Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As long as the game grows and improves.
I would like to be able to tinker with progression. It's not so rewarding when you smash a boss but you are still on par with or weaker than the next in line.
I would like other means of becoming more powerful. By the time you get your power, it doesn't feel all that useful. Presently advances don't feel impact-full. It feels like it's just enough. This makes getting the complete Drac set feel less rewarding because you don't really need it anymore except to revisit old bosses and faceroll them.
I tend to get some satisfaction by utilizing "sideways paths" to gain strength and confront foes with that strength.
Being able to modify techs given to you and in what order would be a half step in the right direction. And the passives help with this as well. I would like to see ways to sidestep progression in some cases that can be used in a pinch by players.
And maybe a more standard EXP system. I can see that being potentially useful in helping people catch up in all sorts of situations. Again, if I haven't mentioned it before, I would like to see some of the settings come back. Fine tuning bosses and enemies, selection of known techs.
A bit more flexibility.
Also, perhaps figure out a more immediate and permanent way to unlock vanity items. That is probably the only reason I can see that would make people mad about starting new saves.
When all is said and done, everything in this game is somewhat temporal. There is no reason to really keep a completed save. Usually you just start again, or start with tech and resources. You just have to rebuild your house.
There is no problem. Honestly. Beat brutal, okay I am done, yay achievement. What's next? I guess I stop or restart and try something new. New patch? More content? Ok, start late game with late game tech/resources.
I know where to get my stuff, and I can faceroll early bosses. No issue there. Was going to start over anyways. Try new building layouts, etc, etc. Literally a nothing-burger.
You are not playing an MMO. It's like 100 percent Legacy of Kain Blood Omen. You're there, this is it. That's all she wrote. Good Game, well played. Nice bodycount. Your next boss is the credits.
No, you don't get to call the game 1.0 when the next patch breaks saves. That's just not how this works. Your release was just a funding round.
I get it. I want a cool never-ending open world open ended vampire survival game too, but V Rising was never really meant to be that. The game is a relatively linear experience guiding you towards an endpoint, and adding new steps to the middle of that experience necessitates starting over the entire experience. Not to mention the game was always built for PVP-focused servers on a regular reset schedule.
It sucks, but it makes a lot of sense, and it's probably never changing. Sorry.
What if we had an ability to "export" and "import" castle blueprints, or specific zone build blueprints? This way for instance, a castle in a specific 1.0 server spot could be built 1 to 1 on 1.1, provided you amass the required resources in nearby chests for example to re-build it.
Collect 10k wood and 10k stones (+ other resources) and you can re-build your shiny castle and sort of carry over your progress from previous versions, although just in terms of roleplay.
The hats and costumes can be farmed again I guess. Although maybe creating a library that unlocks cosmetics that is shared across all characters would also be cool - for instance, unlock a blue hat on character A, it is now displayed in the cosmetic library and wearable by all other future characters from then on - this would then however maybe warrant getting the cosmetics harder so it wouldnt feel so bad just having everything unlocked and having nothing to progress towards.
Also you can always start from max level on your own private server (there is setting for that). So you won't have to play game again and finish one year of developement in 3 hours. Yay
Also @Xero 🤡
1) Uninstall the game and move onto your next game (or)
2) Open your own development studio and make the next great vampire game (or)
3) Suck it up, drive on, and stop complaining.
I have plenty of tissues to hand out for anyone needing them.
I'm looking forward to this release and hoping there will be some more cosmetics to support you devs with.