Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Notes :
The Burrow ability has 8s cooldown; 1.8s cast time, while the Unburrow ability has 1s cooldown; 1.1s cast time. Spider form also increases your movement speed by 5%.
https://vrising.fandom.com/wiki/Spider_Form
It would be nice if Bear/Spider and other transforms got unique skill tree branches. Like new skills while in bear form etc.
A more elaborate way to describe the uselessness I said.
What I'm trying to say here is that there are resources that could be optimized
Trees for transformations would be a very impactful rework of the game.
I would like the bear form to do good damage to enemy castles, It would be a use in addition to its only use to farm large miners