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4. Yes, there was a bug for F&F missiles, but you have an automatic mode for flares.
5. They give you some money of the airplane price back, atm 80%, which will be balanced. But you have to invest micro for that, so it depends on the player.
6. Because you get money back for each unit that will be send back depending on left health, ammunition and fuel for planes. Also it needs less time to buy this unit again in contrast if it would be destroyed.
7. For that one should use the memory selection CTRL+1,2....9. In general there will be no offmap artillery.
8. Vehicles and buildings do/will burn, but not always.
9. The indicator is the small red icon on the top right corner of the shooting unit label,if a unit fires.
11. There might be an indicator in the future probably.
12. How much bigger? To supply all three of the high risers for example?.
Thanks for the Answer. :)
5. Then you could improve a wet resque. Cause pilots swimming, smes to be not moveable. It need some trys from my side to place the helicopter right above them, that they can enter.
To 12. Exactly. My expactation was, when i put down a Supply in the Middle of the high risers buildings that it give support to all 3 towers.
Currently the Helicopters has some struggle to fligh inside and land to drop some supply. the middle is the only reasonable space Putting a crate for every tower would be an enormous micromanagement part.
5.2. Select the rescue helicopter, hold Shift, RMB click on the pilot unit label, click RTB, release the Shift key. That is the way to deal with it the easiest way.
12. Okay, I have an impression. Ofc this will be just a balancing issue but good to know.
Thank you for your answers and advices. Can't wait to see the next steps. :)
Is there a closed Beta planned in the future? I was a longterm participant for Warhammer BattleSectors and i would be glad to help here too. :)