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报告翻译问题
What do you mean by dead then? For me dead means "no signs of life" "loss of life". WRD maybe not at its peak form but far from dead as well.
What do you mean "The fact that 10v10 even exists illustrates that"? I play only 10vs10 games, im not interested in cheesy, ranked, cybersport, balanced, competitive RTS gameplay style. All my decks are strictly national, thematic and dont have prototypes. Im interested in doctrinated, realistic, assymetric. wargame gameplay style and 10vs10 is closer to this and basically only playable mode with my decks.
More modes = better. Everyone can have his own kind of game.
Naval gameplay is an abortion, yeah! )) Just adding landing crafts with some limited off-map missile\artillery support would do much better.
Relying on a lobby system, wonky game modes that encourage an already tiny player pool to be tugged around between ridiculous 10v10 servers at the expense of the rest of the modes, next to no effort at all on balance(And even selling blatantly OP DLC factions). Eugen games have mountains of problems and that's why the playerbase falls off a cliff a month or two after each launch. You might not like 'sweaty try hard multiplayer', but the vast majority of RTS players do. It's like being mad about fighting games being hard when you go to EVO. RTS just isn't very fun when you overly cater to people that don't like RTS games, which is why there are so many dead RTS games who all tried to capture that casual or nostalgia based market that just doesn't really exist. Wargame's multiplayer is shabby and slapped together because it's made by people that don't play RTS games.
Broken Arrow is in a very good position now and they have all chances to take over the genre. If they will be able to balance multiplayer for different playstyles and levels of skill they will have jackpot. Wargamers, casuals, ranked cybersportsmen - everyone would be happy enough.
Maybe you got me wrong.. I like simulators and wargames, sweatiest and hardest they are, better for me. I like to read 500 pages manuals and memorizing dozens of hotkeys just to be able to use F-18 ground searching radar and such.
This may sound strange but 10vs10 is the most realistic game mode in WRD where I can roleplay my thematic, realsitic decks, set goals to myself and do them. I dont care about my score, only about my goals. But always in TOP-3 of team with sucj approach anyway.
Not 1vs1 where you need to put russian plane, czech tank and GDR infantry in your deck, not the tacticals where you cant afford to buy even a platoon of tanks in a whole match cant suite my demands. So yeah, Im not a RTS man myself, im a wargamer. But if some RTS have enough wargame value for me I can go for it.
WRD have enough semi-realsim, modes and settings for me to buy for it and to play it. WARNO looks like an abortion right now, zero progress from WRD and further casualisation means there is no reason to pay for it. I really hope Broken Arrow is going to work for me. I really hope it will be an event and new cult thing for RTSers and wargamers. They have all chances now.
Reality I witness daily do not comfirm your theories.
Listen, bro.. I dont like this "my mode is better than your mode" argument. I really like a fact that game supports different playstyles and modes and unites genres under one roof. I think this idea can be expanded and we all can have our game of dream.
Take Rising Storm 2 for example: it has 700 players on average. A child like you would start spitting nonsense about dead game and claim "liTerAlLy UnPlAybLe" but in fact you can log in at any time and find AT LEAST 3 servers, full of people.
The only time your argument about dead game would be valid is when there's literally no one to play with, so you have to scramble on forums just to get the game started again. For that matter, I've experienced this only once in my lifetime and it was when they killed off RUSE, by removing it from the steam store. There are some tiny communities, like OpenRA, which have 150 players at peak. And even they manage to stay active and you can find a game most of the time.
WARNO sort of failed at this moment. Maybe Broken Arrow can do. Then maybe WRD will finally die.
They dont know themselves what they are doing. WARNO forum is full of nerf, buff, fix and change requests. Its a broken trash foundation and I dont belive it can be improved.
Not everyone is a NEET with infinite time to sit around playing games all day, to the point where waiting,at the more extreme end for team games, up to nearly an hour for matches is 'no big deal'. Seems a lot more 'childish' to expect people to not have a constrained amount of time for playing video games of all things. If you make a multiplayer focused game(And let's face it, there's a singleplayer component, but that's not the portion getting mountains of DLC, is it?), how easy it is to hop on....ya know...play multiplayer, directly impacts the viability of turning the game on in the first place. Hence why a small community in an RTS is effectively the same thing as being 'dead' for a good swath of people that live like actual adults and have jobs and crap.