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Informar de un error de traducción
Other games have multiplayer but that only assumption that those numbers in statistics is those who playing in multiplayer.
+1
For me, multiplayer/co-op in a 4x game is a must. I always play with friends.
I agree.
This is a very good point.
Introducing multiplayer tends to get overly obsessed with having to balance units and factions. Multiplayer also leans so much towards meta-builds. I think it could ruin the experience of a strong lore-rich story-rich driven game.
Player numbers on Steam do not indicate at all how much they sold, but only the current active players. MP games obviously have higher active numbers than SP games, because it requires multiple people to play them. That has zero indication on the number of sold copies however, as many SP gamers tend to play a while and quit. Come back later, and quit. Played in short bursts basically, and so concurrent player numbers never get very high. You can look at the launches of RTS/strategy games and see a big spike followed by a downward trend like every other game in existence. MP games tend to keep that trend a bit higher, because of the inherent nature of such a feature.
Even saying that looking at a different approach would be using Total War as an example. One of the most played strategy games on Steam Warhammer II has over 16k people online atm(which includes both SP and MP players), and maybe an 1/8th of those are actually playing online atm and that's being generous glancing at the lobbies.
What I see is something that looks like it will flop without multiplayer at launch, like i've seen happen with many other games.
Dune got more attention with the recent film, but it's still pretty niche as far as franchises go. It would be such a waste spending all that time and effort on multiplayer that's guaranteed dead on arrival.