Broken Arrow

Broken Arrow

U.S. vehicles.
I hope that a number of U.S. vehicles get added to the final release.

For ground forces the JLTV, MRAP, and M-10 Booker. The latest version of the Apache which had been flying for a while now is the AH-64E Guardian and should have the Hellfire-K, at least as an option.

Marines deck should probably include F/A-18E/F and Block III Superhornet. The E/A-18G Growler would more time period appropriate than the E/A-6B. Then the Naval version of the F-35 C variant. The A/C variant can carry more varied types of ordnance than the STOVL variant.

USAF-F-22, F-16, F-35A.

The AMRAAM’s replacement has been in low rate production since last year, the AIM-260 with a Mach 5 speed and minimum disclosed engagement range of 120 miles.

Game looks great but considering the time period it would be great to play with the these items that are in the inventory real world.
Last edited by Desert_Fox; Feb 17 @ 12:46pm
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The JLTV, M10 Booker, F/A-18E/F Superhornet, E/A-18 G Growler, F-35C, and F-22 have all made appearances either in (admittedly somewhat old and thus potentially dubious) devblogs or in images released on the dev's patreon. However, I don’t know about the F-16, or the F-35A, but I would place them in the "likely" category (along with a generic MRAP, likely a MaxxPro).

What I wouldn't consider likely is the AH-64E. The Airborne specialization had the "AH-64D" (which should actually be an AH-64C) and the "AH-64D Longbow" (which is what the AH-64D should be, to my knowledge there are no AH-64Ds that don't have the Longbow radar), which would fill the "advanced attack helicopter" category.

The AIM-260 might make an appearance (and I'd like to see it), but the "really long range air-to-air missile" category is currently occupied by the AIM-174 (which is currently only available to the Marines specialization). I also think that the AGM-179 is more likely than the Hellfire-K.
Last edited by GreyGhostCV6; Feb 17 @ 6:33pm
F-22 and F-16 were in the game's deckbuilder during the first beta, as was the F-35A (can't remember seeing the C). I'd be very surprised if they didn't make it into a specialisation, but there is potential for campaign-only units.

Now that we finally have an official render of the AIM-260 it might be added, but it still isn't confirmed to be the final shape of the missile and could be a placeholder.

Speculation is that the F/A-18E/F and Growler will be part of a SOCOM specialisation since the Marines do not operate it. Think of it as a high-tech specialisation that might favour expensive top tier units but lack numbers.

Originally posted by GreyGhostCV6:
(which should actually be an AH-64C) and the "AH-64D Longbow" (which is what the AH-64D should be, to my knowledge there are no AH-64Ds that don't have the Longbow radar)
The C was an upgrade package for the A in simultaneous development with the D. Due to progressive upgrades of As they shortly had all the same capabilities of the Ds and the C designation was dropped in favour of calling all of them Ds back in the 1990s. Ds also regularly fly without the Longbow radar, with something like 3 Longbows per 8 Apaches.
Originally posted by ThingGoBoom:
F-22 and F-16 were in the game's deckbuilder during the first beta, as was the F-35A (can't remember seeing the C). I'd be very surprised if they didn't make it into a specialisation, but there is potential for campaign-only units.

Now that we finally have an official render of the AIM-260 it might be added, but it still isn't confirmed to be the final shape of the missile and could be a placeholder.

Speculation is that the F/A-18E/F and Growler will be part of a SOCOM specialisation since the Marines do not operate it. Think of it as a high-tech specialisation that might favour expensive top tier units but lack numbers.

Originally posted by GreyGhostCV6:
(which should actually be an AH-64C) and the "AH-64D Longbow" (which is what the AH-64D should be, to my knowledge there are no AH-64Ds that don't have the Longbow radar)
The C was an upgrade package for the A in simultaneous development with the D. Due to progressive upgrades of As they shortly had all the same capabilities of the Ds and the C designation was dropped in favour of calling all of them Ds back in the 1990s. Ds also regularly fly without the Longbow radar, with something like 3 Longbows per 8 Apaches.
Ah, okay, I stand corrected then. Thank you. There are renders of the AIM-260? Where?

And are these renders of the AIM-260, of it from the game devs or official renders from the USAF?
Last edited by GreyGhostCV6; Feb 23 @ 8:40pm
Originally posted by GreyGhostCV6:
Ah, okay, I stand corrected then. Thank you. There are renders of the AIM-260? Where?

And are these renders of the AIM-260, of it from the game devs or official renders from the USAF?
The AIM-260 renders apparently released in the last 24hrs from NAVAIR, so are from an official military source, not a game source. The problem is it might just be a placeholder since the graphic covers all current US air to air weapons. https://www.navalnews.com/naval-news/2025/02/aim-260a-missile-design-unveiled-by-navair-in-new-rendering/
Originally posted by ThingGoBoom:
Originally posted by GreyGhostCV6:
Ah, okay, I stand corrected then. Thank you. There are renders of the AIM-260? Where?

And are these renders of the AIM-260, of it from the game devs or official renders from the USAF?
The AIM-260 renders apparently released in the last 24hrs from NAVAIR, so are from an official military source, not a game source. The problem is it might just be a placeholder since the graphic covers all current US air to air weapons. https://www.navalnews.com/naval-news/2025/02/aim-260a-missile-design-unveiled-by-navair-in-new-rendering/
Interesting, thank you.

I'm interested in just how the devs would make the AIM-260 work. The big tradeoff of the AIM-174, to compensate for the longer range, is that you can't carry as many of them compared to AIM-120s. However, the whole thing about the AIM-260 is that it's supposed to have a range longer than the AIM-120, possibly getting close to the AIM-174, but in an AIM-120 sized package, which would allow aircraft to (theoretically) carry as many ofthem as AIM-120s.
Last edited by GreyGhostCV6; Feb 23 @ 9:15pm
IMO they might need to introduce variants e.g. AIM-120C/D then AIM-260, then AIM-174. Russia could have the R-77 / R-77-1 / R-77M and R-37M.

But that's unlikely. I'm sure they could just give it like +500 range and +5 point cost per missile compared to the AIM-120.
Originally posted by ThingGoBoom:
IMO they might need to introduce variants e.g. AIM-120C/D then AIM-260, then AIM-174. Russia could have the R-77 / R-77-1 / R-77M and R-37M.

But that's unlikely. I'm sure they could just give it like +500 range and +5 point cost per missile compared to the AIM-120.
Possibly. Or split the difference with the AIM-174 (AIM-120=6,000m, AIM-174=8,000, AIM-260=7,000?).
IF they are to add the AIM-260, then it needs to be licensed most likely. Pretty sure that they already spent a pretty penny on with the license from BAE Systems, Lockheed and Boeing. They already have a good business model licensing to a few game development studios already.

Even though some would fall under the creative art, licensing could still be a problem.

There are some precedents with EA having to settle a lawsuit with Bell-Textron for the AH-1Z in Battlefield 3. Funny enough is that they had paid for the license from Boeing for the F/A-18 Hornet.
Originally posted by GarrGarr:
Please put B52 in. too many russian bombers and russian's are terrible at strategic warfare. At least give the nation that does it well their aircraft they deserve.
The B-52 has been in a few promotional images. It's likely to be un the game.
You can view all the units from the last open beta test here https://www.barmory.net/hangar
Has this link been verified?
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