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And the imperial tax becomes more than 5000. It's impossible to pay in full.
yeah except that, timers are only relevant in multi, and im playing single.
Every real resource is better off being represented as an actual in-game object, with behaviours and interactivity with other objects. The counter for it should be just that: an account of the resource, not the resource itself.
It was a 6 hour game or so. Games (or software in general) tends to break down at the extremes.
I don't believe these are intentional, it was likely a recent change to add caps to these resources to encourage spending them instead of hording them, but whoever added said caps didn't consider the escalating costs of the resources.
They should make some end techs increases those caps.
But of course they will have to address this somehow in coming patches.
I disagree. At the price point upon release, 6 hours seems expensive. I think it's an error. I had one village identify as Sardakaur on one playthrough. Admittedly, I am playing at a destructible level, which seems fairly self evident for a BASIC playtester.