Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I wouldn't consider likely is the AH-64E. The Airborne specialization had the "AH-64D" (which should actually be an AH-64C) and the "AH-64D Longbow" (which is what the AH-64D should be, to my knowledge there are no AH-64Ds that don't have the Longbow radar), which would fill the "advanced attack helicopter" category.
The AIM-260 might make an appearance (and I'd like to see it), but the "really long range air-to-air missile" category is currently occupied by the AIM-174 (which is currently only available to the Marines specialization). I also think that the AGM-179 is more likely than the Hellfire-K.
Now that we finally have an official render of the AIM-260 it might be added, but it still isn't confirmed to be the final shape of the missile and could be a placeholder.
Speculation is that the F/A-18E/F and Growler will be part of a SOCOM specialisation since the Marines do not operate it. Think of it as a high-tech specialisation that might favour expensive top tier units but lack numbers.
The C was an upgrade package for the A in simultaneous development with the D. Due to progressive upgrades of As they shortly had all the same capabilities of the Ds and the C designation was dropped in favour of calling all of them Ds back in the 1990s. Ds also regularly fly without the Longbow radar, with something like 3 Longbows per 8 Apaches.
And are these renders of the AIM-260, of it from the game devs or official renders from the USAF?
I'm interested in just how the devs would make the AIM-260 work. The big tradeoff of the AIM-174, to compensate for the longer range, is that you can't carry as many of them compared to AIM-120s. However, the whole thing about the AIM-260 is that it's supposed to have a range longer than the AIM-120, possibly getting close to the AIM-174, but in an AIM-120 sized package, which would allow aircraft to (theoretically) carry as many ofthem as AIM-120s.
But that's unlikely. I'm sure they could just give it like +500 range and +5 point cost per missile compared to the AIM-120.
Even though some would fall under the creative art, licensing could still be a problem.
There are some precedents with EA having to settle a lawsuit with Bell-Textron for the AH-1Z in Battlefield 3. Funny enough is that they had paid for the license from Boeing for the F/A-18 Hornet.