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Oh ok.
I mean I do understand the PvP thing. (even though I'm enjoying PvE at the moment) If you get a good PvP community they will stick around for years.
Maybe with the new update they will make a lot of good changes?
Plus, with every big update, some will come back to see the new stuff.
It's just that, having a start and an end, once completed, one moves onto the next game ( it's not the kind of game that has something grindy to do at the end, luckily. Even the stygian shard farm was a total failure that added nothing to the game, and I think the devs already knows this ).
Update 1.1 Servers and Saves :
https://steamcommunity.com/app/1604030/eventcomments/599649402094648960/
I know people will have put in a lot of time and effort onto their servers but isn't it somewhat exciting to start again with the new update as well?
The game is pretty much in a early access state as they are still working the core mechanics and map layout. Most play PVE private solo with friends and family. They don't want to have to start over after putting in a lot of progress, time and effort. Just for a little bit of new content and that their saves won't carry over.
If you are cool with it, that's awesome. It's a great game.
i can only but second this.
the game is clearly designed as a "one and done" so once you have completed the main quest to kill dracula, you pretty much leave and be about it...
the pvp is absolutely unbalanced and unfair, therefore, it empty by itself faster than it fill itself... remember PvP is fun, but only when you are not o the receiving end, nobody enjoy being a bottom feeder.
so far the greatest content is the coop and pve content, i've seen more folks stick around to paly together, help each others killing boss and building fancy castle, and even roleplay thrive.
the devs completely missed their audience, there is folks that both enjoy pvp and pve but clearly it hint that pve people are more enthousiast than pvp, yet devs wanted to focus on pvp in the prior updates of the game, no wonder it all went awhole, not to mention that a RNG based system for item drop frustrated everyone to the brim, nobody like to farm an item purely out of luck for hours.
the only good point of that game is that you hop on it every update since it is like 1/year or so, clear content, do a bit of what you like and move on back to others game. there is simply nothing that keep the average player there, not to mention the average wipe which make a player unable to keep its game progression for more than 2-3 months at best, did i said 2-3 months ? just kidding, who the ♥♥♥♥, keep a reminder to feed their castle blood to avoid being claimed off after 1-2 weeks...
you ask me the game isn't that much a success playerbase wise, because it is designed as such.
BRO you keep saying "it was popular until recently" THIS IS THE THIRD time we have gone through this.. 1.0 or not who cares. Watch ON release I grantee EVERYONE comes back. Including you. Nobody gives a ♥♥♥♥ enough about the wipe to never play this game again, it is one of the best games to be made in recent years hands down.
The ONLY reason why it's "dead" in some peoples eyes is because it's not a live service game that is meant to be played forever. There is a very clear, beginning, middle and end. Then it's over. You build a cool castle, kill all the bosses, make all the gear and maybe PVP a little. That's it. then people wait (patiently) for the next update or like you cry in the forums incessantly for months.
This game will be back to top played games the second the new update hits I grantee.
you don't lose anything. you can keep playing on your server if you like. this is a free upgrade to a released game. stop being so entitled
As of 1.0, which introduces achievement. You can see the "Enter Farbane Woods" achievement currently only have 45% completion.
So, around 55% of total VRising players (mostly from Early Access) did not bother returning for 1.0
We'll probably get plenty of newcomers on the update, but unfortunately there's also a lot who won't bother coming back.