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Hegemony might also be a bit overtuned this patch.
One problem with the game before this update, is that your economy mid-late game was so good, that you didn't have enough things to spend money on. Right now, you can take more shares which you can also sell at a high price going forward if you ever need money.
Otherwise, you can always aim for 50% win which depending on the game can be a realistic type of victory but this is only considering playing against AI which is easy to win with any condition anyway.
When playing against players, some matches can go too long and someone might want an economic victory. So that means, if other players get more than 50% all together, noone can win, and there will be a huge power shift when one player is defeated because all their shares will become available again and in lower prices. Or when someone wants to sell their shares to fund their war economy, someone else will get a golden chance to buy shares at lower prices. Or another instance, where some people won't have great economy, they will get pressured by someone else having tons of shares because he can win at any point.
So, the whole idea is to have a market in which you can spend your money when you don't need it as the game progresses. It basically adds another small layer of strategy. The game is being built with different types of victories/playstyles, so by adding the market the devs are expanding on that.
As i said at first, market is about the long game - just like in real life - and i love that it exists. Although since the game is still in EA, balancing all these types of victories will be hard and a long road. Hegemony right now is very strong and easy to attain, so it might feel that the market is not good enough right now.
Thank you very much for the information, Kolopaper! Now it all suddenly starts making sense to me!
Heh you think? In about 6 games, everyone of them ends in Hegemony