V Rising

V Rising

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Ghin Apr 9 @ 4:38pm
Suggestion: Castle Specific Servants
One thing that always made me slightly disappointed about the servant system in this game, is that you have this MASSIVE castle you built yourself, with no servants wandering the halls unless they just returned from a task.

They don't gather local materials (wood from trees, flowers, grass) / do castle chores, store goods, tend the grounds and are rarely needed / useful to defend the castle. Sometimes they even get KO'd by some random enemies on the grounds (or depending on how you set the castle up, get annihilated by your enemy spawners).

This also means that we rarely get to enjoy the visual asthetics of our servants as well, so I would like to suggest a few fun idea's for the servant system.

~ New Servant Features & Castle Exclusive Servants ~
Castle exclusive servants would simply tend the grounds & won't be sent out on jobs. This could honestly be as simple as allowing players to have more servants in the castle than are permitted to be sent out on jobs, and setting castle specific behaviour for these servants outside of "wander these halls" & "kill the dangerous hostile".

It would be amazing for Servants to be able to gather renewable materials from the castle grounds. It doesn't need to be speedy, just something enjoyable to see a servant go gather a flower or two then deposit the resources for you. Whether it be chopping down a tree or breaking down those mysterious & cursed ancient stone walls that magically keep appearing on your lawn.

Players could assign chests for servants to deposit specific goods into, removing some of the busywork of unloading all your servants manually.

~ Head Servants ~
These servants would stay & direct your servants whilst you are away / resting. Directing other servants to do tasks around the castle when they aren't out on gathering missions.

This servant would also perform these tasks themselves, but what good Vampire Lord doesn't need a head butler / maid directing others. Human aesthetic or shambling mutated horror Egor.

One feature that would be especially fun is if we could make any strictly Humanoid Shaped V Blood target into this head servant, as these NPC's would make excellent defenders when being invaded & enjoyable castle tenants seeing to our needs.

The a V blood servant would also stand a much better chance at fighting in your local graveyard or laboratory.

Please give some consideration.
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I was just thinking there should be a way to automate some of the more tedious lower level gathering. Even if they decided to lock it behind a later game boss it would be a huge improvement.
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Date Posted: Apr 9 @ 4:38pm
Posts: 1