or complex, (though this final score must be a hard mark to make with regard to balancing with the speed of the game).
Also thank you for your excellent summation of the book with regard to its political mechanics.
Completely agree - need more interaction with the Landsraad and definitely needs ways to manipulate the voting of Minor Houses.
Complaining about politics in a Dune game is like complaining about:
-Scares in a horror game
-Cars in a driving game
-Strategy in Chess
-Cheating in Chess
-Tedious chores in an Ubisoft open-world game
-Warnings not to turn off your machine while saving in games that target an audience of stupid people
The problems with the politics are not solved by removing it from gameplay. It's an extension of the gameplay as-is and the problem is shared by many 'strategy' games: too much focus on numbers going up.