V Rising

V Rising

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Cant connect to wiped dedicated server
Hi there!
Since the Gloomrot update I've deleted my old saves from server folder and started server, but when I try to connect to it directly via 127.0.0.1:9876 (cause it on my local PC), it shows me the "Authentification error". What should I do to make my server fresh and ready for new patch?
Laatst bewerkt door NotNeeko; 17 mei 2023 om 4:42
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Here's some errors from logs
Exception: Unable to deserialize client hail message. Version: 1 16/2560 at ProjectM.HailMessageStruct_Client.Deserialize (Stunlock.Network.NetBufferIn& netBufferIn, ProjectM.HailMessageStruct_Client& hailData) [0x00000] in <00000000000000000000000000000000>:0 at ProjectM.ServerBootstrapSystem.OnConnectionApproval (Stunlock.Network.NetBufferIn& netBufferIn, Stunlock.Network.NetConnectionId netConnectionId) [0x00000] in <00000000000000000000000000000000>:0 at ProjectM.Scripting.ServerScriptMapper+OnDeathDelegate.Invoke (ProjectM.Scripting.ServerGameManager& game, ProjectM.Scripting.SelfServer& self) [0x00000] in <00000000000000000000000000000000>:0 at Stunlock.Network.ServerNetworkLayer.OnDataReceived (Stunlock.Network.NetBufferIn& incomingMessage, Stunlock.Network.NetConnectionId netConnectionId) [0x00000] in <00000000000000000000000000000000>:0 at ProjectM.Scripting.ServerScriptMapper+OnDeathDelegate.Invoke (ProjectM.Scripting.ServerGameManager& game, ProjectM.Scripting.SelfServer& self) [0x00000] in <00000000000000000000000000000000>:0 at Stunlock.Network.Steam.ServerSteamTransportLayer.ProcessNewMessages () [0x00000] in <00000000000000000000000000000000>:0 at Stunlock.Network.Steam.ServerSteamTransportLayer.Update (System.Double timeNow) [0x00000] in <00000000000000000000000000000000>:0 at ProjectM.ServerBootstrapSystem.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at ProjectM.ServerSimulationSystemGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.ISteamMatchmakingPlayersResponse+PlayersRefreshComplete.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ProjectM.HailMessageStruct_Client:Deserialize(NetBufferIn&, HailMessageStruct_Client&) ProjectM.ServerBootstrapSystem:OnConnectionApproval(NetBufferIn&, NetConnectionId) ProjectM.Scripting.OnDeathDelegate:Invoke(ServerGameManager&, SelfServer&) Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId) ProjectM.Scripting.OnDeathDelegate:Invoke(ServerGameManager&, SelfServer&) Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages() Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double) ProjectM.ServerBootstrapSystem:OnUpdate() Unity.Entities.SystemBase:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() ProjectM.ServerSimulationSystemGroup:OnUpdate() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.ComponentSystem:Update() Steamworks.PlayersRefreshComplete:Invoke() SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#1996656928 UDP steamid:76561198205867399@127.0.0.1:52334] closed by app, entering linger state (1010) Application closed connection
Not sure if I completely understand the issue, but it sounds like you also need to update your dedicated server files. If you installed the dedicated server using steamcmd, you can run the update using the same command. It sounds like you are hosting the server on a windows machine, if that is the case your update command would look something like "steamcmd +force_install_dir <your install dir> +login anonymous +app_update 1829350 +exit"

If anyone else in the forums finds their way here and runs a dedicated server on linux using wine like I do, your update command will look like this "steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir <your install dir> +login anonymous +app_update 1829350 +exit"

Before doing any big updates, I'd recommend taking a snapshot/backup in case anything goes terribly wrong.
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Geplaatst op: 17 mei 2023 om 4:40
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