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Сообщить о проблеме с переводом
Played a bit today and it feels great apart from performance (which is already mentioned to be adressed) and unloading of units being a bit tricky/unreliable at times.
Great work! Keep it up! Will be a must-buy for me!
edit. it was a bit annoying that I had to play full mission in one run and couldn't do save & exit.
Thats why you would always destroy logistical vehicles from the enemy.
Seems pretty realistic to me. In real life, units also get " fresh meat " .
They do, but only when they are relieved in position and returned back to FOB for restoring combat efectiveness. Very rarely it happens during the (short) operation while still fighting. They would be reinforced by unit dedicated as reserve or in some specific type of mission rescued by QRF. Everything else would be more or less exception, not some "rule."
I agree that logistics is the priority target. Therefore I also do miss the fuel in the game system and ability to ground the helicopter while I am holding them as reserve in the back. Otherwise I do love the game, it brings a lot new to the bussiness. Cant wait for building my decks.
Depends, in general the goal of logistics is to maintain squad, company ,division strength and so on.
I think the logistics in this game are simply there for comfort. Lets see how they do this in multiplayer. Which hopefully consists of WiC like matches, not so much like wargame.
I have a couple of suggestions for the devs.
1) When you "group" a unit (Ctrl+X), it would be helpful if you could see that number "on" or above the units instead of on the right side of the screen.
2) When you have issued the "hold fire" order, the "button" should reflect the active order so there is no doubt what order is currently active.
For example if I issue a sniper/ recon unit a "hold fire/ fire only i self defence" order (The latter I loved by the way because they diden't just die but put put up a fight when discovered.) and left the unit to move other units/call fire ect. and returned to the unit, I often became unsure if they still were on "hold fire".
And I really liked the "supply system". Please keep that :-)
At least this would allow is to truly test all the weapons and so on.