V Rising

V Rising

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Apr 9 @ 5:21am
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Update 1.1 Servers and Saves
An informational blog post about server updates for the upcoming patch.

View full event information here:
https://steamcommunity.com/ogg/1604030/announcements/detail/529843607856742423
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Showing 16-30 of 428 comments
PewPew Apr 9 @ 6:49am 
Please no new achievements
mlgwg Apr 9 @ 6:51am 
Having to reset the save every time, players' hard work is wasted. Are your designers and planners idiots?stupid jerk!
Metal_Bard Apr 9 @ 6:54am 
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I honestly don't see the problem with starting a new save. When you get to the end there is literally nothing to do except if you are on a PvP server. You can speedrun all of this. If a new save is required to use larger updates and to even have new content, I have no problem with it.

As long as the game grows and improves.

I would like to be able to tinker with progression. It's not so rewarding when you smash a boss but you are still on par with or weaker than the next in line.

I would like other means of becoming more powerful. By the time you get your power, it doesn't feel all that useful. Presently advances don't feel impact-full. It feels like it's just enough. This makes getting the complete Drac set feel less rewarding because you don't really need it anymore except to revisit old bosses and faceroll them.

I tend to get some satisfaction by utilizing "sideways paths" to gain strength and confront foes with that strength.

Being able to modify techs given to you and in what order would be a half step in the right direction. And the passives help with this as well. I would like to see ways to sidestep progression in some cases that can be used in a pinch by players.

And maybe a more standard EXP system. I can see that being potentially useful in helping people catch up in all sorts of situations. Again, if I haven't mentioned it before, I would like to see some of the settings come back. Fine tuning bosses and enemies, selection of known techs.

A bit more flexibility.

Also, perhaps figure out a more immediate and permanent way to unlock vanity items. That is probably the only reason I can see that would make people mad about starting new saves.

When all is said and done, everything in this game is somewhat temporal. There is no reason to really keep a completed save. Usually you just start again, or start with tech and resources. You just have to rebuild your house.
Last edited by Metal_Bard; Apr 9 @ 6:59am
AmoriDeNoe Apr 9 @ 6:55am 
Starting from scratch for one small biome? No. :steamthumbsdown:
THUNDERSNARE Apr 9 @ 6:58am 
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Originally posted by Metal_Bard:
I honestly don't see the problem with starting a new save. When you get to the end there is literally nothing to do except if you are on a PvP server. You can speedrun all of this. If a new save is required to use larger updates and to even have new content, I have no problem with it.

As long as the game grows and improves.

I would like to be able to tinker with progression. It's not so rewarding when you smash a boss but you are still on par with or weaker than the next in line.

I would like other means of becoming more powerful. By the time you get your power, it doesn't feel all that useful. Presently advances don't feel impact-full. It feels like it's just enough. This makes getting the complete Drac set feel less rewarding because you don't really need it anymore except to revisit old bosses and faceroll them.

I tend to get some satisfaction by utilizing "sideways paths" to gain strength and confront foes with that strength.

Being able to modify techs given to you and in what order would be a half step in the right direction. And the passives help with this as well. I would like to see ways to sidestep progression in some cases that can be used in a pinch by players.

And maybe a more standard EXP system. I can see that being potentially useful in helping people catch up in all sorts of situations. Again, if I haven't mentioned it before, I would like to see some of the settings come back. Fine tuning bosses and enemies, selection of known techs.

A bit more flexibility.
IF you cant see the problem about dumping 200+ hours in a brutal server/save you should go to check your eyes
Grim Apr 9 @ 6:58am 
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Another reset? Really? Im just uninstalling at this point, whats the points of building up and having fun if it just gets reset anytime you update
Metal_Bard Apr 9 @ 7:04am 
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Originally posted by THUNDERSNARE:
IF you cant see the problem about dumping 200+ hours in a brutal server/save you should go to check your eyes

There is no problem. Honestly. Beat brutal, okay I am done, yay achievement. What's next? I guess I stop or restart and try something new. New patch? More content? Ok, start late game with late game tech/resources.

I know where to get my stuff, and I can faceroll early bosses. No issue there. Was going to start over anyways. Try new building layouts, etc, etc. Literally a nothing-burger.

You are not playing an MMO. It's like 100 percent Legacy of Kain Blood Omen. You're there, this is it. That's all she wrote. Good Game, well played. Nice bodycount. Your next boss is the credits.
Last edited by Metal_Bard; Apr 9 @ 7:12am
You guys and the Valheim team are the reasons why I purchase and support Early Access games! Keep up the good work!
Well, I guess it's time to uninstall and check in every year or so to see if you guys actually are done making the game or not.

No, you don't get to call the game 1.0 when the next patch breaks saves. That's just not how this works. Your release was just a funding round.
I really don't understand why people complain so much about the world resets like they're a new thing. Get over it. This is how updates to V Rising have ALWAYS worked. Plus, they're expanding midgame content. Even if you could play the new update in your old world, the content would be behind you, and you'd just complain about that instead.

I get it. I want a cool never-ending open world open ended vampire survival game too, but V Rising was never really meant to be that. The game is a relatively linear experience guiding you towards an endpoint, and adding new steps to the middle of that experience necessitates starting over the entire experience. Not to mention the game was always built for PVP-focused servers on a regular reset schedule.

It sucks, but it makes a lot of sense, and it's probably never changing. Sorry.
I haven't played this game since I bought it as every update seems to be "you can't play on a old save" so I've just been patiently waiting for the updates to stop/level out so I can actually enjoy this game without fear of losing my progress. Really frustrating because its a enjoyable game.
Sharethepain Apr 9 @ 7:18am 
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Just brainstorming here but how about being able to carry over your castle builds from one save version to another? Sort of like a blue-print. Most people feel let-down over losing all of their builds and collectibles, huge castles we painstakingly built over tens of hours.

What if we had an ability to "export" and "import" castle blueprints, or specific zone build blueprints? This way for instance, a castle in a specific 1.0 server spot could be built 1 to 1 on 1.1, provided you amass the required resources in nearby chests for example to re-build it.

Collect 10k wood and 10k stones (+ other resources) and you can re-build your shiny castle and sort of carry over your progress from previous versions, although just in terms of roleplay.

The hats and costumes can be farmed again I guess. Although maybe creating a library that unlocks cosmetics that is shared across all characters would also be cool - for instance, unlock a blue hat on character A, it is now displayed in the cosmetic library and wearable by all other future characters from then on - this would then however maybe warrant getting the cosmetics harder so it wouldnt feel so bad just having everything unlocked and having nothing to progress towards.
( ͡° o ͡°) Apr 9 @ 7:20am 
Such a shame that we will have to play such a fun game again from the begining, oh well. I have played about 1200 hours and can't wait to play it 10 more times. And I am happy that there will be a wipe.

Also you can always start from max level on your own private server (there is setting for that). So you won't have to play game again and finish one year of developement in 3 hours. Yay

Also @Xero 🤡
Cryptie Apr 9 @ 7:25am 
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For those of you complaining about starting a fresh 1.1 game, you have 3 options:

1) Uninstall the game and move onto your next game (or)
2) Open your own development studio and make the next great vampire game (or)
3) Suck it up, drive on, and stop complaining.

I have plenty of tissues to hand out for anyone needing them.
This is great news! Hopefully allowing people to play their 1.0 saves without having to change clients will please them.

I'm looking forward to this release and hoping there will be some more cosmetics to support you devs with.
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