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Raportează o problemă de traducere
Set the game settings to:
This should fix your problem since the spice fields are really limited now forcing you to fight for them and the AI in this game is really good giving you (the player) and other AI's a hard time.
It fights for those spice fields, it ignores bad zones(villages) and tries to go for the juicy ones.
Re 2: They are never useless. Once you're done exploring the map, you can either assign them to harvesters for a boost to spice output (increase with a green tech tree tech) or use them to spy and scout out enemy territory before attacking.
Re 4: Spice is too precious to merely burn. You'd want to steal it - and then frame someone else for it to avoid diplomatic consequences from the landsraad.
Re 5: Spice? Mentats? Mentats don't consume spice, they consume Sapho juice - different thing entirely.
What you are asking for is instant death for your units, since if the harvesters get focused then they need a way of defending themselves.
Spice blows show up semi-randomly in desert areas, wiping out anything already existing there but leaving large (but finite) spice deposits.
Players scramble to claim the deposits, frequently fighting over the territory.
Areas where there has been a spice blow are more likely to be attacked by worms, further increasing the risk.
In this model I imagine you'd be building your spice depots in a distributed fashion to deploy harvesters, somewhat like airfields. It could be really damned cool. Might be too much micromanagement for their vision of this game though.
and once the spice runs dry sardaukar rush on the planet to attempt anihilation on everyone except the biggest spice harvester
so all remainiingg fractions ally up for one big brawl against the empire
You can ignore it early game and use spice as main source income but in the late game it can make spice a limited resources especially on a stalemate.
There is also variable spice harvesting will stop except for Fremen but Fremen units are expensive.
Also Ai cannot just bypass other region due to supply mechanic. Airfield doesn't work that well unless they are near your spice region. I could see Fremen do this using their Thumper so far I never seen AI Fremen use it thumper to full potential.
Regarding scout I do agree, point of interest should randomly spawn. Instead of making this unit idle on late game.
Not such an idea.
What I'd like to see though is the spice being used in some interesting ways. Right now it's mostly used to pay the tax. That's fine both game and lore wise, but it's a bit boring on its own. What the spice does according to the lore is...well many things, but one them is prescience. So there could be for example ways to bribe the guild navigators with a little bit of spice to reveal movements of enemy units, extend the range of your ranged troops for some limited time etc.
Arrakis got no natural water reserves anywhere like on earth.... the Arrakis Sandworms have seen to that.
Spice should be the most important thing in the game, it should be the primary means and reason for anything else, and yes water is the primary resource that keeps life alive on Arrakis. Although I would also keep influence. Everything else in the game could be derived from those 3 in some way.