V Rising
10 авг. 2022 г. в 4:00
Patch 0.5.42584 | Patch Notes | Hotfix 10
This patch will solve the following issues

Полная информация о событии здесь:
https://steamcommunity.com/ogg/1604030/announcements/detail/3399674324100780329
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Feature, maybe already planned, that would be nice would be adjustment of the blood %'s the humans spawn with, maybe a min/max setting or a higher quality frequency.
I mean i played for over 100 days in game w/max game day [sun & moon together] length setting, but only found a single 100% and it wasn't even the type I wanted. That's a pretty lonesome guy.
when my girlfriend is playing all of a sudden he computer glitches and goes black to where she has to restart the game, can this be fixed?
I ♥♥♥♥♥♥♥ love this game, it just needs a few tweaks to become sustainable.Gonna fart in the wind here but there's some general advice I'd like the devs to read:
  • People are used to survival crafting games like rust or ark where the grind to reach the "end" isn't very long. However, people still bring the "wipe day" mentality to V-Rising

  • In these games, wipes are great because power becomes very unbalanced, which is why wipe day is so fun, level playing field for once

  • V rising goes on kind of an opposite curve: lonngggg grind to kill all bosses and cap out gear, but once you do, everything is balanced, and the better player will win. Full wipes are NOT necessary in the same way they are in ark or rust.

  • To survive long term, you should be developing the game in a way where people are encouraged to stay on the server and forget about the "wipe day" mentality. What that means exactly, I'm not sure, but shooting off some ideas:
    • Remove artifacts, and replace them with rare, carryable, droppable items that increase
      the players power. This increases the risk to go out at max power, but levels the field
      against who would have been the artifact holders
    • If you've reached end game and your castle has been wiped, grinding back just the
      repair costs can take a full day of playing. consider removing item damage if a player is killed while offline, and probably just nerf repair costs in general.
    • With the current cost balance, castles shouldn't be fully destroyable / capturable, at
      least not at the cost level they currently are.
    • so sick of honeycombing, every survival crafting game with raiding relies on this way too much. I'm sure some creative mechanic could be created that would make the practice irrelevant, so your castle can be beautiful AND practical.
    Also, should probably introduce some kind of server transfer feature, like have a cluster of 20 servers that can freely transfer to eachother for more raids.

Really do love this game guys. The combat is insanely fun, the skills are mostly great, just everything... All it needs is some tweaking and
Отредактировано Chris; 23 авг. 2022 г. в 9:25
This is the exactly thing why I can never trust in this company anymore. Every god d*mn game they release, they just left behind.

You did it with Battlerite.
You did it with the BR Battlerite.
Now with this one.

You had 3 (THREE) chances and all of one just did the same thing again. Sorry but I'm out.
Guys the server isn't loading. I don't understand as my other games are playing smoothly. Help please
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아이템 모아봐야 중국애들이 싹 털어갑니다.
The Game needs a story line.
快出新地图新boss新装备
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