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That's all I can really add beyond what I've already said at this time.
But I mean the game is apparently being released in a few months, perhaps a few months more next year, it can't be that much of an early stage anymore at this point.
Unless your release information on your store page is completely off.
Of course there are cases like that. But rocket hit on light vehicle's engine and driver seat will undoubtedly disable the vehicle. It is after all an RTS game. So we can only assume that troops always aim for the vital parts. Hits on non-vital parts shall thus be considered as a miss. That's how infantry and vehicle can be more balanced and makes the game feel more authentic. Unless the game wants to go fully arcady like COH.
Usually yes, as long as it penetrates inside.
"Early stage in the games balance"
For a lot of these strategy games, balance is the last thing they tackle because you need to have all the pieces in the sandbox to properly balance it all out. It was similar with WARNO where they were really upfront with balancing not being a focus until all the assets were made and released.
Completely agree with you. On a side note, RNG must be taken care of carefully. For example, in Close Combat Gateway to Caen, the RNG is just stupid. AT squad (PIAT) misses 6 rounds for no reason. Engage range is usually <70m. However, a direct hit destroy enemy tanks from tank's rear or side (Tiger, Pather). In WRD, AT rounds that doesn't destroy tank can disable some functions and lower tank's crew moral. I think Warno should consider them in the game.
Then in 11B in the Army from 2021 to current
The AT4 is absolutely a threat vs MBT's
You are not getting "catastrophic kills" (whole tank goes boom and/or crew killed)
Thats more for Javelin and TOW's
But you can get turret and mobility kills quite consistently.
(Detracked, turret disabled)
We are trained to target weak points on tanks, and NOT dump rockets into the frontal plate.
It also comes with Tandem rounds, which defeat reactive armor.
Broken Arrow does simulate this type of damage - it is possible to detrack or even break the optics on a tank. This type of damage requires supply delivery to fix, as well. So if you demobilize a tank, it'll just sit there.
This is a factor that people aren't mentioning here. You can absolutely one-shot mobility kill just about anything, with the right angle.