Dune: Spice Wars

Dune: Spice Wars

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Atari Apr 28, 2022 @ 9:06pm
Better options for a new faction than Ordos
While I'm not against the Ordos, I don't find them that interesting compared to some of the other factions. I'm guessing people just remember that faction from the old Dune 2 game.

But the novels provide so many interesting factions: there are the Tleilaxu, Ix, House Corrino (C'mon, this one seems like an awesome choice!), or even one of the barely mentioned groups like the Ginaz (ultra swordsmasters?!).

Am I the only one that feels this way? I'm seeing a lot of love for the Ordos, and I'm hoping I'm not the lone voice yelling in the desert for a different faction.
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Showing 1-15 of 19 comments
Stormfrenzy88 Apr 28, 2022 @ 10:40pm 
I don't think they will add Ordos because as you mentioned there are a lot of factions in the books already that they might add.
Gut Apr 29, 2022 @ 12:53am 
There will be no Ordos guys, they simply do not exist 'by the book'.
Atari Apr 29, 2022 @ 5:35pm 
Originally posted by Gut:
There will be no Ordos guys, they simply do not exist 'by the book'.

Should be interesting what the future holds for us then!
matilias Apr 30, 2022 @ 3:49pm 
Originally posted by Gut:
There will be no Ordos guys, they simply do not exist 'by the book'.
I know that the Ordos do not exist in the books as far as I know. But it would be nice to add them as a tribute to the old Dune games.
Rachel Wulf Apr 30, 2022 @ 3:53pm 
Didn't the Ordos exist as like, a single passing mention, in a list of other houses? nothing actually about them or what they do? I only heard this from secondhand sources though, so it might be wrong.
Originally posted by Gut:
There will be no Ordos guys, they simply do not exist 'by the book'.
Actually they do. But if I recall correctly all there was mentioned of them was one minor line about it being a very secret house or some such.
ArcaniteM Apr 30, 2022 @ 3:57pm 
Ordos has to make it in sorry.
After they put in all the factions from the DUNE boardgame, Ordos has to be next.
Originally posted by ArcaniteM:
Ordos has to make it in sorry.
After they put in all the factions from the DUNE boardgame, Ordos has to be next.
So House Richese, House Thorvald, etc.
x May 1, 2022 @ 1:29am 
It doesn't matter. If all the factions do is invade villages, mine spice and collect water, then what is the point of factions anyway?
Even Dune II had more diversity than this lot.
They can add the Bene Gesserit or the Tleilaxu and they still go invade villages, gather spice and water and raise armies.
If the game is to be done right, they need to have stealth Fremen that can gather spice with no villages, that don't need fancy windtraps in the cities, that move faster than anyone else, that ... I give up. Seriously. This game is total bust.
Sikko May 1, 2022 @ 1:52am 
Ordos are mentioned in the Dune Enzyclopedia, but there are other, more prominent houses that fit in more. The Boardgame Dune: Imperium shows that very good.

I would love to see House Vernius of planet IX.
Sikko May 1, 2022 @ 1:56am 
Originally posted by x:
It doesn't matter. If all the factions do is invade villages, mine spice and collect water, then what is the point of factions anyway?
Even Dune II had more diversity than this lot.
They can add the Bene Gesserit or the Tleilaxu and they still go invade villages, gather spice and water and raise armies.
If the game is to be done right, they need to have stealth Fremen that can gather spice with no villages, that don't need fancy windtraps in the cities, that move faster than anyone else, that ... I give up. Seriously. This game is total bust.

Did you even play Dune II? The only differnce in the factions was their color and around 3 units per faction, from which two were not even relevant for the game (The Trooper and the 'Thopter).
votadc May 1, 2022 @ 4:08am 
Tleilaxu are a bad idea if they don't start to change core rules. They are a religious order and they act very different comparing to traditional houses. Can be great if game get a big overhaul but badly implemented with the current rules.
Ix and Ginaz can be great. One focus on technology and the other have great melee.
Corrino shouldn't pay taxes, they would bribe the guild?

Originally posted by Sikko:
Originally posted by x:
It doesn't matter. If all the factions do is invade villages, mine spice and collect water, then what is the point of factions anyway?
Even Dune II had more diversity than this lot.
They can add the Bene Gesserit or the Tleilaxu and they still go invade villages, gather spice and water and raise armies.
If the game is to be done right, they need to have stealth Fremen that can gather spice with no villages, that don't need fancy windtraps in the cities, that move faster than anyone else, that ... I give up. Seriously. This game is total bust.

Did you even play Dune II? The only differnce in the factions was their color and around 3 units per faction, from which two were not even relevant for the game (The Trooper and the 'Thopter).
Westwood games never featured super different factions. You never find something like StarCraft or Warcraft 3. C&C generals have a faction that lack air unite (GLA) but It Is EA games.
Dune 2 was very primitive but I think that had nothing to envy to newer games like Warcraft 1 and 2.... Warcraft 2 had differences in magic but each unit was the same with different skin (except the Archer line). They were very old rts with many difference before StarCraft, for example warwind.
Dune 2 has:
Atreides lacked troopers and didn't attack the worm. They had Sonic tank and Fremen soldiers.
Harkonnen lacked regular infantry, the trike and the ornythopter. They had devastator and death hand.
Ordos had both infantry and troopers but get troopers very late, they had their own version of trike. They lacked the missile Launcher. They had deviator and saboteur.
x May 1, 2022 @ 7:44am 
Originally posted by Sikko:
Originally posted by x:
It doesn't matter. If all the factions do is invade villages, mine spice and collect water, then what is the point of factions anyway?
Even Dune II had more diversity than this lot.
They can add the Bene Gesserit or the Tleilaxu and they still go invade villages, gather spice and water and raise armies.
If the game is to be done right, they need to have stealth Fremen that can gather spice with no villages, that don't need fancy windtraps in the cities, that move faster than anyone else, that ... I give up. Seriously. This game is total bust.

Did you even play Dune II? The only differnce in the factions was their color and around 3 units per faction, from which two were not even relevant for the game (The Trooper and the 'Thopter).

Yes, I did play Dune 2 quite a bit. In Dune 2 there is the story line to keep us in the loop. The little intros and such. I like the idea they set up the story with the "character" of each house.
But the diffent units and buildings added a little spice to it (pun intended).

I know Spice Wars is still early access, but at the price tag it has, I'd expect a more advanged (both technologicaly and in completion) game.
After these many years I would expect technlogy to be able to keep up with Dune in a game. But I'm sure they will do the same as Northgard and charges us for every little change. At the end, a half decent game that will cost 100 euros or so. :steammocking:
BTW, in my gameplay today it's been slowwwww. Not only is the gameplay slow, my computer also seems to have issues keeping up with the demands for CPU and RAM. And the AI is still dumb as pig crap.
Blackdragon May 1, 2022 @ 8:07am 
Originally posted by Gut:
There will be no Ordos guys, they simply do not exist 'by the book'.

While not mentioned in the novels, Ordos are still a canonical House Major according to the 1984 Dune Encyclopaedia, prefaced by Frank Herbert himself (although the current Herbert estate dispute this due to contradictions with Brian Herbert's later books).

They have also been given a very interesting background by the classic Dune games, particularly their close ties to the Ixians and Bene Tleilax. As Ix would not be allowed to directly engage in the struggle over Arrakis, an "Ixian proxy" faction would be appropriate - and even somewhat in line with the books, where both Ixians and Tleilaxu become very much involved in Arrakis affairs through clandestine action.

Otherwise, House Corrino would be a logical addition. The game is already deviating from the book by having two Great Houses directly control and compete over parts of Arrakis - in such a situation, it could be possible for the Emperor to step in to "enforce Imperial law" with his Sardaukar. Of course, it would involve a careful "balancing act" in the Landsraad to avoid an impression of "seizing Arrakis for himself", adding a diplomatic challenge to the player.

Originally posted by Sikko:
I would love to see House Vernius of planet IX.

The trouble with Vernius is that Ix is not ruled by a Great House in the novels. It forms a "confederacy" after Paul takes the throne, but even before it apparently wasn't following the Faufreluche system. Allowing it to directly participate in the struggle for Arrakis would require some "creative freedom".
Last edited by Blackdragon; May 1, 2022 @ 8:21am
Stormfrenzy88 May 1, 2022 @ 8:36am 
House Ordos is not canon. It's mentioned in a list of houses in Dune Encyclopedia 1984 that is not written by Frank Herbert. It was endorsed by him but he retained the right to contradict it so it's good fan fiction at best.

Spice Wars doesn't have great variability between the factions but comparing to Dune 2/2000 is funny because those boil down to a few different units and abilities. Emperor: Battle for Dune had very different units but there wasn't anything combat and harvesting spice you could do.
Last edited by Stormfrenzy88; May 1, 2022 @ 8:43am
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Date Posted: Apr 28, 2022 @ 9:06pm
Posts: 19