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"Why haven't you spawned anything yet?!"
"Saving for nuke"
It was a joke
Only in campaign, they just would not scale well in multiplayer unless the maps are absolutely enormous
And I still think that that is far too big of an effective range even for the absolute smallest of nukes, and no, I was not thinking about warheads in the mega ton range.
it turns out that conventional bombs of a power equivalent to the smallest nuclear bombs have been implemented in wargame Red Dragon, and these are very far from covering the whole map, as I said, nuclear weapons are actually declined in a plethora of cathegories, I don't know how it can be too powerful for you when the radius of action equates to a conventional weapon, it may be the almost instinctive revulsion that players of strategy games have when using nuclear weapons
I don't know of any weapons in WRD that can affect a 1-3km radius besides an artillery barrage by a few howitzers at once. You asked for my opinion, and my opinion is that I think it's too much unless it's in the army general mode. 1-3km range can affect an entire city block, positioning infantry and support units carefully in a city only to have everything either killed or rendered useless instantly does not sound good to me, even more so than can be destroyed by artillery or bombing. At least in WRD you can shoot down a B-5 before it drops its bomb which doesn't affect an area anywhere near 1km.
nothing prevents nuclear bombs from being dropped by plane, so with a correct anti air you can prevent it, in any case there should be an option in the settings of the game to activate or deactivate the use of nuclear weapons
In my opinion it still would be way too devastating, I don't like how vulnerable infantry are in cities as it is in Wargame
MANPAD: Am I a joke to you?