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There are also councilors who benefit from those rebellions initiating (Feyd-Rautha), and it's free experience for your military units. Just park some units on an oppressed village and forget about it.
Combat Drugs boost your units above the opposing army at the minor cost of -10% HP for the day. Generally, battles aren't going to last for longer than a day so the extended drain during combat is irrelevant. If you want to overwhelm an otherwise equal opposing army, Combat Drugs will do it.
And Iakid giving you cheaper Drugs means you're able to access it more often than anyone else. Not to mention that losing X unit isn't a complete loss since he gives you 60% of the cost back as well.
Harkonnen are probably the strongest faction in the game, so you're likely not exploiting their benefits properly. Bases are meant to be tanky, the inability of X to melt it immediately doesn't make that faction bad.
When I played Fremen, I destroyed Smugglers base with no problem. Yes, it's tanky and it takes time, but you can see damage over time and eventually destroyed base. In this case there was no damage at all. Literally, this Harkonnen units did not make any damage to undefended base.
Its 20-40 armor depending on upgrades.