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Think it is in the same vein in diffculty which mostly consist of taking everything in consideration when going through with an plan. Which is in line much of the wargame genre. But last i played it felt less clicky and domstacking as wargame red dragon.
Think even casually, most players should be able to get a lot of fun out of the game without tryharding it.
In World of Conflict , unit is much more tankier , a medium tank can take several shots from other tank cannon , even rocket and still can run away , can call in for unlimited time as long as you have point to purchase , no re-supply and you can call-in off map arty / airstrike , it was much more chaotic .
Here , unit die very fast , T-72 ? Say hello to a squad of Dragoon , boom , it blow up before you even blink . Limited number of unit and you have to wait for your point to accumulate enough to buy and the risk of running out said unit , need to constantly re-supply , have to micro every arty and airstrike . All of those are from Wargame .
did you even play world in conflict? lmao