Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You couldn't just switch planets, as you would have to either change the gameplay to not use spice at all, or commit a crime against the entire universe of Dune by having spice on other planets. Simply not an option.
TBF this would be more a complaint about the licence that games around it : The Dune story is centered around Arrakis, there is not much information about other planets. Also, Arrakis is the only "neutral" planet out there : it's given autority to a house , but the house doesn't really own it, unlike their core system like Caladan.
Spice wars goes a little bit against the lore by envisionning what would happen if the emperor decided to lend control of arrakis to multiple house at once instead of only one, but that's a really minor change. You would have a really hard time justifying why every house in the empire landed on caledan, all in a "neutral" state towards the others and while still under the authority of the emperor.
Dune without Arrakis = Dungeons&Dragons without Dungeons or Dragons.
Frank Herbert even explained the parallel between the worms and spice of Arrakis borrowing the idea of Dragons hoarding treasures in mythology.
I'm not saying "take out Arrakis", I'm saying "add additional planets besides just Arrakis to enhance replayability".
This may surprise you, but the majority of levels in the "Halo" series don't actually take place on a Halo ring, and the majority of environments in "Star Wars" are on the ground within small sections of planets rather than inside actual stars.
Anyways that aside - there are other planets besides Arrakis that Frank already created and established in his book series.
Yes, Spice is on Dune...but you do realize that economies are never solely based upon one commodity? Spice is used for spaceships to transport other goods and people. Take oil today, which, while very important for all countries, is only one of many things that happen to be traded. You can transplant your gameplay of a spice-based economic system to any other planet by substituting spice for another commodity or manufactured good. Maybe Caladan can export water or foodstuffs instead of spice since it's primarily agricultural, and Giedi Prime could export metal. After all, building ships and arming warriors and creating weapons requires a ton of metals and minerals anyways.
As for the "neutrality" point you can quite literally hand-wave it away by either making these planets newly discovered and insert an alternate timeline where everyone competes for control just like with your current version of Arrakis, or just repeat the excuse that Arrakis originally had "the Emperor decided to transfer control and thus everyone is fighting over it". The needs of gameplay should be prioritised first especially when the game is already non-canon/100% lore accurate.
During Leto II's reign some smaller sandworms were also removed and shipped off with colonizing vessels during the Scattering.
I hear OP on more planets but I think sticking with one where most of the source material is based is good.
it keeps from the devs having to make new lore to fill the gaps of these other planets.
More planets means less detail so instead of one big planet we would get multiple planets with smaller maps ala Empire at War.
If we went to another singular planet like geidi prime it would be a different tile set but just invasion as the political part of the fremen would be missing, unless the devs wanted to make new lore.
Maybe if the game does well, and I hope it does, we can see expansions with other planets, maybe a prequel back to the Butlerarian Jihad?
But at the end of the day I think the game play for this title works best on Arrakis. I would buy and play a Dune franchise title with different game play set on different planets. Tilaxu Vat Manager could be a fun game. Bene Gesserit Breeder.
And just a simple, "Mine the spice, dodge the worm, go for high score." type of Dune:Spice Miner game would be great.
Found the Dutchman. :)