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That's how I got my first domination victory, I voted for my opponent to get the proposal so the base didn't fire at me and then used the operation to further stack onto the proposal damage boost.
Wormed in and slapped the base till it dropped.
But, of course, those operations take a bit to set up.
The Great Houses also have atomics, which are fun. :)
I'd recommend using the Defense Sabotage operation and at least 4 demo units plus Supply Drop on repeat if you haven't hit them with Architectural Surveys and even with that unless you're careful about retreating troops when they're low on HP you'll still lose some, especially if they have any remaining troops show up.
Fremen can retreat troops to a hiereg in the next region to heal, everybody else should probably take the closest village and heal there, and you can build an airbase there to fly your troops in.
Also, I haven't been able to attack a base that's had the upgraded walls building yet, but I bet that's a real nightmare.
If the enemy base has upgraded defences, bear in mind that there's a bug with the health bar display. The base gets double health (40k), but the health bar still only shows the last 20k. So for the first half of the fight, the health bar won't move due to the health being higher than the max of the bar.
That said, the chances of them having an upgraded main base before anyone reaches 5k hegemony is ... slim.
Keep Kid Gloves' answer in mind.
Fremens can bring a Kulon Caravan and set up a camp near the target base for replenishment. IMO Fremens are the best faction for elimination victory as their sandworms and kulons mean that they have a very long arm.
Stealth/camouflage hides the movements of your units. The fremen and the smugglers are the only factions with a high degree of stealth, although the great houses have some minor stealth options helped by advisors.
The advantage of being able to attack without warnig is considerable, especially combined with operations. Fremen have other advantages as well. Attacking an airport from surprise with sufficient units will kill it before the opponent has time to send troops by air to relieve the place. It can make what would have been a long, drawn-out battle a quick slaughter and pillage, then disappearing back into the desert to strike somewhere else again.
Actually conquering the place will take longer, letting your opponent relieve the defenders conventionally more easily. It's still an advantage with stealth, but it's a bit less then.
Naturally stealthy units have some degree of flavor advantage tactically though - like how Fremen infiltrators get +80 attack power on their first attack. (Which is basically 5x damage). I would suggest that the real advantage is the strategic one, though.