V Rising
2025년 4월 9일 오전 5시 21분
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1.1버전 서버 및 저장 데이터
다음 패치에 대한 서버 업데이트 정보를 담은 알찬 블로그 포스트입니다.

이벤트 정보 모두 보기:
https://steamcommunity.com/ogg/1604030/announcements/detail/529843607856742423
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전체 댓글 428개 중 61~75개 표시 중
Hqiran 2025년 4월 9일 오전 9시 31분 
I would certainly appreciate new contents being added, but please don't make us abandon old saves for just a little fraction of the world map getting upgraded, that's would be really frustrating, I don't think I have the courage or being motivated to play the game from scratch again.
Ferox_Stormdragon 2025년 4월 9일 오전 9시 31분 
EXUnForgiv3n님이 먼저 게시:
No pvp brutal pvp servers?

Server Varieties for 1.1

PvE Cooperative | 3 Month Reset, Squads
PvE Cooperative | 3 Month Reset | Brutal, Squads
PvP Weekend Raid | 3 Month Reset, Squads
PvP Weekend Raid | 3 Month Reset | Brutal, Squads
PvP Weekend Raid | 3 Month Reset, Duos
PvP Merciless | Daily Raid | 1 Month Reset, Squads
PvP Merciless | Daily Raid | 1 Month Reset, Squads
Nickscamping 2025년 4월 9일 오전 9시 32분 
Having to start over especially when my entire playtime is solo brutal is very frustrating and honestly makes me not want to play the new update. I love this game and its one of my favorites but the fact that you have to start over on a solo server is a bit weird. Why can games like Palworld, Ark, and etc. add parts of the maps and other additions to previous existing servers and saves but V rising cant? Even small indie developers like the people who made Core Keeper have ways of adding bosses and biomes to existing worlds. I get not updating servers and adding server wipes as that's what Rust does. Please allow solo servers to update accordingly and not lose progress. I sank 150 hours in solo brutal and I didn't start ramping up V kills until like 80 hours in.
Nickscamping 님이 마지막으로 수정; 2025년 4월 9일 오전 9시 37분
Ferox_Stormdragon 2025년 4월 9일 오전 9시 34분 
Hqiran님이 먼저 게시:
I would certainly appreciate new contents being added, but please don't make us abandon old saves for just a little fraction of the world map getting upgraded, that's would be really frustrating, I don't think I have the courage or being motivated to play the game from scratch again.

it's not just a new area that's getting added to the game, there are mechanic overhauls, new bosses, new gear items, passive skill rework, blood-type rework etc

the new area like the rest of the game will more than likely have new crafting materials as well.
xutber 2025년 4월 9일 오전 9시 42분 
Devs, any changes to walls HP like bigger rooms walls have more HP or if people make boxes walls have less HP? raiding often feel impossible when people got 3 floors with 100 small 4 wall boxes you need to destroy first. And when you do, they just teleport/ jump with the shards to the base next to them making it all for nothing.
Han 2025년 4월 9일 오전 9시 49분 
TLDR for update:
To play the new content you need to start a new save.
Your old saves from version 1.0 won't be lost. You can still play them in version 1.1 without rolling back your game version but they won't include the new content.
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This game has a wipe mechanic similar to Rust. In every major Rust update servers get wiped. If you want to play the new content you just need to start a new save. I know it takes longer to reach the end game compared to Rust but this is what makes V Rising fun. Otherwise you're already done with the game and new updates that change and add content to early mid and late game would go unnoticed. You wouldn't experience the new content as intended. There's no need to whine. Just start a new save. If you don't have time for that then play another time. Everything you've built is still accessible and playable. Criticizing this is just funny because this has always been the case and there is a reason for it. V Rising gives you a grind experience both for gathering resources and defeating bosses. There's a boss ladder so you know which ones to slay to keep progressing. If they change that the whole game changes. They add new weapons and features for you to try. If you've already finished an older version using these new features with that character won't give you the full experience. So please stop crying.

Only if the new content was something added after the existing end of the game would your complaint make sense. Otherwise whining about this is nonsense. Everything you've built still exists. That version is one game and this new version is a different one. You know that well. Besides you're playing a wipe-based game in singleplayer focused on building. That’s your choice and V Rising supports it. They even made changes to help you play your old saves comfortably. But what you want is like eating a banana in zero gravity and expecting it to taste like strawberries. Just be a little grateful and keep your expectations grounded. Adding two new bosses mid-game completely changes the flow. If you rush them in late game and one-shot them it won’t feel like a new update at all. Then you'll whine about how underwhelming the update is. Can’t you understand what you're reading? It's a wipe-based game. You're choosing to disable that with a player-side option then complain about not experiencing the new version. The game isn't being developed for that. New content isn’t made with that in mind. This isn’t Minecraft. The devs are already doing their best. I don’t get why you still can't be satisfied. Reaching late game only takes one or two days of playing. What are you even building that takes so long? I built massive castles and it took maybe one extra day of gameplay. Someone said devs should ask themselves “What can we do to avoid the necessity of a clean save?” Dude the new features are not just extensions to the end of the game. Your request goes against the game's progression logic and the entire feel of experiencing the new content. If an update ever comes that only affects post-endgame content sure it'll be compatible with your old saves. But you're looking at this from such a narrow perspective. Please try to understand what you're asking and why it doesn’t make sense.
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For the DEVS:

Introduce a feature that allows players to create a Blueprint of their castle in older saves. This blueprint can then be imported into a new save and placed on valid land, provided the required resources are available. This way players can preserve the look and layout of their favorite builds without bypassing progression or balance.

Key rules:
- Blueprints only copy structure and layout, not stored items
- Players must gather the materials again to construct the blueprint in the new world
- Blueprints are stored locally and can be shared with other players
Han 님이 마지막으로 수정; 2025년 4월 9일 오전 9시 57분
Xero 2025년 4월 9일 오전 9시 51분 
Han님이 먼저 게시:
This is not a live service game like "Rust". It's still in early access. Nice try though. :manjoy:
Xero 님이 마지막으로 수정; 2025년 4월 9일 오전 10시 05분
Ferox_Stormdragon 2025년 4월 9일 오전 9시 53분 
Looking forward to the new update, no issue starting again as i have already beaten Dracula twice.
Ferox_Stormdragon 2025년 4월 9일 오전 9시 54분 
Xero님이 먼저 게시:
Han님이 먼저 게시:
This is not a live service game like "Rust". Nice try though. :manjoy:

doesn't have to be, it's up to the devs to decide not the players.
Han 2025년 4월 9일 오전 9시 56분 
Xero님이 먼저 게시:
Han님이 먼저 게시:
This is not a live service game like "Rust". It's still in early access. Nice try though. :manjoy:

Exactly. And yet it still has a progression-based structure where major updates affect core gameplay systems across early mid and late game. This isn’t about being a live service or not. It’s about how the game is designed.

You don’t need to be a live service game to require a fresh start when foundational content gets changed. V Rising has a wipe-friendly structure by design. Just because you can play offline doesn’t mean the progression logic disappears.

Rust wipes because it’s online
V Rising wipes because it evolves. (+ it is online but I'm talking about post update wipes)

<3
Han 님이 마지막으로 수정; 2025년 4월 9일 오전 10시 00분
Ferox_Stormdragon 2025년 4월 9일 오전 9시 56분 
Will there be more cosmetic DLC's getting added at some point?
Iki 2025년 4월 9일 오전 9시 58분 
Im done playing this game until its done and abandoned. This constant starting over for new content is ♥♥♥♥♥♥♥♥.
Weiß Tiger 2025년 4월 9일 오전 10시 03분 
I spend nearly 50 hours to build my beautiful castle and catch pure blood servant. It's so frustrating to do it again after updating, and even more frustrated that I need rebuild all over again whenever there is an updating. :steamsad: Well if convert old save really cost. It absolutely acceptable to roll out big updating as paid version, like DLC.
Weiß Tiger 님이 마지막으로 수정; 2025년 4월 9일 오전 10시 12분
Aapjuh 2025년 4월 9일 오전 10시 04분 
Should make it so people/clans have a 1 per territory castle limit and a 2-3 castle per server overall. This would potentially free up early territories in addition to the reasons for the change.
Schnan 2025년 4월 9일 오전 10시 09분 
The game is great and Oakveil sounds awesome, but having to start all over again for an update is a terrible dev decision for a released game. I hope you will find a way to circumvent this.
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