Broken Arrow

Broken Arrow

Wehrwolfzug Nov 25, 2024 @ 4:24pm
Thanks from an old veteran gamer.
I just wanted to say thanks to the devs for allowing the open beta testing. I really enjoyed playing the game. I have tens of thousands of hours in the war game series, and I think you did a really good job with this game. Keep up the great work!

As War Game is almost 100% multiplayer it was refreshing to see a co-op PvE scenario in broken arrow. There is so much potential for the PVE if you can just take it a couple steps further.

1. Have multiple templates or layouts for hidden static units in the scenario. There was a good mix of static ambush and reactive AI units in the beta scenarios. After a few play through's you could abuse knowing where the enemy was hiding. But it was also nice know where they were to test out strategies too. So I am not complaining!

2. Have multiple templates of AI strategies. This is also to spice things up a bit and catch players off balance too. I found the AI in this game far superior to war games cv death ball rush AI.

This is a thread of appreciation, please don't derail it with complaints. I enjoyed playing this game and I will buy it when it's released. Please send me a closed beta key hehe!
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+1

PvP:

Please make it that inherited units from disconnected/afk players get automatically recalled/sent home/sold.
A few players have mentioned it recently, thank you.

Perhaps also autokick players which are AFK for 5 Minutes,
this was already an issue in previous tests.

Please automatically memorize the previously played USA/RUS Team for the next match,
this never gets saved and one has to be fast not to end up with a default deck before a match ( some get a coffee after clicking automatch :D ).
This had been mentioned over a year ago by players.

Thank you very much :)
Last edited by General T.Montana Tropic Thunder; Nov 25, 2024 @ 5:28pm
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Date Posted: Nov 25, 2024 @ 4:24pm
Posts: 1