V Rising

V Rising

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fefnir3284 14 JUL 2024 a las 2:16
Why are there no mods for this game?
Why are there no mods for this game? And I don;t mean the few on nexus, I mean like "no mutant %" or "spawn new mobs/with higher blood %s" type of mods? Id kill hundreds of thousand of mobs and have seen only TWO 100% bloods and of the 500+ 90%+ bloods ZERO..... yes ZERO made it to 100%. I have done everything else in the game and this just pisses me off and I am having no fun with this garbage system.
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Mostrando 1-15 de 16 comentarios
ExplorerNMS 14 JUL 2024 a las 2:53 
StunLock's patented Shenanigans System.

I find plenty of 100% Animals, which you can't imprision.
Scorpio 14 JUL 2024 a las 7:34 
There are mods but hopefully Stunlock will create an official tool for modders to allow all untapped potential to bloom. Mods can be wonderful, sometimes creating completly new games inside other games.
SCORP10N2000 14 JUL 2024 a las 8:25 
Publicado originalmente por Scorpio:
There are mods but hopefully Stunlock will create an official tool for modders to allow all untapped potential to bloom. Mods can be wonderful, sometimes creating completly new games inside other games.

Yes and Mods can extend a game far beyond a games life(with Mod tools Official or unofficial tools).
Götterdämmerung 14 JUL 2024 a las 11:54 
Mods and a community for mods do exist but the Nexus is the not the place for it, that page is a graveyard for 2022 EA mods. You should see the V Rising Modding discord for everything current and in the works.

https://gyazo.com/6fc11b34eb884b59f491133e62e991ce
Scorpio 16 JUL 2024 a las 0:35 
Publicado originalmente por SCORP10N2000:
Publicado originalmente por Scorpio:
There are mods but hopefully Stunlock will create an official tool for modders to allow all untapped potential to bloom. Mods can be wonderful, sometimes creating completly new games inside other games.

Yes and Mods can extend a game far beyond a games life(with Mod tools Official or unofficial tools).

For sure, Skyrim wouldn't be as successful without mods, it would be probably forgotten as that one fun but "quirky" Elder Scrolls game full of bugs
Purple Heart 16 JUL 2024 a las 0:55 
Publicado originalmente por fefnir3284:
Why are there no mods for this game? And I don;t mean the few on nexus, I mean like "no mutant %" or "spawn new mobs/with higher blood %s" type of mods?
Developers use something called il2cpp and it makes reading game's code much harder compared to other unity games that use mono. That's why there are only a handful of mods and most aren't even updated to work on 1.0 and beyond. If they(developers) would switch to using mono that'd be great, even I could make a mod for that but I doubt they are going to do that now.

Publicado originalmente por fefnir3284:
Id kill hundreds of thousand of mobs and have seen only TWO 100% bloods and of the 500+ 90%+ bloods ZERO..... yes ZERO made it to 100%. I have done everything else in the game and this just pisses me off and I am having no fun with this garbage system.
I'm pretty sure there are cheat programs that allow you to get 100% blood easily. You are out of luck if you are playing on someone else's server though.
Última edición por Purple Heart; 16 JUL 2024 a las 0:57
Xero 16 JUL 2024 a las 10:15 
Publicado originalmente por Scorpio:
For sure, Skyrim wouldn't be as successful without mods, it would be probably forgotten as that one fun but "quirky" Elder Scrolls game full of bugs
I play Skyrim once every year with no mods, cheats, console commands and difficulty changes. I don't even use the Unofficial Skyrim Patch Mod. I just skip the known glitches so they don't end up incomplete in your quest journal.

Half the community doesn't mod at all and hates that Bethesda is trying to push the mods on players. Shouldn't assume just because you use mods, everyone else does.
Última edición por Xero; 16 JUL 2024 a las 10:37
Princess_Daystar 16 JUL 2024 a las 11:57 
Publicado originalmente por Xero:
Publicado originalmente por Scorpio:
For sure, Skyrim wouldn't be as successful without mods, it would be probably forgotten as that one fun but "quirky" Elder Scrolls game full of bugs
I play Skyrim once every year with no mods, cheats, console commands and difficulty changes. I don't even use the Unofficial Skyrim Patch Mod. I just skip the known glitches so they don't end up incomplete in your quest journal.

Half the community doesn't mod at all and hates that Bethesda is trying to push the mods on players. Shouldn't assume just because you use mods, everyone else does.
without proper numbers assuming half the community does is a big stretch too you know?
Scorpio 16 JUL 2024 a las 12:09 
Publicado originalmente por Xero:
Publicado originalmente por Scorpio:
For sure, Skyrim wouldn't be as successful without mods, it would be probably forgotten as that one fun but "quirky" Elder Scrolls game full of bugs
I play Skyrim once every year with no mods, cheats, console commands and difficulty changes. I don't even use the Unofficial Skyrim Patch Mod. I just skip the known glitches so they don't end up incomplete in your quest journal.

Half the community doesn't mod at all and hates that Bethesda is trying to push the mods on players. Shouldn't assume just because you use mods, everyone else does.

Bethesda was only trying to sell mods after they noticed how successful they are which was met with proper backlash. Half the community is a big stretch I would say like 60-70% are in it for the mods. It is ok if you like vanilla experience, for me it is much more entertaining to turn Skyrim into proper dark fantasy with abundance of great content created by community.

Another great thing is that it provides outlet for creative individuals without ability to create their own game but with existing engine and tools people create whole new experiences.

That is also what is so nice about modding, it is entirely optional :)
Última edición por Scorpio; 16 JUL 2024 a las 12:17
Ice-Nine 16 JUL 2024 a las 12:13 
Publicado originalmente por ExplorerNMS:
StunLock's patented Shenanigans System.

I find plenty of 100% Animals, which you can't imprision.
Shenanigans is always code word for, "i am bad at games and blame everything but myself."
Purple Heart 16 JUL 2024 a las 12:45 
Publicado originalmente por Ice-Nine:
Publicado originalmente por ExplorerNMS:
StunLock's patented Shenanigans System.

I find plenty of 100% Animals, which you can't imprision.
Shenanigans is always code word for, "i am bad at games and blame everything but myself."
Lack of a game feature is somehow a skill issue on player's part? Go troll somewhere else.
Xero 16 JUL 2024 a las 15:19 
Publicado originalmente por Princess_Daystar:
without proper numbers assuming half the community does is a big stretch too you know?
Publicado originalmente por Scorpio:
Another great thing is that it provides outlet for creative individuals without ability to create their own game but with existing engine and tools people create whole new experiences.
That is also what is so nice about modding, it is entirely optional :)
The game was widely popular with the original Skyrim. Then came Legendary Edition. Then Special Edition. Then Anniversary Edition which was free but then they took it away from everyone and wanted people to pay for it.

I'm in the discussions ( Special Edition ) and it seems the only time there's a discussion is when people mod and are having errors and the first question people ask is if they're modding or not and the solution most say is to not mod. Half the people in discussions don't mod.

Even though Bethesda sanctioned modders to create content, the mods are not authentic to the original base game story and lore.

It's like Star Wars. Fans of the original George Lucas films loved the franchise. Then Disney took over and half the fans of the franchise became divided. Some oppose seeing Disney's new interpretation while others enjoy it. The same goes for any game. Some love authentic game story and lore, while others are open to new ideas.

Mods are not part of the game industry, which is why a lot of developers don't allow mods. It's just people wanting to change an already developed game either for their own needs or to expand the game beyond what it was originally developed to be. While some developers offer developer tools in which players can create community workshop content that doesn't go beyond what's in the base game. (No importing map models, characters, skins, textures etc.)

The original games that were modded or illegally cracked was to create works of art. Doom (1993) was the first game to have a large modding community. Which boosted sales. Developers who allow mods don't care about their game but only sales instead of creating content themselves.

The game industry is currently facing the question of how much it should embrace the players' contribution in creating new material for the game or mod-communities as part of their structure within the game. Some software companies openly accept and even encourage such communities. Others though have chosen to enclose their games in heavily policed copyright or Intellectual Property Regimes (IPR) and close down sites that they see as infringing their ownership of a game.

https://en.wikipedia.org/wiki/Video_game_modding
Última edición por Xero; 16 JUL 2024 a las 18:10
Götterdämmerung 16 JUL 2024 a las 17:24 
Publicado originalmente por Scorpio:
Publicado originalmente por Xero:
I play Skyrim once every year with no mods, cheats, console commands and difficulty changes. I don't even use the Unofficial Skyrim Patch Mod. I just skip the known glitches so they don't end up incomplete in your quest journal.

Half the community doesn't mod at all and hates that Bethesda is trying to push the mods on players. Shouldn't assume just because you use mods, everyone else does.

Bethesda was only trying to sell mods after they noticed how successful they are which was met with proper backlash. Half the community is a big stretch I would say like 60-70% are in it for the mods. It is ok if you like vanilla experience, for me it is much more entertaining to turn Skyrim into proper dark fantasy with abundance of great content created by community.

Another great thing is that it provides outlet for creative individuals without ability to create their own game but with existing engine and tools people create whole new experiences.

That is also what is so nice about modding, it is entirely optional :)

https://tenor.com/bcDXg.gif

I called it... Gatekeepers are not content with "live and let live" it's only "My opinion is right hence your opinion is moronic" and so they throw the book at you, in this case wikipedia.

Anti-Mod types feel the immediate need to render swift vindication behest the mighty wind of destiny cleft between their seat cushions as if the developers Gods will return their thanks and raise their would be knight to the high heavens.

Basically trying to tell the OP that mods shouldn't exist because of [x] reasons, so don't bother even asking.

Everyone else is just casually discussing it.
Scorpio 16 JUL 2024 a las 23:50 
Publicado originalmente por Xero:
The game was widely popular with the original Skyrim. Then came Legendary Edition. Then Special Edition. Then Anniversary Edition which was free but then they took it away from everyone and wanted people to pay for it.

Game was popular as original Skyrim, it was also commonly known as a buggy mess, modding was part of Skyrim almost since release as there are mods which date to 2011. Why would I dedicate part of my memory to avoid glitches and bugs when mods can fix them :)

I looked briefly in Special Edition discussions, seems like even on first page a lot of people talk about great mods and which they recommend or not. People who have bugs, who also happen to be modding, ask for help as they aren't sure if it's mods causing issues or broken spaghetti code of a game. You also need to remember that there are huge websites dedicated only to modding and people who mod will talk there obviously.

The part of mods not being part of the lore matters not, it is up to player if they want to install anything or not. Some mods are more faithful to the story than what Bethesda did. Some are creating their own separate story.

In gaming culture mods were always a part of the experience, often creators releasing packs with their own. Back then usually it was something like making blood into confetti and heads growing huge but there were also modded map packs and such. A lot of developers these days don't allow mods simply because community can create prettier cosmetics and they are afraid that people wont use their terrible in-game microtransactions store :p

Even suggesting that Romero and Carmack cared only about money and not making a cool game is simply rude. Community bonds through shared experiences, making own expansions and stages, preparing award shows for the WADS. One of the reason its such a cult classic is because of the mods.

Again, currently a lot of big companies (like Capcom) are struggling to excuse the terrible quality of paid content they put out when skilled amateurs make mods that outshine them completly. There are also modifiers that skip straight up scams like gating game features behind microtransactions. Prime examples being: Fast travel, Character edit tickets, limited save slots so you can only have one character/game at a time. Some companies ideally would make it so game is permamently in the cloud and charge you for each step you take.
Última edición por Scorpio; 16 JUL 2024 a las 23:50
Scorpio 17 JUL 2024 a las 0:01 
Publicado originalmente por Götterdämmerung:
Publicado originalmente por Scorpio:

Bethesda was only trying to sell mods after they noticed how successful they are which was met with proper backlash. Half the community is a big stretch I would say like 60-70% are in it for the mods. It is ok if you like vanilla experience, for me it is much more entertaining to turn Skyrim into proper dark fantasy with abundance of great content created by community.

Another great thing is that it provides outlet for creative individuals without ability to create their own game but with existing engine and tools people create whole new experiences.

That is also what is so nice about modding, it is entirely optional :)

https://tenor.com/bcDXg.gif

I called it... Gatekeepers are not content with "live and let live" it's only "My opinion is right hence your opinion is moronic" and so they throw the book at you, in this case wikipedia.

Anti-Mod types feel the immediate need to render swift vindication behest the mighty wind of destiny cleft between their seat cushions as if the developers Gods will return their thanks and raise their would be knight to the high heavens.

Basically trying to tell the OP that mods shouldn't exist because of [x] reasons, so don't bother even asking.

Everyone else is just casually discussing it.

Well I am not sure what this person's story but I hope there is a chance he can change his mind someday :)

I am confident that group who is against modding is a small minority who thinks that it excuses developers from making patch fixes on their own, or they relate it to cheating only. It is of course very close minded approach in my opinion.
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Publicado el: 14 JUL 2024 a las 2:16
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