Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This spawns the unit at Sietch Tabr, and you must manually move and deploy it near said spice field.
Yeah, it's clear. I did, but I was hoping to have a next lvl upgrade factory to force mining spice - and I couldn't.
Why would one faction be different from the rest, it's quite unclear you need to build harvesters from that section when this is the only faction that builds them in this way.. maybe the other factions should require you to build them like this and not set to auto build.
They can do all the same things, but not in the same way.
I am unwilling te provide proof (e.g. record and upload), but I am convinced that playing a game as the Fremen on your part should suffice-- have some fun while investigating.