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b) Thumper card causes vibrations to attract worm during Spice Blow Phase.
c) Fremen units are not eaten if Shai-Hulud appears in a region (probably b/c they use thumpers to avoid it?)
nice try though
Army size/activity definitely calls them here based on observations alone, if you start fighting on sand, its guaranteed one will pop.
The current placeholder in Spice Wars Is a sandworms that never eat the harvester guarded by ornitopters, It pops up sometimes to help dumb ai (that moves on sand ignoring rock everytime but Is ignored otherwise player couldn't even fight ai because gets eaten) eating a couple of player units (never many even if you try to get eaten by purpose) while the most reach the rock safely....It isn't that menacing.
Kudos for admitting your poor knowledge of tabletop game, I respect that. Makes me wonder why bring it up as an argument in the first place though, but whatever. But now I doubt if you even launched Spice Wars, because you're obviously jumping to wrong conclusions because of very little in-game experience of how worms behave and how to avoid them. Try actually playing the game maybe, its getting better and more enjoyable with every new patch )
You aren't really outrunning sandworms but the results are the same. You get the message that they will attack a small area and you put your units on rock, the purpose Is to force you to interrupt the attack against AI.
It's the game programming. The sandworm is directed to a specific location, they complete this attack before being given the next location, don't be at that same location either. You just have to be slightly fast with your clicks, slow down and they'll get you. The point is, it's more than possible to not be food just keep moving.
EDIT: I F'd the quote