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Should be interesting what the future holds for us then!
After they put in all the factions from the DUNE boardgame, Ordos has to be next.
Even Dune II had more diversity than this lot.
They can add the Bene Gesserit or the Tleilaxu and they still go invade villages, gather spice and water and raise armies.
If the game is to be done right, they need to have stealth Fremen that can gather spice with no villages, that don't need fancy windtraps in the cities, that move faster than anyone else, that ... I give up. Seriously. This game is total bust.
I would love to see House Vernius of planet IX.
Did you even play Dune II? The only differnce in the factions was their color and around 3 units per faction, from which two were not even relevant for the game (The Trooper and the 'Thopter).
Ix and Ginaz can be great. One focus on technology and the other have great melee.
Corrino shouldn't pay taxes, they would bribe the guild?
Westwood games never featured super different factions. You never find something like StarCraft or Warcraft 3. C&C generals have a faction that lack air unite (GLA) but It Is EA games.
Dune 2 was very primitive but I think that had nothing to envy to newer games like Warcraft 1 and 2.... Warcraft 2 had differences in magic but each unit was the same with different skin (except the Archer line). They were very old rts with many difference before StarCraft, for example warwind.
Dune 2 has:
Atreides lacked troopers and didn't attack the worm. They had Sonic tank and Fremen soldiers.
Harkonnen lacked regular infantry, the trike and the ornythopter. They had devastator and death hand.
Ordos had both infantry and troopers but get troopers very late, they had their own version of trike. They lacked the missile Launcher. They had deviator and saboteur.
Yes, I did play Dune 2 quite a bit. In Dune 2 there is the story line to keep us in the loop. The little intros and such. I like the idea they set up the story with the "character" of each house.
But the diffent units and buildings added a little spice to it (pun intended).
I know Spice Wars is still early access, but at the price tag it has, I'd expect a more advanged (both technologicaly and in completion) game.
After these many years I would expect technlogy to be able to keep up with Dune in a game. But I'm sure they will do the same as Northgard and charges us for every little change. At the end, a half decent game that will cost 100 euros or so.
BTW, in my gameplay today it's been slowwwww. Not only is the gameplay slow, my computer also seems to have issues keeping up with the demands for CPU and RAM. And the AI is still dumb as pig crap.
While not mentioned in the novels, Ordos are still a canonical House Major according to the 1984 Dune Encyclopaedia, prefaced by Frank Herbert himself (although the current Herbert estate dispute this due to contradictions with Brian Herbert's later books).
They have also been given a very interesting background by the classic Dune games, particularly their close ties to the Ixians and Bene Tleilax. As Ix would not be allowed to directly engage in the struggle over Arrakis, an "Ixian proxy" faction would be appropriate - and even somewhat in line with the books, where both Ixians and Tleilaxu become very much involved in Arrakis affairs through clandestine action.
Otherwise, House Corrino would be a logical addition. The game is already deviating from the book by having two Great Houses directly control and compete over parts of Arrakis - in such a situation, it could be possible for the Emperor to step in to "enforce Imperial law" with his Sardaukar. Of course, it would involve a careful "balancing act" in the Landsraad to avoid an impression of "seizing Arrakis for himself", adding a diplomatic challenge to the player.
The trouble with Vernius is that Ix is not ruled by a Great House in the novels. It forms a "confederacy" after Paul takes the throne, but even before it apparently wasn't following the Faufreluche system. Allowing it to directly participate in the struggle for Arrakis would require some "creative freedom".
Spice Wars doesn't have great variability between the factions but comparing to Dune 2/2000 is funny because those boil down to a few different units and abilities. Emperor: Battle for Dune had very different units but there wasn't anything combat and harvesting spice you could do.