Dune: Spice Wars

Dune: Spice Wars

Statistiche:
How do you avoid the sandworms?
I'm only one game in, but half my army keeps getting eaten by the sandworm on a regular basis.

I get that vibrations/combat attract the big fella, but even when reacting instantly to a threat I still get at least a few units eaten by it. It is becoming quite annoying now that my last remaining opponent is on the opposite side of the map, and I must worry about losing supply and constantly dodging the sand worms.

There are also times where the shaking ground seems to follow a unit perfectly, is that an ability of the Fremen or something?

Overall the sand worm is kind of cool, but mostly just an annoyance by the end of my first playthrough.
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Visualizzazione di 16-22 commenti su 22
Messaggio originale di votadc:
Messaggio originale di Necroscourge:
Uhm, they work the same way they have always worked in Dune games. Lmao.
There are no proper sandworms in this game because Is work in progress and they put a placeholder. In videogames they are present in the map and eat everything, in the board game they aren't a lame event that you can avoid with a flying unit but they will eat every unit in an ENTIRE REGION, also they hit randomly and don't care about vibrations because in that part the board game doesn't follow the book.
a) no flying units in board game, mate. There's movement phase and if you have access to Carthag/ Arrakeen, you can move 3 regions b/c you get access to ornithopters. All units for all factions are foot/ not mechanized infantry of one type or another.
b) Thumper card causes vibrations to attract worm during Spice Blow Phase.
c) Fremen units are not eaten if Shai-Hulud appears in a region (probably b/c they use thumpers to avoid it?)

nice try though
Ultima modifica da Kōizumi Seishiro; 8 set 2022, ore 4:27
Messaggio originale di votadc:
Messaggio originale di Necroscourge:
Uhm, they work the same way they have always worked in Dune games. Lmao.
There are no proper sandworms in this game because Is work in progress and they put a placeholder.
Source: Trust me bro.


In videogames they are present in the map and eat everything, in the board game they aren't a lame event that you can avoid with a flying unit but they will eat every unit in an ENTIRE REGION, also they hit randomly and don't care about vibrations because in that part the board game doesn't follow the book.
Army size/activity definitely calls them here based on observations alone, if you start fighting on sand, its guaranteed one will pop.
Messaggio originale di Kōizumi Seishiro:
Messaggio originale di votadc:
There are no proper sandworms in this game because Is work in progress and they put a placeholder. In videogames they are present in the map and eat everything, in the board game they aren't a lame event that you can avoid with a flying unit but they will eat every unit in an ENTIRE REGION, also they hit randomly and don't care about vibrations because in that part the board game doesn't follow the book.
a) no flying units in board game, mate. There's movement phase and if you have access to Carthag/ Arrakeen, you can move 3 regions b/c you get access to ornithopters. All units for all factions are foot/ not mechanized infantry of one type or another.
b) Thumper card causes vibrations to attract worm during Spice Blow Phase.
c) Fremen units are not eaten if Shai-Hulud appears in a region (probably b/c they use thumpers to avoid it?)

nice try though
Having ornitopter with Arrakeen/Carthag doesn't save you from sandworms, even being the space guild. They eat everything, if they pop in the same region there are troops you can't do anything..... because after all they are underground.
The current placeholder in Spice Wars Is a sandworms that never eat the harvester guarded by ornitopters, It pops up sometimes to help dumb ai (that moves on sand ignoring rock everytime but Is ignored otherwise player couldn't even fight ai because gets eaten) eating a couple of player units (never many even if you try to get eaten by purpose) while the most reach the rock safely....It isn't that menacing.
That's obviously a false statement, worms pop to attack harvesters no matter if they have thopters attached and sometimes they manage to get them before carryall arrives. Also they swallow i think about 2 to 4 units (my experience, I play on hard/insane).
Kudos for admitting your poor knowledge of tabletop game, I respect that. Makes me wonder why bring it up as an argument in the first place though, but whatever. But now I doubt if you even launched Spice Wars, because you're obviously jumping to wrong conclusions because of very little in-game experience of how worms behave and how to avoid them. Try actually playing the game maybe, its getting better and more enjoyable with every new patch )
Ultima modifica da Kōizumi Seishiro; 8 set 2022, ore 17:03
If you're fast enough you can keep pace with them. I've kited one around the map while I was heading home.
Messaggio originale di Kōizumi Seishiro:

Kudos for admitting your poor knowledge of tabletop game, I respect that. Makes me wonder why bring it up as an argument in the first place though, but whatever.
Because Westwood Dune has lethal sandworms but they are present in the map like regular units while the board game use the pop-up mechanic of Spice Wars but still managed to make them more than a minor nuisance.


Messaggio originale di GeekBatman:
If you're fast enough you can keep pace with them. I've kited one around the map while I was heading home.

You aren't really outrunning sandworms but the results are the same. You get the message that they will attack a small area and you put your units on rock, the purpose Is to force you to interrupt the attack against AI.
Messaggio originale di votadc:
Messaggio originale di GeekBatman:
If you're fast enough you can keep pace with them. I've kited one around the map while I was heading home.

You aren't really outrunning sandworms but the results are the same. You get the message that they will attack a small area and you put your units on rock, the purpose Is to force you to interrupt the attack against AI.

It's the game programming. The sandworm is directed to a specific location, they complete this attack before being given the next location, don't be at that same location either. You just have to be slightly fast with your clicks, slow down and they'll get you. The point is, it's more than possible to not be food just keep moving.

EDIT: I F'd the quote
Ultima modifica da GeekBatman; 10 set 2022, ore 18:52
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Data di pubblicazione: 28 ago 2022, ore 18:16
Messaggi: 22