Broken Arrow

Broken Arrow

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Did they improved AI?
Hi, I dont want to spend time reading all the blobery devs post.

Did they improved or planning to improve the game?

Playing multiplayer is so damn boring, my last game went like this, game started, dude tried to nuke, failed, left. Not even talking about cheaters.

The AI and offline play is only proper way to play such games. The problem with broken arrow AI is very very basic. I hope one day they improve it drastically.
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Showing 1-15 of 18 comments
It's still really bad, basically just a script that sends waves at you.
Originally posted by ErikaLol:
It's still really bad, basically just a script that sends waves at you.

Yeah, the AI in WARNO in comparison, PhD to BA’s GED
Originally posted by ErikaLol:
It's still really bad, basically just a script that sends waves at you.

So sad to hear this. So again, unclear what their strategy is, neither they provide good MP experience at the same time having bad SP experience, what is the goal?
Originally posted by ShouteN:
Originally posted by ErikaLol:
It's still really bad, basically just a script that sends waves at you.

So sad to hear this. So again, unclear what their strategy is, neither they provide good MP experience at the same time having bad SP experience, what is the goal?

5vs5 MP baby, once you have that, there's nothing else necessary - sarcasm.
The AI is better than WARNO. I can literally play against the hardest AI in WARNO and not lose a unit.
Originally posted by KING OF YOGURT:
The AI is better than WARNO. I can literally play against the hardest AI in WARNO and not lose a unit.

I completely disagree, I own both of these games as well and there's absolutely zero comparison, I like BA more as a concept, though in terms of where it's AI is, it's galaxies apart at the moment from WARNOs.
Originally posted by DIET PEPSI:
The AI is better than WARNO. I can literally play against the hardest AI in WARNO and not lose a unit.

You joking right?
Originally posted by ErikaLol:
It's still really bad, basically just a script that sends waves at you.

This.
Originally posted by rshirubaagan:
Originally posted by ErikaLol:
It's still really bad, basically just a script that sends waves at you.

This.
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition
Originally posted by JDPUK:
Originally posted by rshirubaagan:

This.
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition
The AI in this doesn't seem to have any intelligence to it
ahahahhahahahah - NO
Originally posted by JDPUK:
Originally posted by rshirubaagan:

This.
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition
im not here to make you sound wrong, truley i appreciate you sharing this opinion. it has given me some thoughs tho. allow me to share mine so this conversation can be more intresting
The Ai in BA is a LLM of warnos AI, dont beleive? me send a helicopter out, see how many jets you get diving on it.
all you need to do to win in a BA v Ai, is set up AA net spawn a helicopter and bait unlimited jets.
the ai doesnt make trade plays, it just sends in masss and hope you didnt have enough units to counter, witch is funny cause it basically has any load out at its disposal and it will still loose cause it clusters up and is easy to funnel and just one bomber trades up 4x.
after my 1000 hours in the game i enjoy the game, but i dont play mulitplayer since people started team killing my support units. PvE is a fun seal club without having crying the whole match thru, basically what the whole game boils down to now adays.
UNLESSS, you play custom scenarios, some of those are actually really good, SHOUT out to the custom content creator community that is super small in this game but theses people are super smart and make some great stuff. unless your doing that this game leaves alot to be desired
its a shame, a game with such potential is sitting under 2000 players between 2 versions at US prime time... the fumble is unreal, Siegecamp levels of dropping the bag due to following thier own dev vision, being so narrow, it is reflected in the player base that still puts up with it. one has to wonder, is this just the slow walk to the back of the barn.
i also leave some of the blame on cheaters for theses games sucking, its hard enough, apparently, for devs to make theses games now adays without having to change the gameplay to avoid or hamper cheaters and it always just comes at a cost to us folk who just wanna play, for the moments, win or lose. so that is some of the reasons i cant suggest this game and why i know its not coming back, it will just be the same 2000 people killing my support units. until they too find another game, another community to declare thier own and dwindle down to under 2000.
Originally posted by xMFRxJONES:
Originally posted by JDPUK:
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition
im not here to make you sound wrong, truley i appreciate you sharing this opinion. it has given me some thoughs tho. allow me to share mine so this conversation can be more intresting
The Ai in BA is a LLM of warnos AI, dont beleive? me send a helicopter out, see how many jets you get diving on it.
all you need to do to win in a BA v Ai, is set up AA net spawn a helicopter and bait unlimited jets.
the ai doesnt make trade plays, it just sends in masss and hope you didnt have enough units to counter, witch is funny cause it basically has any load out at its disposal and it will still loose cause it clusters up and is easy to funnel and just one bomber trades up 4x.
after my 1000 hours in the game i enjoy the game, but i dont play mulitplayer since people started team killing my support units. PvE is a fun seal club without having crying the whole match thru, basically what the whole game boils down to now adays.
UNLESSS, you play custom scenarios, some of those are actually really good, SHOUT out to the custom content creator community that is super small in this game but theses people are super smart and make some great stuff. unless your doing that this game leaves alot to be desired
its a shame, a game with such potential is sitting under 2000 players between 2 versions at US prime time... the fumble is unreal, Siegecamp levels of dropping the bag due to following thier own dev vision, being so narrow, it is reflected in the player base that still puts up with it. one has to wonder, is this just the slow walk to the back of the barn.
i also leave some of the blame on cheaters for theses games sucking, its hard enough, apparently, for devs to make theses games now adays without having to change the gameplay to avoid or hamper cheaters and it always just comes at a cost to us folk who just wanna play, for the moments, win or lose. so that is some of the reasons i cant suggest this game and why i know its not coming back, it will just be the same 2000 people killing my support units. until they too find another game, another community to declare thier own and dwindle down to under 2000.


Couldn't agree more to this, AI on its own needs some love to build strategies and counters <- WITHIN REASON AND PURPOSE. When i spawn a heli its okay to counter it....its not okay when i spawn heli to instantly spawn 3 jets to come kill it before its even reached site line of enemy units lol. Also the AI reacts to artillery shots before the arty even fires lol, I think the computer reads qued up commands and scripts it wrong like i spawn arty, SHIFT click move order, Shift click fire order...AI instantly calls in jet or counter battery on my first order location before my unit arrives because the shift click fire order.
Originally posted by JDPUK:
Originally posted by rshirubaagan:

This.
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition

So does Broken Arrow's AI.

This really comes down to the way people see things.

Warno AI is no better for me and due to the Bland Meta and Balance Warno gets old real quick.

If not for the Mods I would not even be touching Warno.
Originally posted by xMFRxJONES:
Originally posted by JDPUK:
Yes, with zero coherence or cohesion, WARNO’s AI responds to what you deploy almost too much, you will see it immediately adjusting to your force composition
im not here to make you sound wrong, truley i appreciate you sharing this opinion. it has given me some thoughs tho. allow me to share mine so this conversation can be more intresting
The Ai in BA is a LLM of warnos AI, dont beleive? me send a helicopter out, see how many jets you get diving on it.
all you need to do to win in a BA v Ai, is set up AA net spawn a helicopter and bait unlimited jets.
the ai doesnt make trade plays, it just sends in masss and hope you didnt have enough units to counter, witch is funny cause it basically has any load out at its disposal and it will still loose cause it clusters up and is easy to funnel and just one bomber trades up 4x.
after my 1000 hours in the game i enjoy the game, but i dont play mulitplayer since people started team killing my support units. PvE is a fun seal club without having crying the whole match thru, basically what the whole game boils down to now adays.
UNLESSS, you play custom scenarios, some of those are actually really good, SHOUT out to the custom content creator community that is super small in this game but theses people are super smart and make some great stuff. unless your doing that this game leaves alot to be desired
its a shame, a game with such potential is sitting under 2000 players between 2 versions at US prime time... the fumble is unreal, Siegecamp levels of dropping the bag due to following thier own dev vision, being so narrow, it is reflected in the player base that still puts up with it. one has to wonder, is this just the slow walk to the back of the barn.
i also leave some of the blame on cheaters for theses games sucking, its hard enough, apparently, for devs to make theses games now adays without having to change the gameplay to avoid or hamper cheaters and it always just comes at a cost to us folk who just wanna play, for the moments, win or lose. so that is some of the reasons i cant suggest this game and why i know its not coming back, it will just be the same 2000 people killing my support units. until they too find another game, another community to declare thier own and dwindle down to under 2000.

Agreed and nicely said.

Sadly it appears most gamers are not intelligent enough to understand what you are saying. ;)

I posted this on another forum:

AI can be very good & fun if you know how to set up a Lobby
- 4 v. 4 max
- 3 v. 3 on the smaller maps
- you can do 5 v. 4, or 4 v. 3 with you being the extra player vs. hardest AI
- the Enemy AI is scripted but can still be a challenge
- friendly AI is a lot better than some say, they pull their Load for sure
- economy= around 200-225
- Spec. combinations do matter (they play differently / e.g. VDV or AB means more Fighter Jets, Tank Guard or US Armor means more Heavy Tanks, etc.)

I totally understand why some think the AI is not good at all or inferior to other RTS games, when it's actually either on Par or Better.
- no Creativity or RTS understanding from some players
- this is why some so-called RTS fans like Dawn of War 3 or the like because the games are very simplified & Flashy even if they lack the Proper Pacing a great RTS needs.

"........the Proper Pacing a great RTS needs"
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