Dune: Spice Wars

Dune: Spice Wars

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Nuggs 30 ABR 2022 a las 7:00 p. m.
How do i gain more man power?
I keep finding myself low on manpower and only ever enough early game to field 3 units while the other factions have 5. whats the trick to increasing manpower?
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NecromancyBlack 30 ABR 2022 a las 7:28 p. m. 
There's some technologies to help with it, but primarily you build recruitment centres to get it.

These can be costly on maintenance so plan ahead on the economy.

Also be aware that most military buildings like airfields and missile turrets are costly on manpower upkeep so don't spam them. For airfields place them very strategically. You should never need an airfield in every village, and more often then not an airfield in one village should easily cover travelling to 2 or even 3 villages.
Ashiver 30 ABR 2022 a las 7:47 p. m. 
There's a tech that gives .5 manpower per village you control. Recruiting centers produce 4 by default. You can assign agents to generate it if you station them in the spacers guild. Occasionally a village will have 1 manpower as a bonus to the controller.

Lastly, some of the sietchs let you trade water for a lot of manpower. As your relation with them improves you will get more manpower for the same amount of water.
Xether 30 ABR 2022 a las 8:28 p. m. 
You can also use drones if you had plenty of fuel cells but struggling with manpower. Smugglers and Atraides are the only ones with decent attack drones though.
surfhick 30 ABR 2022 a las 9:03 p. m. 
I'm on my second play through. Manpower is the one I haven't dealt with yet. I'm thinking recruitment centers coupled with maintenance buildings to reduce costs. I'm now wondering how many buildings can I build per city.
wirednight 30 ABR 2022 a las 9:19 p. m. 
Publicado originalmente por surfhick:
I'm on my second play through. Manpower is the one I haven't dealt with yet. I'm thinking recruitment centers coupled with maintenance buildings to reduce costs. I'm now wondering how many buildings can I build per city.

So far from what I can see, if there is an upper limit, it really shouldn't matter. I kind of tailor my villages for what I'm doing. if they have a certain resource I tailor that to that resource. I only put wind traps on villages with wind of 3 or higher at the beginning and 4 and higher later. That leaves you with most of your villages with at least one other spot, and since the third slot is relatively cheap generally at least 3.

Spice villages are different, requiring a few slots to go into spice production, silos and a few other buildings that boost spice.

Villages on the edge of your territories that are near enemies generally get built up initially with military, and as they get surpassed, I tear down those military structures and rebuild structures that correspond with the villiages strengths. Remember though water is a military item on Arakis.

So far I don't think I've found a need to build up a village past 4 slots.

If a tile doesn't have anything you want and doesn't provide anything strategic (including wind) it's sometimes better to ignore them and concentrate one ones that give you an economic or strategic advantage.
Última edición por wirednight; 30 ABR 2022 a las 9:19 p. m.
Rachel Wulf 30 ABR 2022 a las 9:47 p. m. 
Publicado originalmente por surfhick:
I'm on my second play through. Manpower is the one I haven't dealt with yet. I'm thinking recruitment centers coupled with maintenance buildings to reduce costs. I'm now wondering how many buildings can I build per city.

By default you can build 5 Structures in a village, although Fremen have a tech that lets them build 6 if there is a Sieche in the territory.

Additionally, probably already noticed, but each building can only be built once per village.
Última edición por Rachel Wulf; 30 ABR 2022 a las 9:48 p. m.
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Publicado el: 30 ABR 2022 a las 7:00 p. m.
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