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Hope some devs can explain this, that would be really helpful ...
Its exactly that, you place 2nd base in neutral or friendly region and have access to a whole another part of the map as corrino is balanced around grabbing territories around their main bases and playing tall.
And yes, it was beta tested.
1 - you can't place your 2nd base on every neutral regions because, for some reasons, the option does not appear
2 - where you have the option, sometimes the ground does not fit
3 - you lost the ressource on the region you place your base on. Oh my god, if only there is a super precious ressources, that would be annoying right ???
That. I fail to understand AFTER it was beta tested.
2) That is to optimize with tile generation, its early access after all.
3) Then..... put it on a tile next to it? You're making a problem that does not exist.
Strawman, not worth answering, move along please.
In regards to 1: you cannot place it in unique regions
And on 3 you can do this to deny access to an enemy’s resource and have a forward base near them for quick reinforcements
Where to put them :
- Can't put them on Hegemony regions
- Can't put them on some regions with not enough rocky space.
BUT : there are plenty of regions with no resource production and 2 wind power. Seemed a waste of authority to conquer them before. Now they are the perfect landing place for your second base.
Authority penalty :
- The second base should be here to counterbalance the 100% Authority distance penalty. You can place your second base far from your first one, and so open a grand new territory, with direct airplane travel.
Thing is, sometimes the penalty distance is effectively lowered, but sometimes you still have territories around your second base with the distance penalty taking in account your first base position. So you totaly loose the Auhority interest of your second base.
Don't know if it's a bug, or if there is an explanation.
Construction bonus : with 2 main bases you can have 2 Tier 3 development bonus. It's the only faction with this ability.
And with House Corrino playstyle, having the ability to combine Economic and Espionage Tier 3 bonus is the real combo.
Fully furnished achievement:
- You need to "own at least 12 main bases" as House Corrino. Shouldn't be able to do it on a single game, cause you are limited to 2 main bases.
Is it calculated with addition to numerous plays ? Or do you have to move your second base 12 times around the map ?
If someone from the 0,1% who have achieved this one can answer, would be great.
Just my 2 cents, could be wrong on some points.
I agree, it should automatically land on the center, and save time
yes thanks you