Dune: Spice Wars

Dune: Spice Wars

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jackarse1422 Apr 28, 2022 @ 6:28am
Sandworms
So, am I the only one noticing that sandworms only attack the player and not the AI? Seems to me that every time I attack or the AI attacks me I'm the one stuck with the sandworm.
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Showing 1-14 of 14 comments
DuX1112 Apr 28, 2022 @ 6:34am 
9 times out of 10 they eat my folks. I've only seen a worm eat the attackers ONCE.
JefferyNothing Apr 28, 2022 @ 6:36am 
Yep, they're actually starting to really annoy me now. I literally cant make it to any of their captured regions without being harassed by it wherever i go but it never does so to the AI. Standing your units still when its detected should stop it coming after them.

The enemy seems to have more units than you constantly and are able to just deploy them out of nowhere. In late game its becoming impossible to take any region from them as the game doesn't allow you enough units to effectively attack settlements and the ones next to it. Its not fun at all. This games mechanics are starting to get on my tits. There's too much crap to keep an eye on all the time.
Grimlock Apr 28, 2022 @ 6:38am 
I've seen it grab enemy troops a couple times last night, though if it's genuinely annoying you can turn them down a bit or off all together in the game settings prior to starting.
WTF Apr 28, 2022 @ 6:41am 
Honestly don't pay attention. I have moved to rock when they come for me, and put the AI in the sand. The AI gets eaten then instead of me.

I do like riding them with the Fremen, but would like more thumpers.
jackarse1422 Apr 28, 2022 @ 7:08am 
Originally posted by WTF:
Honestly don't pay attention. I have moved to rock when they come for me, and put the AI in the sand. The AI gets eaten then instead of me.

I do like riding them with the Fremen, but would like more thumpers.
That's cool I didn't know Fremen can do that.
And I noticed the rocks too.
Originally posted by WTF:

I do like riding them with the Fremen, but would like more thumpers.

Thumpers regen once your hegemony hits a certain milestone (10k I think?)
jackarse1422 Apr 28, 2022 @ 7:10am 
Originally posted by Grimlock:
I've seen it grab enemy troops a couple times last night, though if it's genuinely annoying you can turn them down a bit or off all together in the game settings prior to starting.
Are you able to turn down the timing you have to retreat your harvester from a sandworm attacking? Because I would be handling a vote and then sandworm alert comes up. just as I click it, boom sandworm blows it up.
Getius Apr 28, 2022 @ 7:47am 
Originally posted by Grimlock:
I've seen it grab enemy troops a couple times last night, though if it's genuinely annoying you can turn them down a bit or off all together in the game settings prior to starting.
I looked in setting and I could not find how to turn them off.
ArcaniteM Apr 28, 2022 @ 8:34am 
The ai is programmed to avoid sandworms and use air transports.
So they limit the time they spend in desert. But I did see them get rekt by sandworms, you can even push their units into a worm area and watch their army vanish.
Olrok Apr 28, 2022 @ 8:45am 
Originally posted by jackarse1422:
Originally posted by Grimlock:
I've seen it grab enemy troops a couple times last night, though if it's genuinely annoying you can turn them down a bit or off all together in the game settings prior to starting.
Are you able to turn down the timing you have to retreat your harvester from a sandworm attacking? Because I would be handling a vote and then sandworm alert comes up. just as I click it, boom sandworm blows it up.


I just started turning on the auto-recall. It says it reduces spice production, but it only seemed to be by 1 less spice, so I figured that was a good enough trade off to not noticing the prompt in time.
Ruanek Apr 28, 2022 @ 8:53am 
Originally posted by Olrok:
I just started turning on the auto-recall. It says it reduces spice production, but it only seemed to be by 1 less spice, so I figured that was a good enough trade off to not noticing the prompt in time.

It's only a 5% decrease, so it's absolutely worth it if you have a lot going on and might miss the notifications. It'd be a little higher than 1 if you have more crew assigned to the harvester and/or have buildings to increase the spice production, but even then it'd only be -2 or 3 max per upgraded harvester and by the point you have that you don't need spice numbers that small.
Olrok Apr 28, 2022 @ 9:01am 
Originally posted by Ruanek:
Originally posted by Olrok:
I just started turning on the auto-recall. It says it reduces spice production, but it only seemed to be by 1 less spice, so I figured that was a good enough trade off to not noticing the prompt in time.

It's only a 5% decrease, so it's absolutely worth it if you have a lot going on and might miss the notifications. It'd be a little higher than 1 if you have more crew assigned to the harvester and/or have buildings to increase the spice production, but even then it'd only be -2 or 3 max per upgraded harvester and by the point you have that you don't need spice numbers that small.


Good to know the reason behind the number, thanks. Once I turned it on I didn't bother turning it off again by the time I expanded my crews, so I didn't notice it being the 'higher' drain. But I agree that even upgraded it's quite literally a small price to pay for the peace of mind of just losing them to worms.

If the auto-recall drain was higher and if they fleshed out the worm mechanics a bit more and could give approximate times before arrival with some random variance (possibly even tech upgrades to make it more accurate, or reveal the timer at all), then that might give incentive to keep it on manual and try to squeeze out every bit.
Whimpy Apr 28, 2022 @ 9:34am 
I'm a little sad there's no achievement for riding the worm.
TheGeordieGriller Apr 28, 2022 @ 10:09pm 
I have seen a sandworm eat my unit when it was clearly on a rock, standing still :D

But it's EA and it's still fun :)
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Date Posted: Apr 28, 2022 @ 6:28am
Posts: 14