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WARNO, while is probobly a decent game in itself, is not the successor to Wargame.
The fact that Eugen markets it as such, is what is so foul for me. They have learned nothing from Steel Divison 1, or 2.
They know they failed, and they know the Wargame community has been begging them for a true sequal for years, only for them to stubbornly ignore us, and Wargame. They neglected Wargame and stated that it will no longer be worked on. After the failures of steel division they realize that they should try to tap back into their 'loyal' fanbase. For weeks they advertised this game being the true successor to Wargame, but it is nothing but a reskin of Steel Division.
The entire exeprience is clunky and horrible, and feels so arcadey. The scale of everything is so ♥♥♥♥♥♥ up and the visuals are so assbackwards cartoonish, its hard to take it seriously.
Wargame provided the distinct feeling that you were infact commanding a sizable army, with somewhat realistic values. Certain units felt powerfull, and potent. Everything in Warno felt neutered and just downright weak. The Morale system is funky, and just gamey in general.
Needless to say, as some one who has put in thousands of hours in Wargame, I had very high expectations for WARNO. Perhaps that is my fault for setting myself up for disappointment, but I'll be damned if I consider this a successor for Wargame.
Don't drop the ball Steel Balalaika.
know, like you Saíd, the Game feels arcadey and clunky, and Yes, I thinks is a SD reskin. May be broken arrow is a miracle
It almost dropped all the good point I'd like to in SD2 and Wargame.
regiment deck sucks a lot, Eugen just bad at making balance (look at SD and SD2), then don't even able to make a balanced country in RedDragon and they think they can balance between even more regiments.
The armor goes back to the old 0-20 ranking instead of real thickness in SD2, and RPG-7 have 30 penetration. Come on, Eugen, show me how were you able to pen a modern MBT's front armor with RPG-7? No idea what they were thinking.
And it is really not in a playable stat right now. There are many crucial units missing (no Radar AA for US)
No, I'd like to wait for Broken Arrow。
There is no hate in dont liking a product and telling whats worng with it. It annoys me that every form of critic and pointing out ♥♥♥♥♥♥ marketing, advertising and products is called hate nowadays. I know that some people think we should quitly consume and consume and consume and maybe some younger people from the west are doing so. But not eveyone likes that.
Warno just looks like a alpha Cashgrab. Sure, they will update it. But 40€ for an alpha makes me kind of disappointed. So I refunded. Just be honest from the beginning and dont price a alpha almost as high as other top tier games.
My point is, there are tons and tons of topics like this one over on the WARNO discussions. I came here to see what's new with Broken Arrow and all i can see is the same crap over and over again. Then i check Regiment's Discord and you can guess what. I'm just sick of it.
We have 3 RTS "Wargame-like" games coming out (probably) during this year. The playerbase should be happy for that but they are "choosing a side" and talk crap on the other one instead. That's just showing what kind of players do play these games really.
evening and cheers from spain, i totally agree you
They not only "think" that we should, they actively incept that into the minds. And they are very succesfull as you can see ))
Can you imagine selling game in 0.1 alpha state or slicing base content into 10 DLCs and sell them separately 20 years ago? Such developer would be banished instantly.
There is already a generation who are praising and protecting such methods, but they dont understand why they do it. They are literally robbed and fed with ♥♥♥♥ and they like it!
And thats only the begining, believe me!
I keep seeing this since 2016. Yet dozen of tactical games are running at every moment. Stable 10vs10 playerbase in Asia and Europe at peak times. It will not die untill someone is not going to kill it.
IMO Eugen just doesn't know how to do multiplayer. The fact that 10v10 even exists illustrates that. Eugen is the kind of dev that just throws junk into their game to have a bullet point on the steam store page, they don't care if it actually plays well or is actually fun.
Case in point: The naval gameplay introduced into Red Dragon. I mean, this is the same company that thought putting units behind a grind wall in the multiplayer of an RTS was a good idea in European Escalation.