Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. The ability to tell aircraft or surface-to-air missile systems to fire a certain number of missiles at a time at a single target at the cost of being able to take fewer "shots". For example, if I have an F-15EX loaded with 16 AMRAAMs, and four AIM 9s, I can tell it "hey, fire four AMRAAMs at a time at a target", which should help justify equipping it with so many missile in the first place by allowing them to "spam" a target and better insure a kill. The same logic would apply to SAMs like the S-350 or Patriot PAC 3 or PAC 3 MSE (although, I suppose it could still be useful for systems with low missile counts like the S-300 or Patriot PAC 2). For aircraft, you could also potentially set the number depending on the missile. In the F-15EX example, you could tell it to fire four AMRAAMs at a time, but only two AIM 9s at a time.
2. The ability to equip stealth aircraft with external ordnance at the cost of a severe reduction or outright negation of any stealth bonuses. This would give the player a wider variety of options when it comes to stealth aircraft. The F-35 has six external hard points under its wings. If these were usable, it would double the number of hardpoints on an F-35A or C (six internal, six external) and would be a 150% increase on an F-35B (four internal, six external). The F-22 has four external hardpoints (eight internal, four external), the J-20 also has four (six internal, four external), I don't know about the Su-57, but the Su-75 is supposed to have six (five internal, six external). Granted, hardpoint count isn't the be-all end-all, but consider things like dual racks (or how the F-22's missile counts can double if it uses external hardpoints and dual racks).
3. The separation of certain vehicle upgrades that involve two different vechicles into individual units. For example, the separation of the M109A7 and the M1299 into separate vehicles, or the M60A1 and the M728 CEV into separate units. You could also make a case for separating certain infantry units, such as the Marines and Reserve Marines. I'm not suggesting to separate everything with an upgrade option up, having the TOS-1A as an upgrade of the TOS-1 makes sense, I'm suggesting doing it when there's two separate vehicles involved.
4. (This one is probably pretty minor) The ability, on maps with airfields, to load up transport aircraft with infantry and vehicles that can't be airdropped, and land them at the airfield, once it's in friendly hands, as a method to speed up getting units into action (instead of having to move from the initial deployment point all the way to the frontline), and to make unit deployment more dynamic.
As always, thoughts, opinions, and criticisms are welcome.