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The enemy seems to have more units than you constantly and are able to just deploy them out of nowhere. In late game its becoming impossible to take any region from them as the game doesn't allow you enough units to effectively attack settlements and the ones next to it. Its not fun at all. This games mechanics are starting to get on my tits. There's too much crap to keep an eye on all the time.
I do like riding them with the Fremen, but would like more thumpers.
And I noticed the rocks too.
Thumpers regen once your hegemony hits a certain milestone (10k I think?)
So they limit the time they spend in desert. But I did see them get rekt by sandworms, you can even push their units into a worm area and watch their army vanish.
I just started turning on the auto-recall. It says it reduces spice production, but it only seemed to be by 1 less spice, so I figured that was a good enough trade off to not noticing the prompt in time.
It's only a 5% decrease, so it's absolutely worth it if you have a lot going on and might miss the notifications. It'd be a little higher than 1 if you have more crew assigned to the harvester and/or have buildings to increase the spice production, but even then it'd only be -2 or 3 max per upgraded harvester and by the point you have that you don't need spice numbers that small.
Good to know the reason behind the number, thanks. Once I turned it on I didn't bother turning it off again by the time I expanded my crews, so I didn't notice it being the 'higher' drain. But I agree that even upgraded it's quite literally a small price to pay for the peace of mind of just losing them to worms.
If the auto-recall drain was higher and if they fleshed out the worm mechanics a bit more and could give approximate times before arrival with some random variance (possibly even tech upgrades to make it more accurate, or reveal the timer at all), then that might give incentive to keep it on manual and try to squeeze out every bit.
But it's EA and it's still fun :)