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Me and my partner have been playing through it together and having a blast building castles and terrorizing the locals.
That said, I would wait until the 28th to pick it up.
When the new expansion drops at the end of the month, 1.0 saves will likely become incompatible so you'll have to start over to play it.
The devs have been pretty cagey with regards to the why of it, so unfortunately it's just the way of things for now.
Please read the Discussions Rules and Guidelines.
Most players like to maintain their progress, time and effort. Would you play Skyrim for 300+ hours and hypothetically, your kid brother would come in and erase your save? Would you not be upset? I hardly doubt you would answer no. This game is neither live service nor rogue-like. I know in the long run, saves don't matter. But while we are alive, even in gaming, players don't want to do something for nothing.
Also another choice to be "invite only" would be nice, instead of just LAN or password
It does not have a narrative campaign the "story" only exists as blurbs or snippets via the boss biographies, a bit more exists via the SLS developer blogs (if anyone bothers to read those & the V Rising Official discord's lore discussion channel). There is some environmental story-telling but unless you know what you're looking at you will easily miss it.
The story and lore could be in the form of books, journals and diaries with voice actors reading them. Whether it's a bandit camp, city, town or village. Hearing everything from their perspective on things.
Like hearing a concerned villager's diary on vampire attacks and weird noises coming from the woods at night. Just something to make it feel more lively. Maybe get an achievement for collecting all of them and have a menu that you can go back and read them all over again.
The game files have "points of interest" markers there was originally the intention to convey environmental story-telling cues via relevant POI's all over the game map with an interaction prompt much like the cave teleport system but at some point SLS abandoned those efforts.
I was only highlighting your comment about games being about something else than "to pass time".
They are the best way to pass time but at the end of the day, they are still only being played "to pass time".
Now, that is not a belittling observation: throughout life all we do is pass time until the finish line.
It has an endpoint and there is some story but it's not jammed in your face.
Mind you, their communication around the game is abysmal enough that nobody really knows what's in the plans for the game. All we know about, is what we have now.
I don't know if I should or shouldn't be hyped for future updates and I think that's the major reason why the playerbase drops a while after each update. Can'tr really get emotionally invested if the future is one big void.