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Also Slitherine doesn't "under perform" in this area. They back some of the most niche games of this style.
Like, Command: Modern Operations is one of the most realistic modern RTS game on the market. It's one of the only games on the market that does modern warfare on a 1:1 scale.
Also, 40K Gladius is a really solid game. 4X might not be your cup of tea but a lot of of people enjoyed it.
Again though, these games weren't developed by Slitherine.
I do very much hope you are right. Because a lot of the stuff slitherine have published recently has not been great. I guess I was burned by Close Combat Bloody First. Something that certainly did not bring close combat up to Eugen's graphical standard. Close Combat was so immersive back in the 1990s because it looked amazing as well as playing amazing. Bloody First plays ok with a lot of problems as well as looking very dated. For instance not even the vehicle wheels move. It was a band aid. Starship Troopers looks to be single player only, almost unheard of in the RTS genre. You can see how a pattern might be forming in my mind.
But I really hope this game cuts the mustard as it will be on my watch list. I'd love to see it succeed. :)
So in response to OP, I don't think that Slitherine is underperforming in RTS genre, at least when it comes to ones set in realistic settings.
https://store.steampowered.com/app/1109680/Regiments/
I'm rather biased, tbh, I was never a huge fan of Wargame's gameplay and found it not very good for actual multiplayer. I love more realistic games for sure but never could jive with the zerging playstyle of wargame and it's wonky engagement mechanics(Like tanks being unable to see people sitting in the open of a tree line even though they all have thermals, or not being able to use smoke, forcing a very WW1 style way of fighting that feels kind of slow and not really matched up with the manuever warfare Cold War/Modern combat is supposed to represent.
Plus I'm just a World in Conflict nerd, so I have my fingers crossed on this one. Some of my best gaming memories were playing with ♥♥♥♥♥♥ laptops in my platoon while deployed in these big LAN matches while we got to nerd out with the frenetic and much more team-based gameplay of WiC. Wargame doesn't really leave much room for bold manuevers and risk taking and it makes the gameplay feel kind of slow and meta-rigid.
World in Conflict was fun but not as realistic as Eugen ww2 games at least. Eugen's modern games made more realism sacrifices, especially when they introduced ships.
I believe apart from their slow introduction of maps Eugen nailed ww2 combat in the context of huge meeting engagements. Combat Mission cannot do that. However I would like combat mission c2 order delays and such introduced. A bridge too far for many players to stand or understand, which is why it's kind abstracted in the radio and commander star mechanics. The combat in ww2 was not about power plays with super weapons. But I get where you are coming from if you mean that Eugens games with modern settings have too much micro to allow bold strategic moves.
P.S. I played armoured brigade as well and it was single players and had wierd LOS mechanics, the LOS is not shown well at all. Otherwise it would have been great.
I am basically after what Eugen does currently with more advanced gameplay. More combat mission cmx2 style TO&E and c2. More room for what you want as well in terms of allowing tactics beyond the rock paper scissors stuff.
Close Combat was good back in 1990s as well. But it has had it's day unfortunately. They stuffed that with bloody first by not investing enough in graphics and 3D object animation that cold compete with Eugen or even combat mission.
Field Warning looks like it is a long slow way off....
https://youtu.be/cP5YM7ZAluo
One of my biggest problems with Wargame and Steel Division(less so,, but still) is that it's just really 'campy' and doesn't really FEEL like modern, mechanized maneuver warfare. Considering Broken Arrow is set in a timeline where you can rapidly call in diverse forms of fire to punish antiquated and old-timey ways of conducting troops, I personally feel that it'd be a big missed opportunity to just have a 'my tank is better than yours' Sort of playstyle where two sides set up in napoleonic lines and smash each other until reinforcements run out. Speed is life, after all, and they really do beat into your head the importance of keeping things moving and seizing the initiative. I think Wargame just has a fundamentally different view of combat that is fine in it's own right, but not really what I'm looking for when I want to play with friends and just get a game going instead of waiting 30 minutes while people min-max decks to rigid metas and then cherry pick their matches in the lobby.