Dune: Spice Wars

Dune: Spice Wars

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Build thumpers
Know you can get them slowly over time with enough hegemony but from what I understand you are supposed to be able to build them as well? Yet I can´t for the life of me find the button to do so.
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Showing 1-12 of 12 comments
Victory Skeleton May 1, 2022 @ 11:44am 
As far as I know you only get them over time at the Hegemony level and you have to manage your first three carefully!
jimmybackman1 May 1, 2022 @ 12:43pm 
Originally posted by Victory Skeleton:
As far as I know you only get them over time at the Hegemony level and you have to manage your first three carefully!
Ah the way it were worded when I read about the faction it sounded like you could make them manually. :-/
Stardustfire May 1, 2022 @ 12:53pm 
yeah, alot of the descripton text are misleading or confusing in english, to outright wrong/not understandable in german localisation.
they really need to learn how to word things clearly, or maybe im only to stingy with that because of my years as magic player where you play exactly by the cardtext.
Last edited by Stardustfire; May 1, 2022 @ 12:54pm
Rahl May 1, 2022 @ 2:24pm 
they take FOREVER to generate too, like their supposed to be the Fremen version of airfields to allow for faster crossmap travel/appearing from nowhere like the Fremen can do but they take sooooo long to generate and you can only have 3 so they're worthless strategically.
Cynical Dingo May 1, 2022 @ 6:58pm 
They need to give you an extra 2 total at 10K Hegemony making the max 5 or double the regen speed if not both for late game.
WTF May 1, 2022 @ 9:02pm 
You don't build them, at least not yet. This is still early access, it's not finished yet.

I used to fully agree we needed more thumpers or faster regen. Think I even put it in a post somewhere. Now I'm not so sure.

I just used 2 of them to knock out the last two foes on an Insane/Domination Victory within minutes of taking out the first one. Just jumped everyone at once to each capitals doorstep. I've always been able to cross my territory, with no more than 2 thumpers, in time to stop a rebellion or invasion from flipping a city.
jimmybackman1 May 1, 2022 @ 10:39pm 
Originally posted by WTF:
You don't build them, at least not yet. This is still early access, it's not finished yet.

I used to fully agree we needed more thumpers or faster regen. Think I even put it in a post somewhere. Now I'm not so sure.

I just used 2 of them to knock out the last two foes on an Insane/Domination Victory within minutes of taking out the first one. Just jumped everyone at once to each capitals doorstep. I've always been able to cross my territory, with no more than 2 thumpers, in time to stop a rebellion or invasion from flipping a city.

Would not say add more or faster regen, but an option to double the speed for a hefty fee would be nice.
Rahl May 2, 2022 @ 4:04pm 
a key thing to make people aware of with the use of Thumpers is that the worm can carry more than one unit... its pretty unclear at the moment unless u try it out and experiment which the scarcity doesn't really allow for.
jimmybackman1 May 3, 2022 @ 8:31am 
Originally posted by Rahl:
a key thing to make people aware of with the use of Thumpers is that the worm can carry more than one unit... its pretty unclear at the moment unless u try it out and experiment which the scarcity doesn't really allow for.

Yeah can just ignore the enemy villages and take a worm ride to their capitals and take them down right away. :D
NzFox May 3, 2022 @ 4:52pm 
Originally posted by Rahl:
like their supposed to be the Fremen version of airfields

I thought that as well but they aren't, you can use them in a similar way but they are also a lot stronger and can move an army almost anywhere on the map, including next to enemy outposts. You can cripple an entire faction in minutes if you use them to liberate one or two spice fields which is why they have a slow recharge, its basically a superweapon. They are going to be a nightmare for online play to the point I expect countless 'nerf sandworms' threads the second that mode comes out
WTF May 3, 2022 @ 6:13pm 
Originally posted by NzFox:
Originally posted by Rahl:
like their supposed to be the Fremen version of airfields

I thought that as well but they aren't, you can use them in a similar way but they are also a lot stronger and can move an army almost anywhere on the map, including next to enemy outposts. You can cripple an entire faction in minutes if you use them to liberate one or two spice fields which is why they have a slow recharge, its basically a superweapon. They are going to be a nightmare for online play to the point I expect countless 'nerf sandworms' threads the second that mode comes out

They shouldn't be that bad for online play as is, but no doubt people will complain. They have draw backs. If your in combat, you can't use them. If you need 2 thumpers to reach you destination, it's pretty much a win or die scenario. Also, the towers will fire if your in range. That can cause problems on a two thumper ride if you end the first one at the wrong spot, since you are in combat. It also gives the other player a warning you are coming on the worm. Since you only get 3, with a nerfed range, before 5k Hegemony it also gives the opponents time to get defenses set.
Zeth May 3, 2022 @ 7:35pm 
Originally posted by NzFox:
Originally posted by Rahl:
like their supposed to be the Fremen version of airfields

I thought that as well but they aren't, you can use them in a similar way but they are also a lot stronger and can move an army almost anywhere on the map, including next to enemy outposts. You can cripple an entire faction in minutes if you use them to liberate one or two spice fields which is why they have a slow recharge, its basically a superweapon. They are going to be a nightmare for online play to the point I expect countless 'nerf sandworms' threads the second that mode comes out
I think it will be the other way around. Sand worms are great against the AI, but against players with airfield coverage they won't be as good and the slow recharge will be devastating. Rebellions and attacks against their villages will deplete their thumpers pretty quickly if they want to defend and if they've used one for offense already they are in an even worse position. Once they are out of thumpers, they'll start to lose territories.
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Date Posted: May 1, 2022 @ 8:48am
Posts: 12