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Also, as Harkonnen, harvesters are eaten quite often, despite being on automatic rescue mode.
Same for the troops you see worms from far away so have the alert earlier. But earlier or not if safe spots are too far, it's game over poor soldiers. And looking for the Ai troops with good map vision (hornitopters, allied siecth with fremen, etc...) in 80 hours game i have never seen a AI troop trigger a worm.
Insane difficulty playing as Smugglers
Fremen next to me decide to poison supplies on 1 tile - fair enough
Fast forward - I am hit on 3 adjoining tiles by poison supplies. The other 2 AI are 4+ tiles away from any of my tiles (3 empty tiles between me and harconnen and Artredies)
Why are they playing on a team??
Ok - so i run my 3 units away to the 4th tile which does not have poison affects. 2 units die to poison (they had 1/2 supplies to start with due to constant battle with Fremen).
Last unit retreating - gets a sandworm and less than 1/2 second later is eaten..hmmm
I do not see AI sending Ornithopter with their units to raid me - and and not seeing Sandworms go for him.
To add insult to injury - the Lannsrad council - there are 3 heavy penalty resolutions and all 3 get applied to me.
Get the + Cost of units applied to me so now a basic scrapper unit costs $600... This is a 400ish health unit and the opponent gets 600hp base units.
Why is the AI playing as a team? Wouldn't the Hark and Atr try and duke it with each other and 1 or 2 or the resolutions land on them?
Why are the base units imbalanced? I am all for faction diversity but the first 2 units on each faction should be closer in stats.
For instance, a sandworm that supposedly attacks because of vibration (action) on the sand - but somehow ONLY ATTACKS YOU - of course... why would it attack any of the hordes of soldiers that spend 30 mins attacking all your outposts or main base?!? Or their bases and spice harvesters?!? But as soon as you go and defend your city - BAM! oh look, there's the sandworm eating all the troops you've just spent hours playing a fine line balancing act to create from the near impossible resources you glacially get to stockpile - FX#&ING GRRRRR DEVS!! Make a fair game and it would be just as, if not more fun than frustrating!!
Observation bias at its finest.
Worms attack everyone.
Hell, its impossible for AI to save its harvesters anymore, because they don't assign thopters to them and have them constantly eaten.
I seen the AI retiring their harvester from imaginary worms. They do not suffer from the worms, they just simulate it. They can stand in the middle of the dessert for days. The same dessert where I suffer 3 worms attack in a row.